Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

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Learn Baghdad: The City of Peace

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to the City of Peace

Baghdad: The City of Peace box cover

Baghdad, the 9th century: scholars from every land gather at the House of Wisdom. You are Viziers at the Caliph’s court, inviting patients, students, books and artefacts into your household, raising Buildings and helping build the Golden Palace.

The most points wins, and most of them come at the end: Scoring tiles multiplied by your Boats in port and your Architects in the Palace, Night Character cards, Artefacts and the Palace’s Base and Dome.

1–4 players (solo against the Bot), 90–120 minutes. Ready to set up? Open the setup checklist: it adapts to your player count and to the modules.

One round city, four quadrants

The main board

The City in the middle is split into four quadrants. Your Vizier moves one quadrant clockwise each turn and stops on a City tile, a Building site or the quadrant’s Palace site.

Around it: the Wisdom area with the Character cards on top, the Palace area on the left, the Building area on the right and the River at the bottom, where your Boats sail to the ports.

Your player board holds the City tiles you collect, in four rows, plus your Houses, Architects and spare Boats. The boards

Cards that stay three turns

Day Character card 1, Al-Khwarizmi

Each turn you play one Character card into the left slot of your board, and the others slide right. A card stays face up for three turns, then slides off and resolves: a reward, or end-game points, if you meet its goal at that moment.

The skill icons on top of your three face-up cards add together: Rod (Health) skill for Patients, Abacus (Teach) skill for Students, Quill (Write) skill for Books, Anvil (Build) skill for Artefacts and Bricks (Plan) skill for Houses and Architects. Boat icons move your Boats, but only on a turn when the card you play shows one. Character cards

Move the Vizier, sail the river

Player board a

Where your Vizier stops, you take a City tile (if you have the skill icons for a spot on your board), build a Building (Coins and Bricks (Plan) skill) or build a Palace piece (Goods and Bricks (Plan) skill). Your Buildings in that quadrant trigger too.

Then pay 1 Coin for each Student and 1 Favour for each Patient joined to your Vizier by a road.

Boats pick up Goods on the river and sell them in port: money is tight. Vizier and Actions

When the cards run out

Scoring tile: Boats in port

When the Wisdom area has no Character cards left, everyone plays out their hand and the game ends.

Each Scoring tile counts something — Patients, Books, Buildings, Boats in port… — and you multiply that count by the multipliers of your Boats in its port or your Architects in its Palace section. Add your Night Characters, Artefacts, the Base and Dome, level 5 Buildings and your Favour; lose 3 points per Shame token Shame. Game End and Scoring

Ready? Read Teach the Game aloud and play.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close