Expansion: Zoo Map Pack 1
Two extra zoo maps: Geographical Zoo with continent areas and Rescue Station with animals under your map.
Zoo Map Pack 1 adds two advanced zoo maps. Use them like Maps 1–8 when you choose your map at setup.
Geographical Zoo
The map has 5 areas of 6 spaces, each coloured for a continent. At setup put 1 player token on the continent-outline space of each area.
When you play an animal into an enclosure that has at least 1 space in the area of its continent
(standard or special enclosure), you may remove that area’s token and take any 1 of the 5 bonuses
shown. Each area pays once; the same bonus may be chosen again for another area. Removing the 5th token
also gives 1 conservation point
.
The map’s own conservation-bonus space lets you remove any 1 area token without an animal, with the same bonus (and the point for the 5th).
- Flock animals never take an area bonus (they don’t use a particular enclosure).
- When you build a Reptile House or Large Bird Aviary and move an animal into it, you get the bonus if the new building lies in that animal’s continent area.
Rescue Station
Its placement bonus gives Digging 1: either discard 1 card from the display (refill it) or discard 1 from your hand and draw 1. If the discarded card is an Animal (not a Petting Zoo animal), you may slide it under the top of your zoo map at one of the 3 marked slots, so only its top strip shows.
- From then on the animal counts as in your zoo: its icons (water and rock needs included) and its size (small or large) count, and it triggers effects that react to animals or icons being played.
- Ignore the rest of the card: no cost, no conditions, no enclosure, no appeal, no ability. It can’t be released into the wild.
- Only this bonus can put a card there, at most 3 cards; Digging from other cards (or a 4th time) is just Digging 1.