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Ludexv2026.11.01-65114139Endeavor: Deep SeaOfficial rulebook ↗

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Solo and Co-op

Play any Mission solo or co-operatively: Bonus Goals and Setbacks, the four difficulty levels, team thresholds and the Impact board goal.

Every Mission works in co-op mode, with players working together. Solo is one-player co-op with one difference: you play seven rounds instead of six. All normal rules apply; you aim for team thresholds instead of a top score.

Extra setup

  1. Shuffle the 6 Setback cards and stack 3 face down (4 in solo).
  2. Shuffle the 6 Bonus Goal cards and put 3 face down on top of the Setbacks.
  3. Return the unused cards to the box unseen.
  4. Choose a difficulty:
DifficultyTo win, achieve
BeginnerAny 4 goals
IntermediateAny 5 goals
ExpertAny 6 goals
LegendaryAll 7 goals

Tip from the rulebook: keep the stack under the Wave, so passing the Wave reminds you to flip a card.

Each round

At the start of every round, round 1 included, flip the top card:

The seven goals

Thresholds are for the team combined, not for each player.

The Impact board goal

The Co-op Goal sign on the Impact board gives the points your team needs from the Impact board, Journals and Specialists combined. Attribute tracks, leftovers and Mission goals do not count. Example: Mission 1 with three players needs 45 points from those sources.

Bonus Goals

CardTeam threshold (1p | 2p | 3p | 4p | 5p)
ScholarlyScholarly — Research left over at the end; a stored Dive token’s Research counts6 | 12 | 18 | 24 | 30
ThoroughThorough — fully completed zones4 | 7 | 9 | 11 | 13
EsteemedEsteemed — Reputation + Inspiration track values22 | 40 | 56 | 70 | 82
ResourcefulResourceful — Coordination + Ingenuity track values22 | 40 | 56 | 70 | 82
SynergisticSynergistic — zones holding at least one disc or Vessel of every player11 | 9 | 7 | 6 | 5
DedicatedDedicated — Junior Specialists5 | 9 | 13 | 16 | 19

Setbacks

CardEffect
ExhaustionExhaustionEach player returns one of their discs from a Conservation site to their Staging area
TsunamiTsunamiAll Vessels move 2 zones left, with no arrival bonus
Volcanic ActivityVolcanic ActivityAll Vessels move 2 zones up towards the surface, or as far as they can
Protected WatersProtected WatersIn the depth-3 zone with the most discs, discs go back to Staging; set its Vessels aside, replace the zone from the depth-3 stack, then put the Vessels back
Government InterventionGovernment InterventionEach player returns one disc from a depth-1 or depth-2 zone to their supply
Funding ShortageFunding ShortageEach player loses 2 in their lowest attribute, or flips a Senior Specialist back to Junior (no bonuses; a disc on it goes to supply)

How you win

At the end of the last round, count the goals you met. If that is at least your difficulty’s number, the team wins.

[UW] Uncharted Waters has an Enhanced Solo & Co-op mode on a separate rules sheet, with Mode cards, an Ocean Roamer tile and more Bonus Goals and Setbacks. That sheet is not covered here yet.

Rules

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