Ludexv2026.11.01-65114139Baghdad: The City of PeaceOfficial rulebook ↗

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Teach the Game

A script to teach Baghdad: The City of Peace — the goal, the board, the six-step turn, the end, every way to score and what each resource is for.

How you win

“Baghdad, 9th century, the House of Wisdom. You are Viziers at the Caliph’s court, inviting scholars, patients, students and artefacts into your household, raising Buildings in the city and helping build the Golden Palace. About 90–120 minutes. The most points wins.”

You need points, and most of them arrive at the very end. They come from the Scoring tiles that your Boats in port and your Architects in the Palace multiply, from Night Character cards whose goals you meet, from Artefacts, the Palace Base and Dome, level 5 Buildings and the Favour track. Shame costs 3 points each.

The core loop: every turn you play a Character card from your hand. Its skill icons stay on your board for three turns and let you take tiles and build. Then your Vizier moves one quadrant clockwise around the city, like a rondel, and acts where it stops.

The boards

The main board: the Wisdom area with the Character card display at the top, the Palace area on the left, the circular City in the middle, the Building area on the right and the River area at the bottom

  1. Day Character display — the deck and three slots you draft Day cards from
  2. Wisdom area — rewards for your second to fifth Book, and the four Skill tiles
  3. Night Character display — the deck and three slots of end-game goals
  4. Palace area — Palace pieces, their goods costs, Architect slots and four Scoring tiles
  5. Building site — the outer ring: one of your Buildings goes here
  6. Palace site — one per quadrant, in the green centre: stop here to build the Palace
  7. Building area — the two Buildings of each level on offer, and their Coin cost
  8. City tile slot — the hexes: Patients, Students, Books and Artefacts to take
  9. Ports — Boats in port score with the Scoring tiles beside them
  10. River starting space — new Boats start here and sail left or right

The city is split into four quadrants by the crossroads. Each quadrant has one Palace site, Building sites on its outer ring and City tile slots joined by roads.

Player board a

Your player board holds your City tiles in four coloured rows, your Houses, Architects and spare Boats, the Favour track and the three card slots along the bottom. Its pointers are explained on Player Board and Bonus Actions.

A turn

Players take turns clockwise until every card is drafted and played. Full turn

  1. Slide Character cards — your played cards move one slot right; the one pushed off resolves: Starting cards give a reward, Day cards give one if you meet their goal, Night cards are kept face down if you meet their goal (for points at the end).
  2. Play a Character card from your hand into the leftmost slot.
  3. Move Boats — only if that card shows Boat: move once per Boat icon on your three cards.
  4. Move your Vizier one quadrant clockwise (or further with Step token Step tokens) and take the action where it stops: take a City tile, build a Building or build a Palace piece. Your Buildings in that quadrant trigger too.
  5. Pay tuition and gain Shame — 1 Coin per Student and 1 Favour per Patient connected to your Vizier.
  6. Draw a Character card and refill the City.

Bonus actions — buy a Boat, spend Favour, spend Wild tokens or Students — can be taken at any time in your turn. Bonus actions

How the game ends

When the Wisdom area runs out of Character cards, the end is near: keep playing until everyone has played every card in their hand. The player whose turn it is finishes it, then score with the scorepad. Game End and Scoring

Ties: most points from Night Characters, then highest on the Favour track; then the tied players share the win.

Ways to score

SourceHowWhen
River Scoring tilesYour multipliers from Boats in that port × how many of the tile’s item you haveEnd
Palace Scoring tilesYour multipliers from Architects in that section × how many of the tile’s item you haveEnd
Palace Base / Dome15 / 12 points to whoever built itEnd
Level 5 Building3 points per item it countsEnd
Night CharactersPoints on each card kept face down, plus those on your board whose goal you meetEnd
Artefact ArtefactsPoints printed on your face-up Artefact spotsEnd
Favour Favour track+1 to +4 above the start, −1 to −8 below itEnd
Shame token Shame−3 eachEnd
[Public Works] Public Houses / Civic boardPoints beside your Houses on the Public Houses board; −5 per empty spot in your Civic column (Public Works)End
[Objectives] Objective cards5 points per card kept, and per visible card where you hold the 5-point space (Objectives)End

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Character cardsSkill and Boat icons for three turns; a reward or end-game points when they leave3 Starting cards; draft one each turnPlay one each turn into the leftmost slot
Skill icons Rod (Health) skill Abacus (Teach) skill Quill (Write) skill Anvil (Build) skill Bricks (Plan) skillEvery City tile spot, House and Architect needs someYour face-up cards, Skill tiles, Students, Wild tokensMeet or beat the number printed on the spot
Coin CoinsBuildings (1–5), Boats (2–5), tuitionStart with 3; selling Goods, Buildings, cards, FavourSpend; Students connected to your Vizier cost 1 each
Goods Parchment Jade Fruit Diamonds Carpets LeatherPalace pieces cost 1–4 different GoodsRiver spaces where a Boat stops, Patients, Buildings, cardsPay for Palace pieces; sell different types in port
Boat BoatsEach Boat in port multiplies a River Scoring tileStart with 1; buy more (2–5 Coin)Sail along the river into a port
House HousesMark your Buildings; count for Building goalsOn your board (5)Placed when you build; need Bricks (Plan) skill
Architect ArchitectsMultiply Palace Scoring tiles; count for Architect goalsOn your board (5)Placed when you build a Palace piece; need Bricks (Plan) skill
City tiles Patient Student Book ArtefactCard goals, Scoring tiles, row bonusesYour Vizier’s City tile action, Buildings, rewardsPatients give Goods, Students are spent as skills, Books unlock Wisdom rewards, Artefacts score
Favour FavourEnd points; spare moneyStart position, Buildings, cards, rewardsSpend for Coins, Goods or Wild tokens while above the start
Step token Step tokensSkip a crowded or useless quadrantBuildings, cards, rewardsUp to 3 per turn, one quadrant each
Wild token Wild tokensOne skill icon of your choiceSpend 3 Favour, Buildings, cards, rewardsAdd one icon to an action

Teaching tips

Rules

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