Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

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Vizier and Actions

Moving your Vizier around Baghdad's four quadrants, the City tile, Building and Palace actions, Building effects, tuition and Shame, and drafting a new Character card.

Move Vizier

The places in the City where your Vizier can stop are locations: City tile slots (hexes), Building sites (the outer ring) and the Palace site of each quadrant (green, near the centre).

You cannot stop on a City tile slot unless you can place that tile on your board.

Step tokens

While moving, you may spend up to three Step token Step tokens: each moves your Vizier one quadrant further clockwise. Use them to skip a crowded quadrant or to reach a location you need.

[Public Works] Passing the Black Gate, from south-east to south-west, makes you contribute to the Civic board (Public Works). [Objectives] Passing the Golden Gate, from north-west to north-east, makes you place a marker on an Objective card (Objectives).

Take Action

After moving, do these two things in either order, finishing one before the other: take the action of your location and resolve your Building effects.

City Tile Action

Take the City tile from your Vizier’s slot and put it on a free spot of the matching colour on your player board. Each spot shows how many skill icons it needs. You must have at least that many:

TileSkill icon needed
Patient PatientRod (Health) skill Rod
Student StudentAbacus (Teach) skill Abacus
Book BookQuill (Write) skill Quill
Artefact ArtefactAnvil (Build) skill Anvil

The icons come from your face-up cards, plus Students, Wild tokens and Skill tiles. Any free spot of that colour will do, not just the leftmost. Each tile type then does something:

If the new tile leaves a City tile both above and below one of the bonus effects printed between the rows of your board, resolve that bonus. If one tile completes two bonuses, resolve both, in either order.

Building Site Action

  1. Find the lowest level of Building you have not built yet: you build each level once, 1 to 5.
  2. Choose one of the two face-up Buildings of that level in the Building area and pay its cost:
LevelCost
11 Coin
22 Coin
33 Coin
44 Coin
55 Coin
  1. Put it on the Building site under your Vizier, and put one of your House Houses on it. Each House slot on your board needs Bricks (Plan) skill (1, 1, 2, 3 and 4 from top to bottom); take any House whose requirement you meet.
  2. If you took the Building from the bottom row, slide the top tile of that level down to replace it.

You cannot take this action without the Coins and the Bricks (Plan) skill.

[Public Works] You may make the Building public instead: a Public House goes on it and your House goes on the Public Houses board (Public Works).

Palace Site Action

  1. Choose an unbuilt piece in the Palace area and pay the Goods printed beside it:
PieceGoods to pay (types printed on each slot)
Foundation (4)1 Goods token
Wall (4)2 Goods tokens
Minaret (4)3 Goods tokens
Base4 Goods tokens — only once all four Foundations are built
Dome4 Goods tokens — only once the Base is built
  1. Put one of your Architect Architects on the slot beside that piece. Architect slots need Bricks (Plan) skill like Houses (1, 1, 2, 3 and 4); take any Architect whose requirement you meet.
  2. Put a Foundation, Wall or Minaret on a matching empty space of the Palace and gain the reward it covers. The Base goes on top of the four Foundations, the Dome on top of the Base.

Each Architect gives its multiplier to the Palace Scoring tile of its section. The Base scores 15 points and the Dome 12.

Solo and two-player Palace rule

As soon as the third Foundation, Wall or Minaret is built, the fourth piece of that type is built automatically: put a neutral Architect beside it and the piece in the last empty Palace space of that type. When someone builds the Base, the Dome goes on with it. Neutral Architects only block slots and never score.

Resolve Building Effects

Each of your Buildings in your Vizier’s quadrant triggers once, before or after your action, in any order, even one you built this turn.

LevelWhat it does
1Gain something small: a Goods token, a Boat move, a Step token or a Favour
2Gain more: a Wild token, two Goods, two Boat moves or 2 Coin
3Take a Student, Book, Patient or Artefact from anywhere in the City
4Gain 1 Coin per Patient, Artefact, Book or Student on your board
5No effect during play: 3 points per item at the end

Each Building is listed on Cards & Components.

Pay Tuition and Gain Shame

Look at the City tile slots joined to your Vizier’s location by a road, in this quadrant or the next:

At the bottom of the Favour track, each Favour you would lose becomes a Shame token (−3 points). With no Coins but some Favour above the start, Spend Favour for the Coin instead: it costs 1 Favour rather than 2.

Draw a Character Card and Refill the City

Take one Character card from the Wisdom area into your hand.

Then draw a City tile from the bag for every empty City tile slot without a Vizier. When the bag runs out, put all the tiles marked 2 into it.

When the Wisdom area is empty, the end is near.

Rules

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