Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

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A Turn — Cards and Boats

Baghdad's turn in six steps, how Character cards slide across your board and resolve, and how Boats sail the river to the ports.

The turn in six steps

Play goes clockwise from the start player. On your turn, in this order:

  1. Slide Character Cards
  2. Play a Character Card
  3. Move Boats
  4. Move Vizier, then take the action and resolve your Buildings there, in either order
  5. Pay Tuition and Gain Shame
  6. Draw a Character Card and Refill the City

Bonus actions can be taken at any point of your turn, even in the middle of a step.

Character cards

CardKindWhen it leaves your board
Starting Character card a1Starting (3 per player, letter a–d on the back)Gain its reward
Day Character card 1, Al-KhwarizmiDay (20)If you meet its goal, gain its reward
Night Character card 1, Al-TusiNight (20)If you meet its goal, keep it face down for its points at the end; otherwise return it to the box

Every card’s effects are listed on Cards & Components.

Skill icons

Along the top of each card are skill icons: Rod (Health) skill Rod (Health), Abacus (Teach) skill Abacus (Teach), Quill (Write) skill Quill (Write), Anvil (Build) skill Anvil (Build) and Bricks (Plan) skill Bricks (Plan). They count in step 4 for the City tile, Building and Palace actions. Once you have played three cards, three are always face up on your board, and all their icons add together.

Boat icons

Boat Boat icons on the cards count in step 3.

Slide Character Cards

Skip this step on your first turn. Move each card on your board one slot to the right. A card pushed off the third slot resolves.

Resolving effects

The leaving card’s icons still count while its effect resolves: a card that rewards an action gives one icon towards it. They stop counting once it is face down. The card you are about to play does not count yet.

Play a Character Card

Play one card from your hand face up into the leftmost slot of your player board.

Move Boats

Skip this step if the card you just played has no Boat. Otherwise count the Boat icons on all the cards on your board, and move your Boats that many spaces in total.

Boat movement restrictions

A Boat on the starting space may go left or right. Once it has set off in one direction it must keep going that way until it reaches a port. A Boat in port never moves again.

Goods and ports

A Boat that arrives in port goes on the empty slot furthest from the river. If the slot shows an icon, gain it. Then you may take one port action.

If all four slots of the port are taken, the Boat takes its port action and goes straight back to the starting space of the river. It may keep moving.

Port actions

When one of your Boats arrives in a port, however it got there, choose one:

Port actionEffect
SellSpend any number of Goods tokens of different types: gain that many Coin + 1
Buy oneSpend 2 Coin: gain any Goods token
Buy twoSpend 5 Coin: gain any two Goods tokens
[Contracts] Fulfil a ContractInstead of a port action, spend the two Goods on the Contract beside that port (Contracts)

Selling is the main way to make money, and money is tight. Every Boat in port also scores at the end with the Scoring tiles beside that port. You can buy a new Boat at any time as a bonus action, as long as none of your Boats is on the starting space.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close