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Ludexv2026.11.01-65114139Endeavor: Deep SeaOfficial rulebook ↗

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The Five Actions

Travel, Sonar (and Discover), Dive, Conserve and Journal: where each is done, what it costs, Dive tokens, Journal effects and Journal actions, and paying Research.

Every action except Travel happens in a zone where you have a Vessel, at the spot marked with that action’s outlined symbol. Sonar, Conserve and Journal need a second disc from your Staging area, which stays in the ocean for the rest of the game.

Travel

Travel Move one of your Vessels from its zone to a different zone, then take that zone’s Arrival bonus.

Arrival bonus

The reward under the Travel symbol of a zone. You take it:

Bonuses for travelling away from a zone (Vortex, Jellyfish Bloom) come after the move, together with the Arrival bonus.

Sonar

Sonar Put a disc from your Staging area on the leftmost empty space of a Sonar track in a zone with your Vessel, and take what that space shows.

Discover

Discover The symbol shows two boards (you always draw two) and the depths you may draw from: “1-2” means two from depth 1, two from depth 2 or one of each; “3+” means depth 3 or deeper; “3” means depth 3 only.

  1. Choose a board. Draw two boards from the allowed stacks, keep one and put the other at the bottom of its stack.
  2. Place it in any legal spot at its depth. Depth-1 boards start new columns within the Mission’s limits; any deeper board needs a zone one depth shallower directly above it.
  3. Discovery bonus. Take the faint reward at its top left. A zone with a Dive site gets its stack of face-down Dive tokens now.

Dive

Dive In a zone with your Vessel whose Dive site still has tokens, take the top token and turn it face up.

Dive tokens

Each token shows Research Research and, usually, an effect. When you spend one (onto a discard pile) you take either its Research or its effect.

The effects are listed with pictures under Cards & Components.

Conserve

Conserve Choose a free Conservation site in a zone with your Vessel, pay its Research cost Research cost, take its rewards (often Impact Impact) and put a disc from your Staging area on it. The disc may complete a link.

Journal

Journal In a zone with your Vessel, choose a free Journal site whose Field symbol (blue Field symbol brown Field symbol green Field symbol yellow Field symbol) also appears on a Journal in the display. Pay that Journal’s Research cost, put a disc on the site, take the card and refill the display from the deck.

Journal effects

RowEffect
YouYou gain it at once — often a Promote a Specialist Promotion
OthersEvery other player gains it at once (not you)
PointsYou score it at the end of the game
ActionAn activation circle you can use on later turns (below)

Journal actions

Instead of activating a Specialist, put a disc from your Staging area on an empty activation circle of one of your Journals and do its action. That disc stays there for the rest of the game.

Journal actionWhat it does
Dive + extra tokenDive, then take one more token from the same Dive site if any remain
Travel at Technology +1Travel as if your Technology level were one higher — one zone farther and one depth deeper
Conserve at a Vessel’s depthConserve at a site in any zone at the same depth as one of your Vessels
Discover 3–5Discover a depth 3–5 zone — not a Sonar action, no Sonar disc needed
PromotePromote one of your Specialists

Paying Research

A Research cost symbol with a number is a Research cost. Pay it from your Research Research track; you may also spend Dive tokens for their Research at any time. The track holds at most 12 — Research beyond that is lost.

Rules

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