Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

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Cards & Components

Every card, tile, token and board of Baghdad: The City of Peace and its three modules, with what each one does and where its rules are.

Pictures come from the co-designer’s Tabletop Simulator module of the Alley Cat Games edition (Steam workshop) and, for the wooden pieces, from the publisher’s rulebook. Effects are in our own words; the rulebook wins where they differ.

Boards

Game boards

BoardUse
Main boardMain board — Wisdom area, City, Palace, Building and River areas (The boards)
Player board aPlayer board a — its own row order and skill requirements, with Starting cards a1–a3 (Your player board)
Player board bPlayer board b — its own row order and skill requirements, with Starting cards b1–b3 (Your player board)
Player board cPlayer board c — its own row order and skill requirements, with Starting cards c1–c3 (Your player board)
Player board dPlayer board d — its own row order and skill requirements, with Starting cards d1–d3 (Your player board)
Bot board, BeginnerBot side, Beginner (1 star) — the back of a player board (Solo)
Bot board, IntermediateBot side, Intermediate (2 stars) — the back of a player board (Solo)
Bot board, AdvancedBot side, Advanced (3 stars) — the back of a player board (Solo)
Bot board, ExpertBot side, Expert (4 stars) — the back of a player board (Solo)

Public Works components

ComponentUse
Civic boardCivic board — tiles you give the city (Contributing to Civics)
Public Houses boardPublic Houses board — your Houses here score and let you use public Buildings (Public Houses)
Public HousePublic House (9) — marks a public Building
Black GateBlack Gate — passing it triggers the Civic check (Passing the Black Gate)
Golden GateGolden Gate — [Objectives] passing it places a marker (Objectives)

Cards

Starting Character cards

Each player board (a–d) comes with three. They give their reward when they slide off (Resolving effects); the skill and Boat icons on top count while they are on your board.

CardReward when it slides off
Starting card a1, Mariam al-Astrulabia1 — gain 1 Coin
Starting card a2, Mariam al-Astrulabia2 — gain a Step token Step token
Starting card a3, Mariam al-Astrulabia3 — gain 1 Favour
Starting card b1, Harun al-Rashidb1 — gain 1 Coin
Starting card b2, Harun al-Rashidb2 — gain a Step token Step token
Starting card b3, Harun al-Rashidb3 — gain 1 Favour
Starting card c1, Al-Razic1 — gain 1 Coin
Starting card c2, Al-Razic2 — gain a Step token Step token
Starting card c3, Al-Razic3 — gain 1 Favour
Starting card d1, Al-Jahizd1 — gain 1 Coin
Starting card d2, Al-Jahizd2 — gain a Step token Step token
Starting card d3, Al-Jahizd3 — gain 1 Favour

Day Character cards

When a Day card slides off your board, gain its reward if you meet its goal (Resolving effects). Cards marked 3 or more players are used only with 3–4 players, cards marked 4 players only with 4. “Boats out of your player board” counts Boats on the river and in port.

