The Five Action Cards
Cards, Build, Animals, Association and Sponsors on side I and side II, the X-token action and upgrades.
Each Action card works at the strength
of its slot (1–5), plus 1 per X-token
you spend. Side I is the starting side; side II is the upgraded one.
Upgrading Action cards
There are 4 upgrades
in a game: on the Conservation track (2 points — or hire a worker
instead), on the Reputation track, and for your second partner zoo and your second university. Flip the
card of your choice to side II; it stays in its slot and works from your next action. Five cards, four
upgrades: you will never upgrade them all.
Cards
Side I — move the Break token 2 spaces, then either draw from the deck (the table on the card
gives how many for your strength, at most 3, and whether you then discard 1 from your hand) or, at
strength 5, snap
: take any 1 card from the display, whatever your reputation.
Side II — move the Break token 2 spaces, then take cards from the deck and/or from the display
within your reputation range
, in any order, as the upgraded table allows. Snapping
works from strength 3. Your reputation can now go past 9.
The display is only refilled at the end of your turn. There is no hand limit during your turn; it is checked in the break.
Reputation range and the display
The display has 6 folders numbered 1–6 next to the Reputation track. A card is within reputation range if it is on the folder level with your Reputation counter or below. When cards are taken, at the end of the turn the rest slide down towards folder 1 (keeping their order) and new cards fill the top.
Reputation
: bonuses next to the track are taken once when you reach them. Space 10 needs
the upgraded Cards card. At 15, every further reputation step gives 1 appeal instead. The discard pile
may not be searched.
Build
Side I — build exactly 1 building up to size
, paying 2 money per space:
a kiosk
, a pavilion
, a standard enclosure
(sizes 1–5) or
the Petting Zoo (size 3, one per zoo).
Side II — build several different buildings with a total size up to the strength, paying for and placing each in turn; adds the Reptile House and Large Bird Aviary (size 5 each, one of each per zoo) and lets you build on the upgrade-icon spaces.
Building rules:
- Your first building must touch the border of the map; every later one must share an edge with a building already there.
- Not on rock or water, not overlapping, not past the edge.
- A kiosk must be at least 3 spaces from every other kiosk (2 empty spaces between).
- Standard enclosures go in empty side up (yellow edge, showing their size). Special enclosures look the same on both sides.
- A covered placement bonus is taken at once (before the next building); “after finishing” effects wait for the end of the action.
- A pavilion gives 1 appeal
when built. Kiosks pay income in breaks. - Covering every building space of your map (all but rock and water) gives 7 appeal at once.
- Unique buildings only come from Sponsor cards, never from this action.
- [Marine] Both aquariums can be built with side I; they need to touch water (Aquariums).
When you build a Reptile House or Large Bird Aviary you may move matching animals into it straight away (only now): mark their spaces with player tokens and flip the smallest occupied standard enclosure that fits each animal back to empty.
Animals
Side I — play up to the number of Animal cards from your hand that the card’s table allows for your strength. For each animal, in turn:
- Check conditions on its left edge (partner zoo, icons, reputation…).
- Pay its cost
. Each partner zoo
of its continent saves 3 per
matching continent icon. Money the animal earns comes later — you need the full cost first. - Fill an empty enclosure at least the size shown, next to the rock or water it asks for, and flip it to occupied. Or use a special enclosure (below).
- Place the card beside your zoo map.
- Score: advance appeal
(and conservation or reputation if shown), then its ability —
at once, unless it says “after finishing”.
Side II — you may also play animals from the display within reputation range, paying the folder number on top of the cost; at strength 5 you may first gain 1 reputation, which already widens your range. Animals with the upgraded-Animals condition become playable.
Special enclosures: Petting Zoo animals
only live in the Petting Zoo; reptiles
may use the Reptile House and some birds
the Large Bird Aviary, marking the
spaces shown on the card with player tokens. Water and rock needs apply to them too.
Special enclosures.
Association
You need an active association worker
on your notepad. Put it on a task whose value is at
most your strength. If you already have 1 worker on that task, place 2; with 3 already there, the task is
closed to you until the break. Other colours don’t matter.
| Task | Value | What it does |
|---|---|---|
| Reputation | 2 | +2 reputation |
| Partner zoo | 3 | Take one from the board, of a continent you don’t have; at most 4, the third needs side II |
| University | 4 | Take one you don’t have: reputation, research icons |
| Conservation project | 5 | Support a project on the table, or play one from hand and support it |
Side I — exactly 1 task.
Side II — several different tasks with a total value up to the strength (each with its 1 or 2
workers). A new Conservation Project card may come from the display within reputation range (pay the
folder number). Plus 1 donation: pay the lowest visible amount in the donation area, cover it with a
player token and gain 1 conservation point
. You must have done at least one task that
action; once only the last space is left, each donation costs 12.
Partner zoos lower animal costs and add a continent icon. Universities give reputation, research icons and the only way to a hand limit of 5. Conservation projects.
Sponsors
Side I — play exactly 1 Sponsor card from your hand whose level is at most your strength and
whose conditions you meet; or move the Break token
spaces and take that much money
(even if the token needs fewer steps).
Side II — play several Sponsor cards whose levels add up to at most strength + 1, from your hand or the display within reputation range (pay the folder number), one after the other; or move the Break token and take twice the money. Sponsors with the upgraded-Sponsors condition become playable. Sponsor cards.
X-token action
Instead of any of the five actions: choose any Action card, move it to slot 1 as usual and take 1 X-token
. Strength and upgrades don’t matter; not allowed if you already have 5.