Expansion: Zoo Map Pack 2
Maps 11–14 (Caves, Artificial Intelligence, Drawing Board, Lagoon) and Tournament Map 1, with their new bonuses and abilities.
Zoo Map Pack 2 adds 4 double-sided maps: Map 11 Caves, Map 12 Artificial Intelligence, Map 13 Drawing Board and Map 14 Lagoon on the fronts, Tournament Map 1 on every back. Use them like Maps 1–8 when you choose your map at setup. Short tag: [Map Pack 2].
Paired rewards
On some of these maps your second partner zoo
and second university
don’t each give an upgrade. Instead you get the first reward once you have 1 partner
zoo and 1 university, and the second once you have 2 of each. On Map 11 a third reward comes with
3 of each.
Map 11: Caves
Store bonus: put 1 card from your hand face down under an empty storage slot on the right of your map (3 slots).
- Stored cards are not in your hand: they don’t count for the hand limit and Pilfering can’t take them.
- You may look at them, and take one back into your hand at any time — even on another player’s turn.
- In every break’s income step, gain 2 money per occupied slot.
- With all 3 slots full (Archaeologist, card 221, can give more Store bonuses) the bonus waits until a slot is free.
Map 12: Artificial Intelligence
At setup put 1 player token on each of the map’s 4 strength bonuses. You gain them by covering the ones printed on your map, by your second university and by your third association worker; they are not placement bonuses. Each one moves its token onto the leftmost yellow-framed card slot still showing its strength, hiding it.
A card in a slot with no visible strength uses the next visible strength to its right:
| Bonuses gained | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 |
| 1 | 2 | 2 | 3 | 4 | 5 |
| 2 | 3 | 3 | 3 | 4 | 5 |
| 3 | 3 | 3 | 3 | 5 | 5 |
| 4 | 3 | 3 | 3 | 6 | 6 |
Cards and Animals treat strength 6 as 5. X-tokens add 1 each on top, as usual. Uncovering a bonus space again (Cut Down) returns the token from the rightmost slot that has one.
Map 13: Drawing Board
You start with a size-2 enclosure in the centre. Rock and water split the rest into 4 areas (top, right, bottom, left; the centre enclosure belongs to none). There is no 7 appeal for covering the whole map. Instead, each area you cover completely gives its bonus at once and again as income in every break — clockwise from the top: 3 money, 2 appeal, 1 reputation, Hunter 4.
If a space of a covered area is uncovered again (Cut Down), that area’s income stops but nothing you gained is lost; covering it again repeats the bonus and restores the income.
Map 14: Lagoon
- Find a person Sponsor card: whenever you gain an association worker, including your first one at setup, reveal cards until a person Sponsor (judge by its name, not the picture), take it and tuck the rest under the deck. At setup you take it after drawing 8 and before discarding, so you keep 5 of 9 (you may drop the person you found).
- Play a person Sponsor for free from your hand.
- Wave placement bonus: discard the card in folder 1 of the display and refill.
Tournament Map 1
Once you have supported a conservation project and chosen the recurring “take a card in reputation range or draw one from the deck” bonus, you gain an ability for the rest of the game: once per turn, discard 1 card from your hand to add 1 to the strength of one action. It stacks with up to 5 X-tokens (+6 at most) but never gives an X-token.
Bonuses and abilities
These first appeared in Marine Worlds and turn up on several maps:
| Ability | What it does |
|---|---|
| Adapt X | Draw X Final Scoring cards, then discard X from all you hold (new, old or mixed). |
| Mark | After finishing the action, put a player token on an unmarked Animal card in the display. If it is discarded from the display, it goes to your hand; if it leaves any other way (taken or played by anyone, you included), gain 2 money. The token then comes back. |
| Extra Shift | Bring 1 association worker back from the Association board to your notepad and use it again. If none of your workers is left on that task, 1 worker is enough to do it again; with 2 of yours still there, it stays closed. |
| Cut Down | Return 1 empty standard enclosure to the supply and gain 2 money per space. Your remaining buildings may end up apart. Bonuses under it can be gained again (not with card 280 Reconstruction). |
| Shark Attack | Discard 1 Animal in reputation range from the display and gain half its appeal, rounded down. No refill until your turn ends. |
| Animal Magnet | Take every Animal card in the display into your hand, in range or not; refill at the end of your turn. |
| Scavenging 3 | Shuffle the discard pile, draw 3, keep 1. |
Source: Zoo Map Pack 2 rules sheet, Feuerland Spiele / Capstone Games (rules PDF).