CardGoal → reward
Day card 1, Al-Khwarizmi1. Al-Khwarizmi — at least 2 Artefacts on your board → gain a Wild token Wild token
Day card 2, Banafsha al-Rumiyyah2. Banafsha al-Rumiyyah — at least 3 Patients on your board → take an Artefact from anywhere in the City onto your board
Day card 3, Ahmad ibn Musa3. Ahmad ibn Musa — at least 2 Students on your board → gain 1 Favour and a Step token Step token
Day card 4, Sutayta al-Mahamali4. Sutayta al-Mahamali — at least 3 Patients on your board → take a Student from anywhere in the City onto your board
Day card 5, Al-Hasan ibn Musa5. Al-Hasan ibn Musa — at least 2 Books on your board → gain 1 Coin and 1 Favour
Day card 6, Sharasim al-Hindiyyah6. Sharasim al-Hindiyyah — at least 3 Artefacts on your board → take a Book from anywhere in the City onto your board
Day card 7, Al-Battani7. Al-Battani — at least 2 Patients on your board → gain 1 Coin and a Step token Step token
Day card 8, Zad Mihr8. Zad Mihr — at least 3 Buildings built → take a Patient from anywhere in the City onto your board
Day card 9, Ibn Rushd / Averroes9. Ibn Rushd / Averroes — at least 2 Buildings built → gain 1 Favour and any Goods token
Day card 10, Mariam al-Astrulabi10. Mariam al-Astrulabi — at least 3 Books on your board → build a Building on any empty site, paying its Coins and Bricks (Plan) skill as usual (the building goes on the board, not your player board)
Day card 11, Ibn al-Nadim11. Ibn al-Nadim — at least 2 Boats out of your player board → gain a Step token Step token and any Goods token
Day card 12, Shahan12. Shahan — at least 3 Favour (marker on the +3 or +4 space) → gain a Wild token Wild token
Day card 13, Al-Jahiz13. Al-Jahiz — at least 2 Buildings built → gain 1 Coin and 1 Favour
Day card 14, Raabi'ah al-Adawiyya14. Raabi’ah al-Adawiyya — at least 3 Boats out of your player board → gain any two Goods tokens
Day card 15, Shen Kuo15. Shen Kuo — at least 4 Coins → gain a Wild token Wild token
Day card 16, Arib16. Arib — at least 2 Boats out of your player board → gain any Goods token and 1 Favour
Day card 17, Ibn Fadlan17. Ibn Fadlan — at least 2 Books on your board → gain 2 Coin
Day card 18, Jabir ibn Hayyan18. Jabir ibn Hayyan — at least 2 Students on your board → gain any Goods token and 1 Coin
Day card 19, Al-Zahrawi19. Al-Zahrawi — at least 2 Artefacts on your board → gain 2 Favour
Day card 20, Zubaydah20. Zubaydah — at least 2 Patients on your board → gain a Step token Step token and any Goods token

Night Character cards

When a Night card slides off your board and you meet its goal, keep it face down for its points at the end; otherwise it goes back to the box. Night cards still on your board at the end score if you meet their goal (End game scoring).

CardGoal → points at the end
Night card 1, Al-Tusi1. Al-Tusi — at least 4 Architects in the Palace → 5 points
Night card 2, Al-Ma'mun2. Al-Ma’mun — at least 4 Boats out of your player board → 5 points
Night card 3, Ibn Masawayh3. Ibn Masawayh — at least 3 Buildings built → 3 points
Night card 4, Al-Kindi4. Al-Kindi — at least 3 Boats out of your player board → 3 points
Night card 5, Fadl al-Sha'irah5. Fadl al-Sha’irah — 5 Students on your board → 8 points
Night card 6, Al-Razi6. Al-Razi — 5 Books on your board → 8 points
Night card 7, Al-Idrisi7. Al-Idrisi — 5 Artefacts on your board → 8 points
Night card 8, Isa ibn Ali8. Isa ibn Ali — 5 Patients on your board → 8 points
Night card 9, Al-Ijliyyah9. Al-Ijliyyah — at least 3 Artefacts on your board → 3 points
Night card 10, Harun al-Rashid10. Harun al-Rashid — 5 Architects in the Palace → 8 points
Night card 11, Muhammad ibn Musa11. Muhammad ibn Musa — at least 3 Books on your board → 3 points
Night card 12, Ibn Sina / Avicenna12. Ibn Sina / Avicenna — 5 Buildings built → 8 points
Night card 13, Ridwan al-Sa'ati13. Ridwan al-Sa’ati — at least 4 Books on your board → 5 points
Night card 14, Al-Farabi14. Al-Farabi — at least 4 Buildings built → 5 points
Night card 15, Al-Ma'arri15. Al-Ma’arri — at least 4 Students on your board → 5 points
Night card 16, Ibn al-Haytham16. Ibn al-Haytham — 5 Boats out of your player board → 8 points
Night card 17, Al-Khayzuran17. Al-Khayzuran — at least 3 Patients on your board → 3 points
Night card 18, Hunayn ibn Ishaq18. Hunayn ibn Ishaq — at least 4 Artefacts on your board → 5 points
Night card 19, Abu Nuwas19. Abu Nuwas — at least 3 Students on your board → 3 points
Night card 20, Al-Zarnuji20. Al-Zarnuji — at least 4 Patients on your board → 5 points

Objective cards

[Objectives] module: place a marker when you pass the Golden Gate; the 5-point space keeps the card (Objectives). The effects of the 0–5 spaces are printed on each card.

