Cards & Components
Every card, tile, token and board of Baghdad: The City of Peace and its three modules, with what each one does and where its rules are.
Pictures come from the co-designer’s Tabletop Simulator module of the Alley Cat Games edition (Steam workshop) and, for the wooden pieces, from the publisher’s rulebook. Effects are in our own words; the rulebook wins where they differ.
Boards
Game boards
| Board | Use |
|---|
 | Main board — Wisdom area, City, Palace, Building and River areas (The boards) |
 | Player board a — its own row order and skill requirements, with Starting cards a1–a3 (Your player board) |
 | Player board b — its own row order and skill requirements, with Starting cards b1–b3 (Your player board) |
 | Player board c — its own row order and skill requirements, with Starting cards c1–c3 (Your player board) |
 | Player board d — its own row order and skill requirements, with Starting cards d1–d3 (Your player board) |
 | Bot side, Beginner (1 star) — the back of a player board (Solo) |
 | Bot side, Intermediate (2 stars) — the back of a player board (Solo) |
 | Bot side, Advanced (3 stars) — the back of a player board (Solo) |
 | Bot side, Expert (4 stars) — the back of a player board (Solo) |
Public Works components
| Component | Use |
|---|
 | Civic board — tiles you give the city (Contributing to Civics) |
 | Public Houses board — your Houses here score and let you use public Buildings (Public Houses) |
 | Public House (9) — marks a public Building |
 | Black Gate — passing it triggers the Civic check (Passing the Black Gate) |
 | Golden Gate — [Objectives] passing it places a marker (Objectives) |
Cards
Starting Character cards
Each player board (a–d) comes with three. They give their reward when they slide off (Resolving effects); the skill and Boat icons on top count while they are on your board.
| Card | Reward when it slides off |
|---|
 | a1 — gain 1  |
 | a2 — gain a Step token |
 | a3 — gain 1  |
 | b1 — gain 1  |
 | b2 — gain a Step token |
 | b3 — gain 1  |
 | c1 — gain 1  |
 | c2 — gain a Step token |
 | c3 — gain 1  |
 | d1 — gain 1  |
 | d2 — gain a Step token |
 | d3 — gain 1  |
Day Character cards
When a Day card slides off your board, gain its reward if you meet its goal (Resolving effects). Cards marked
are used only with 3–4 players, cards marked
only with 4. “Boats out of your player board” counts Boats on the river and in port.
| Card | Goal → reward |
|---|
 | 1. Al-Khwarizmi — at least 2 Artefacts on your board → gain a Wild token |
 | 2. Banafsha al-Rumiyyah — at least 3 Patients on your board → take an Artefact from anywhere in the City onto your board |
 | 3. Ahmad ibn Musa — at least 2 Students on your board → gain 1 and a Step token |
 | 4. Sutayta al-Mahamali — at least 3 Patients on your board → take a Student from anywhere in the City onto your board |
 | 5. Al-Hasan ibn Musa — at least 2 Books on your board → gain 1 and 1  |
 | 6. Sharasim al-Hindiyyah — at least 3 Artefacts on your board → take a Book from anywhere in the City onto your board |
 | 7. Al-Battani — at least 2 Patients on your board → gain 1 and a Step token |
 | 8. Zad Mihr — at least 3 Buildings built → take a Patient from anywhere in the City onto your board |
 | 9. Ibn Rushd / Averroes — at least 2 Buildings built → gain 1 and any Goods token |
 | 10. Mariam al-Astrulabi — at least 3 Books on your board → build a Building on any empty site, paying its Coins and as usual (the building goes on the board, not your player board) |
 | 11. Ibn al-Nadim — at least 2 Boats out of your player board → gain a Step token and any Goods token |
 | 12. Shahan — at least 3 Favour (marker on the +3 or +4 space) → gain a Wild token |
 | 13. Al-Jahiz — at least 2 Buildings built → gain 1 and 1  |
 | 14. Raabi’ah al-Adawiyya — at least 3 Boats out of your player board → gain any two Goods tokens |
 | 15. Shen Kuo — at least 4 Coins → gain a Wild token |
 | 16. Arib — at least 2 Boats out of your player board → gain any Goods token and 1  |
 | 17. Ibn Fadlan — at least 2 Books on your board → gain 2  |
 | 18. Jabir ibn Hayyan — at least 2 Students on your board → gain any Goods token and 1  |
 | 19. Al-Zahrawi — at least 2 Artefacts on your board → gain 2  |
 | 20. Zubaydah — at least 2 Patients on your board → gain a Step token and any Goods token |
Night Character cards
When a Night card slides off your board and you meet its goal, keep it face down for its points at the end; otherwise it goes back to the box. Night cards still on your board at the end score if you meet their goal (End game scoring).
