Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

Visitors

Loading…

Player Board and Bonus Actions

Baghdad's player board — City tile rows and their bonuses, Houses, Architects, Boats and the Favour track — the bonus actions, the Wisdom area rewards and the Skill tiles.

Your player board

Player board a with numbered pointers

  1. Favour track — your Favour, and its points at the end
  2. City tile rows — here the Artefact row, with each spot’s skill requirement
  3. Bonus effects — between two rows: gained when the spots above and below are filled
  4. City tile rows — the Patient row
  5. City tile rows — the Book row
  6. City tile rows — the Student row
  7. Architects — five, sent to the Palace
  8. Houses — five, one on each of your Buildings; the Bricks between the two columns are what each Architect or House needs
  9. Boats — your four spare Boats and their prices
  10. Skill tile spot — where a Skill tile from the Wisdom area goes
  11. Card slots — your three Character cards, played on the left and sliding right

City tile rows

Each of the four rows holds one type of City tile: Artefacts, Patients, Books and Students. The order of the rows and the number of icons each spot needs differ from board to board (a, b, c and d), and each board comes with its own three Starting cards. Put a tile on any free spot of its row whose requirement you meet (City Tile Action). The Artefact spots show the points each face-up Artefact scores at the end.

Bonus effects

The icons between two rows are bonuses: when a new tile leaves a tile both above and below one, gain it. They include Coins, Favour, Goods, Boat moves, Step and Wild tokens, and — between the last spots of the rows — Construct a Palace piece Palace actions with Requires one fewer skill one Bricks fewer. A Palace action from a bonus works like stopping at a Palace site.

Favour and Shame

Your Favour marker starts on the middle space of the track, then moves up 1 space per Favour gained and down 1 per Favour lost or spent.

PositionPoints at the end
Top four spaces+4, +3, +2, +1
Starting space0
Four spaces below−1, −3, −5, −8

Bonus actions

Take them at any point in your turn, even in the middle of a step, as often as you like.

Buy a Boat

Only when none of your Boats is on the river’s starting space. Pay the price under your cheapest spare Boat (2, 3, 4 and then 5 Coin) and put it on the starting space.

Spend Favour

Only while your marker is above the starting space; the spending may take it below.

SpendGain
1 Favour1 Coin
2 Favour1 Goods token of any kind
3 Favour1 Wild token Wild token

Spend a Wild token

During an action that needs skill icons, spend a Wild token Wild token: you count one more icon of a type you choose. You may spend several on one action.

Spend a Student

During an action that needs skill icons, flip a Student that shows a skill icon to its blank side: you count one more icon of that type for this action. You don’t need that icon on your cards.

A Student with a Boat works only in the Move Boats step of a turn when your new card shows a Boat icon: it adds one Boat move. It cannot start a Boat movement on its own, nor add to Boat moves from a reward or Building.

Wisdom area rewards

Your second, third, fourth and fifth Books each put one of your Library tokens on the Wisdom area section for that number of Books. Choose one reward still open in that section, gain it, and cover it with the token face down. It is then closed to everyone.

BookChoose one
2ndTwo Boat moves, split as you like · 2 Favour · a Step token Step token and 1 Coin · a Wild token Wild token
3rdA Skill tile
4thTake any Patient, Student or Artefact from the City (you still need the skill icons), or build a Building on any empty site (you still pay Coins and need Bricks (Plan) skill)
5thAs for the 4th Book, but ignore one skill icon of the requirement

Tiles and Buildings from these rewards can come from anywhere in the City, and cost no tuition.

Skill tiles

Four Skill tiles start on the three-Book section of the Wisdom area: Rod (Health) skill, Abacus (Teach) skill, Anvil (Build) skill and Bricks (Plan) skill. Taking one with your third Book puts it in the bottom-left corner of your board, and its space is covered with your Library token. For the rest of the game you have one more icon of that type.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close