CardCounts
Objective card: Books on your boardBooks on your board
Objective card: Patients on your boardPatients on your board
Objective card: Students on your boardStudents on your board
Objective card: Different Artefact types on your boardDifferent Artefact types on your board
Objective card: Buildings you builtBuildings you built
Objective card backBack — 5 points at the end when you keep it

Bot cards

Solo: the top of the Bot deck shows one side, the active card the other (Bot turns).

CardSides
Bot card 1, top-of-deck side Bot card 1, active sideBot card 1 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 2, top-of-deck side Bot card 2, active sideBot card 2 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 3, top-of-deck side Bot card 3, active sideBot card 3 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 4, top-of-deck side Bot card 4, active sideBot card 4 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 5, top-of-deck side Bot card 5, active sideBot card 5 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 6, top-of-deck side Bot card 6, active sideBot card 6 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 7, top-of-deck side Bot card 7, active sideBot card 7 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 8, top-of-deck side Bot card 8, active sideBot card 8 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 9, top-of-deck side Bot card 9, active sideBot card 9 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 10, top-of-deck side Bot card 10, active sideBot card 10 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 11, top-of-deck side Bot card 11, active sideBot card 11 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 12, top-of-deck side Bot card 12, active sideBot card 12 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 13, top-of-deck side Bot card 13, active sideBot card 13 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 14, top-of-deck side Bot card 14, active sideBot card 14 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 15, top-of-deck side Bot card 15, active sideBot card 15 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols
Bot card 16, top-of-deck side Bot card 16, active sideBot card 16 — top-of-deck side: Boat moves, highlighted number, ring arc, Day or Night arrow; active side: four action symbols

Tiles

Buildings

23 tiles in five levels; you build one of each level, lowest first, for as many Coins as its level (Building Site Action). Levels 1–4 trigger whenever your Vizier acts in their quadrant (Resolve Building Effects); level 5 scores at the end.

BuildingLevelEffect
Sufi Lodge1Sufi Lodge — gain 1 Favour
Stables1Stables — gain a Step token Step token
Sailor's Guild1Sailor’s Guild — move a Boat one space, with its Goods or port reward
Alchemists1Alchemists — gain any Goods token
Alchemist's Tower2Alchemist’s Tower — gain a Wild token Wild token
Emporium2Emporium — gain any two Goods tokens
Observatory2Observatory — move one Boat up to two spaces or two Boats one space each, with their rewards
Souk2Souk — gain 2 Coin
Academy3Academy — take a Student from anywhere in the City onto your board (you need the skill icons)
Bookshop3Bookshop — take a Book from anywhere in the City onto your board (you need the skill icons)
Clinic3Clinic — take a Patient from anywhere in the City onto your board (you need the skill icons)
Workshop3Workshop — take an Artefact from anywhere in the City onto your board (you need the skill icons)
Apothecary4Apothecary — gain 1 Coin per Patient on your board
Craftsmen's Guild4Craftsmen’s Guild — gain 1 Coin per Artefact on your board
Mosque4Mosque — gain 1 Coin per Book on your board
School4School — gain 1 Coin per Student on your board
Architect's Guild5Architect’s Guild — at the end, 3 points per Architect of yours in the Palace
Grand Bazaar5Grand Bazaar — at the end, 3 points per Artefact on your board
Madrasa5Madrasa — at the end, 3 points per Student on your board
Meeting Hall5Meeting Hall — at the end, 3 points per Night Character you score
Harbour Master5Harbour Master — at the end, 3 points per Boat of yours in port
Hospital5Hospital — at the end, 3 points per Patient on your board
Library5Library — at the end, 3 points per Book on your board
Building back, level 1 Building back, level 51–5Backs — the level number; levels 1–4 dark, level 5 darker

City tiles

72 tiles in three sets — Starting (S), 1 and 2 — with six of each face per set. The set mark is on the back side (City Tile Action).