| Card | Goal → points at the end |
|---|
 | 1. Al-Tusi — at least 4 Architects in the Palace → 5 points |
 | 2. Al-Ma’mun — at least 4 Boats out of your player board → 5 points |
 | 3. Ibn Masawayh — at least 3 Buildings built → 3 points |
 | 4. Al-Kindi — at least 3 Boats out of your player board → 3 points |
 | 5. Fadl al-Sha’irah — 5 Students on your board → 8 points |
 | 6. Al-Razi — 5 Books on your board → 8 points |
 | 7. Al-Idrisi — 5 Artefacts on your board → 8 points |
 | 8. Isa ibn Ali — 5 Patients on your board → 8 points |
 | 9. Al-Ijliyyah — at least 3 Artefacts on your board → 3 points |
 | 10. Harun al-Rashid — 5 Architects in the Palace → 8 points |
 | 11. Muhammad ibn Musa — at least 3 Books on your board → 3 points |
 | 12. Ibn Sina / Avicenna — 5 Buildings built → 8 points |
 | 13. Ridwan al-Sa’ati — at least 4 Books on your board → 5 points |
 | 14. Al-Farabi — at least 4 Buildings built → 5 points |
 | 15. Al-Ma’arri — at least 4 Students on your board → 5 points |
 | 16. Ibn al-Haytham — 5 Boats out of your player board → 8 points |
 | 17. Al-Khayzuran — at least 3 Patients on your board → 3 points |
 | 18. Hunayn ibn Ishaq — at least 4 Artefacts on your board → 5 points |
 | 19. Abu Nuwas — at least 3 Students on your board → 3 points |
 | 20. Al-Zarnuji — at least 4 Patients on your board → 5 points |
Objective cards
[Objectives] module: place a marker when you pass the Golden Gate; the 5-point space keeps the card (Objectives). The effects of the 0–5 spaces are printed on each card.
| Card | Counts |
|---|
 | Books on your board |
 | Patients on your board |
 | Students on your board |
 | Different Artefact types on your board |
 | Buildings you built |
 | Back — 5 points at the end when you keep it |
Bot cards
Solo: the top of the Bot deck shows one side, the active card the other (Bot turns).
| Card | Sides |
|---|
 | Bot card 1 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 2 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 3 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 4 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 5 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 6 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 7 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 8 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 9 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 10 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 11 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 12 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 13 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 14 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 15 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
 | Bot card 16 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols |
Tiles
Buildings
23 tiles in five levels; you build one of each level, lowest first, for as many Coins as its level (Building Site Action). Levels 1–4 trigger whenever your Vizier acts in their quadrant (Resolve Building Effects); level 5 scores at the end.
| Building | Level | Effect |
|---|
 | 1 | Sufi Lodge — gain 1  |
 | 1 | Stables — gain a Step token |
 | 1 | Sailor’s Guild — move a Boat one space, with its Goods or port reward |
 | 1 | Alchemists — gain any Goods token |
 | 2 | Alchemist’s Tower — gain a Wild token |
 | 2 | Emporium — gain any two Goods tokens |
 | 2 | Observatory — move one Boat up to two spaces or two Boats one space each, with their rewards |
 | 2 | Souk — gain 2  |
 | 3 | Academy — take a Student from anywhere in the City onto your board (you need the skill icons) |
 | 3 | Bookshop — take a Book from anywhere in the City onto your board (you need the skill icons) |
 | 3 | Clinic — take a Patient from anywhere in the City onto your board (you need the skill icons) |
 | 3 | Workshop — take an Artefact from anywhere in the City onto your board (you need the skill icons) |
 | 4 | Apothecary — gain 1 per Patient on your board |
 | 4 | Craftsmen’s Guild — gain 1 per Artefact on your board |
 | 4 | Mosque — gain 1 per Book on your board |
 | 4 | School — gain 1 per Student on your board |
 | 5 | Architect’s Guild — at the end, 3 points per Architect of yours in the Palace |
 | 5 | Grand Bazaar — at the end, 3 points per Artefact on your board |
 | 5 | Madrasa — at the end, 3 points per Student on your board |
 | 5 | Meeting Hall — at the end, 3 points per Night Character you score |
 | 5 | Harbour Master — at the end, 3 points per Boat of yours in port |
 | 5 | Hospital — at the end, 3 points per Patient on your board |
 | 5 | Library — at the end, 3 points per Book on your board |
 | 1–5 | Backs — the level number; levels 1–4 dark, level 5 darker |
City tiles
72 tiles in three sets — Starting (S), 1 and 2 — with six of each face per set. The set mark is on the back side (City Tile Action).
Patients
| Tile | Effect |
|---|
 | Patient — needs ; gain a Parchment token, then flip the tile |
 | Patient — needs ; gain a Jade token, then flip the tile |
 | Patient — needs ; gain a Fruit token, then flip the tile |
 | Patient — needs ; gain a Diamonds token, then flip the tile |
 | Patient — needs ; gain a Carpets token, then flip the tile |
 | Patient — needs ; gain a Leather token, then flip the tile |
 | Patient, back — the side kept on your board once the Goods are taken; shows the set mark |
Students
| Tile | Effect |
|---|
 | Student — needs ; flip it later for one Rod icon (Spend a Student) |
 | Student — needs ; flip it later for one Abacus icon (Spend a Student) |
 | Student — needs ; flip it later for one Quill icon (Spend a Student) |
 | Student — needs ; flip it later for one Anvil icon (Spend a Student) |
 | Student — needs ; flip it later for one Bricks icon (Spend a Student) |
 | Student — needs ; flip it later for one Boat icon — only to add a Boat move, never to start one (Spend a Student) |
 | Student, back — spent; shows the set mark |
Books
| Tile | Effect |
|---|
 | Book — needs ; the same on both sides. Your 2nd–5th Book earn a Wisdom area reward |
Artefacts
| Tile | Effect |
|---|
 | Dividers — needs ; scores the points on its spot at the end |
 | Lute — needs ; scores the points on its spot at the end |
 | Carpet — needs ; scores the points on its spot at the end |
 | Astrolabe — needs ; scores the points on its spot at the end |
 | Armillary sphere — needs ; scores the points on its spot at the end |
 | Quadrant — needs ; scores the points on its spot at the end |
 | Crate — the back: a duplicate Artefact goes on your board this way up and scores nothing |
Scoring tiles
Four beside the ports, four beside the Palace sections; each multiplies one count (Scoring tiles).
| Tile | Counts |
|---|
 | Patients on your board |
 | Students on your board |
 | Different Artefact types on your board |
 | Books on your board |
 | Your Boats in port |
 | Night Characters you score |
 | Your Architects in the Palace |
 | Buildings you built |
Contract tokens
[Contracts] module: spend the two Goods at a port for 3
, keep the token, spend it later for its icon (Contracts).
| Front | Back | Deliver → icon |
|---|
 |  | + → Anvil |
 |  | + → Quill |
 |  | + → Rod |
 |  | + → Boat |
 |  | + → Rod |
 |  | + → Abacus |
 |  | + → Abacus |
 |  | + → Quill |
 |  | + → Bricks |
 |  | + → Anvil |
 |  | + → Bricks |
 |  | + → Boat |
Tokens & pieces
Wisdom area tokens
| Token | Use |
|---|
 | Skill tile, Rod — one more for the rest of the game (Skill tiles) |
 | Skill tile, Abacus — one more for the rest of the game (Skill tiles) |
 | Skill tile, Anvil — one more for the rest of the game (Skill tiles) |
 | Skill tile, Bricks — one more for the rest of the game (Skill tiles) |
 | Library token, 2 Books — placed with your 2nd Book (Wisdom area rewards) |
 | Library token, 3 Books — placed with your 3rd Book (Wisdom area rewards) |
 | Library token, 4 Books — placed with your 4th Book (Wisdom area rewards) |
 | Library token, 5 Books — placed with your 5th Book (Wisdom area rewards) |
 | Library token, back — face down on the reward you took, closing it |
Goods and other tokens
Wooden pieces and other components
| Component | Use |
|---|
 | 14 Palace pieces — 4 Foundations, 4 Walls, 4 Minarets, the Base and the Dome (Palace Site Action) |
 | 4 Viziers — move around the City (Move Vizier) |
 | 20 Boats — 5 per player (Move Boats) |
 | 20 Houses — mark your Buildings (Building Site Action) |
 | 20 Architects — build the Palace (Palace Site Action) |
 | 4 Favour markers — on your Favour track (Favour and Shame) |
 | 32 Player markers — 8 per player, for the Public Works and Objectives modules |
 | 4 reference cards — the turn and the bonus actions |
 | Scorepad — for end game scoring |
 | City tile bag — City tiles are drawn from it |
Icons
The rulebook’s icons, as they appear in the rules on this site.
| Icon | Meaning |
|---|
 | Book |
 | Patient |
 | Artefact |
 | Student |
 | Quill (Write) skill |
 | Rod (Health) skill |
 | Anvil (Build) skill |
 | Abacus (Teach) skill |
 | Bricks (Plan) skill |
 | Requires one fewer skill |
 | Boat |
 | Move a Boat once |
 | Move a Boat twice or two Boats once |
 | Boats in port |
 | House |
 | Architect |
 | Construct a Palace piece |
 | Construct a Building |
 | Coin |
 | Step token |
 | Shame token |
 | Wild token |
 | Library token |
 | Any Goods token |
 | Parchment |
 | Jade |
 | Fruit |
 | Diamonds |
 | Carpets |
 | Leather |
 | Favour |
 | Points |
 | 3 or more players |
 | 4 players |