Patients

TileEffect
Patient with ParchmentPatient — needs Rod (Health) skill; gain a Parchment Parchment token, then flip the tile
Patient with JadePatient — needs Rod (Health) skill; gain a Jade Jade token, then flip the tile
Patient with FruitPatient — needs Rod (Health) skill; gain a Fruit Fruit token, then flip the tile
Patient with DiamondsPatient — needs Rod (Health) skill; gain a Diamonds Diamonds token, then flip the tile
Patient with CarpetsPatient — needs Rod (Health) skill; gain a Carpets Carpets token, then flip the tile
Patient with LeatherPatient — needs Rod (Health) skill; gain a Leather Leather token, then flip the tile
Patient backPatient, back — the side kept on your board once the Goods are taken; shows the set mark

Students

TileEffect
Student with a Rod iconStudent — needs Abacus (Teach) skill; flip it later for one Rod (Health) skill Rod icon (Spend a Student)
Student with a Abacus iconStudent — needs Abacus (Teach) skill; flip it later for one Abacus (Teach) skill Abacus icon (Spend a Student)
Student with a Quill iconStudent — needs Abacus (Teach) skill; flip it later for one Quill (Write) skill Quill icon (Spend a Student)
Student with a Anvil iconStudent — needs Abacus (Teach) skill; flip it later for one Anvil (Build) skill Anvil icon (Spend a Student)
Student with a Bricks iconStudent — needs Abacus (Teach) skill; flip it later for one Bricks (Plan) skill Bricks icon (Spend a Student)
Student with a Boat iconStudent — needs Abacus (Teach) skill; flip it later for one Boat Boat icon — only to add a Boat move, never to start one (Spend a Student)
Student backStudent, back — spent; shows the set mark

Books

TileEffect
BookBook — needs Quill (Write) skill; the same on both sides. Your 2nd–5th Book earn a Wisdom area reward

Artefacts

TileEffect
Artefact: DividersDividers — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact: LuteLute — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact: CarpetCarpet — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact: AstrolabeAstrolabe — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact: Armillary sphereArmillary sphere — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact: QuadrantQuadrant — needs Anvil (Build) skill; scores the points on its spot at the end
Artefact back: a crateCrate — the back: a duplicate Artefact goes on your board this way up and scores nothing

Scoring tiles

Four beside the ports, four beside the Palace sections; each multiplies one count (Scoring tiles).

TileCounts
Scoring tile: Patients on your boardPatients on your board
Scoring tile: Students on your boardStudents on your board
Scoring tile: Different Artefact types on your boardDifferent Artefact types on your board
Scoring tile: Books on your boardBooks on your board
Scoring tile: Your Boats in portYour Boats in port
Scoring tile: Night Characters you scoreNight Characters you score
Scoring tile: Your Architects in the PalaceYour Architects in the Palace
Scoring tile: Buildings you builtBuildings you built

Contract tokens

[Contracts] module: spend the two Goods at a port for 3 Coin, keep the token, spend it later for its icon (Contracts).

FrontBackDeliver → icon
Contract 1: Jade and LeatherContract 1 back: AnvilJade + Leather → Anvil (Build) skill Anvil
Contract 2: Parchment and LeatherContract 2 back: QuillParchment + Leather → Quill (Write) skill Quill
Contract 3: Diamonds and LeatherContract 3 back: RodDiamonds + Leather → Rod (Health) skill Rod
Contract 4: Carpets and DiamondsContract 4 back: BoatCarpets + Diamonds → Boat Boat
Contract 5: Parchment and FruitContract 5 back: RodParchment + Fruit → Rod (Health) skill Rod
Contract 6: Carpets and LeatherContract 6 back: AbacusCarpets + Leather → Abacus (Teach) skill Abacus
Contract 7: Jade and FruitContract 7 back: AbacusJade + Fruit → Abacus (Teach) skill Abacus
Contract 8: Carpets and FruitContract 8 back: QuillCarpets + Fruit → Quill (Write) skill Quill
Contract 9: Carpets and ParchmentContract 9 back: BricksCarpets + Parchment → Bricks (Plan) skill Bricks
Contract 10: Diamonds and FruitContract 10 back: AnvilDiamonds + Fruit → Anvil (Build) skill Anvil
Contract 11: Jade and DiamondsContract 11 back: BricksJade + Diamonds → Bricks (Plan) skill Bricks
Contract 12: Jade and ParchmentContract 12 back: BoatJade + Parchment → Boat Boat

Tokens & pieces

Wisdom area tokens

TokenUse
Skill tile: RodSkill tile, Rod — one more Rod (Health) skill for the rest of the game (Skill tiles)
Skill tile: AbacusSkill tile, Abacus — one more Abacus (Teach) skill for the rest of the game (Skill tiles)
Skill tile: AnvilSkill tile, Anvil — one more Anvil (Build) skill for the rest of the game (Skill tiles)
Skill tile: BricksSkill tile, Bricks — one more Bricks (Plan) skill for the rest of the game (Skill tiles)
Library token for 2 BooksLibrary token, 2 Books — placed with your 2nd Book (Wisdom area rewards)
Library token for 3 BooksLibrary token, 3 Books — placed with your 3rd Book (Wisdom area rewards)
Library token for 4 BooksLibrary token, 4 Books — placed with your 4th Book (Wisdom area rewards)
Library token for 5 BooksLibrary token, 5 Books — placed with your 5th Book (Wisdom area rewards)
Library token backLibrary token, back — face down on the reward you took, closing it

Goods and other tokens

TokenUse
Parchment tokenParchment — pay for Palace pieces, sell in port (Port actions)
Jade tokenJade — pay for Palace pieces, sell in port (Port actions)
Fruit tokenFruit — pay for Palace pieces, sell in port (Port actions)
Diamonds tokenDiamonds — pay for Palace pieces, sell in port (Port actions)
Carpets tokenCarpets — pay for Palace pieces, sell in port (Port actions)
Leather tokenLeather — pay for Palace pieces, sell in port (Port actions)
CoinCoin — Buildings, Boats, tuition
Step tokenStep token — move your Vizier one more quadrant (Step tokens)
Wild tokenWild token — one skill icon of your choice (Spend a Wild token)
Shame tokenShame token — −3 points at the end (Favour and Shame)

Wooden pieces and other components

ComponentUse
Palace pieces14 Palace pieces — 4 Foundations, 4 Walls, 4 Minarets, the Base and the Dome (Palace Site Action)
Viziers4 Viziers — move around the City (Move Vizier)
Boats20 Boats — 5 per player (Move Boats)
Houses20 Houses — mark your Buildings (Building Site Action)
Architects20 Architects — build the Palace (Palace Site Action)
Favour markers4 Favour markers — on your Favour track (Favour and Shame)
Player markers32 Player markers — 8 per player, for the Public Works and Objectives modules
Reference cards4 reference cards — the turn and the bonus actions
ScorepadScorepad — for end game scoring
Tile bagCity tile bag — City tiles are drawn from it

Icons

The rulebook’s icons, as they appear in the rules on this site.

IconMeaning
BookBook
PatientPatient
ArtefactArtefact
StudentStudent
Quill (Write) skillQuill (Write) skill
Rod (Health) skillRod (Health) skill
Anvil (Build) skillAnvil (Build) skill
Abacus (Teach) skillAbacus (Teach) skill
Bricks (Plan) skillBricks (Plan) skill
Requires one fewer skillRequires one fewer skill
BoatBoat
Move a Boat onceMove a Boat once
Move a Boat twice or two Boats onceMove a Boat twice or two Boats once
Boats in portBoats in port
HouseHouse
ArchitectArchitect
Construct a Palace pieceConstruct a Palace piece
Construct a BuildingConstruct a Building
CoinCoin
Step tokenStep token
Shame tokenShame token
Wild tokenWild token
Library tokenLibrary token
Any Goods tokenAny Goods token
ParchmentParchment
JadeJade
FruitFruit
DiamondsDiamonds
CarpetsCarpets
LeatherLeather
FavourFavour
PointsPoints
3 or more players3 or more players
4 players4 players
Rules

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