Ludexv2026.11.01-65114139Ark NovaOfficial rulebook ↗

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Cards & Components

The components of Ark Nova: Zoo cards, enclosures, tiles, tokens, boards and the icons.

Overview pictures are from the rulebook (© Feuerland Spiele); the individual card faces, zoo maps and tiles come from the English Tabletop Simulator mod, and the Zoo Map Pack 2 maps from this Tabletop Simulator mod. Each card type is explained, with its layout, on Animals, Sponsors and Projects. Card effects below are short summaries: the printed card is the full text.

Boards

Zoo maps

Every zoo map side, 900 px wide so the printed bonuses stay readable. All maps share FAQ FAQ the same frame: the conservation bonuses on the left, the building overview, partner zoo partner zoo and university university spaces and the notepad on the right (Your zoo map). Spaces marked with the upgrade symbol upgrade an Action card can only be built on once your Build card is on side II. The placement bonuses listed are the kinds printed on the hexes; covering one pays it once (Placement bonuses).

PictureMap
Zoo map AMap A · The first-game map, no special ability. You start with an empty size-3 standard enclosure (size) enclosure and a kiosk kiosk on the marked spaces (this printing marks the kiosk space; the rulebook’s picture shows the kiosk printed). These count as your first buildings, so new buildings must touch one of them. Placement bonuses: X-token X-token, 5 and 10 money money, 2 reputation reputation, a card take a card in reputation range or from the deck, a worker association worker; 2 upgrade spaces. Map A and the other maps FAQ FAQ
Zoo map 0Map 0 · The easier map for a second game, no special ability and no starting buildings. Placement bonuses: X-token X-token, 5 and 10 money money, 2 reputation reputation, a card take a card in reputation range or from the deck, move an Action card to slot 1 Clever: move an Action card to slot 1; 2 upgrade spaces. Map A and the other maps
Zoo map 1: Observation TowerMap 1: Observation Tower · The tower stands on a rock space at the left edge. Each time a standard enclosure next to the tower space flips to its occupied side, gain 2 appeal appeal (again after a release and a new animal). Special enclosures don’t count, and the tower is not a building. Placement bonuses: X-token X-token, 5 money, 1 reputation, a card, slot 1 Clever: move an Action card to slot 1; 3 upgrade spaces.
Zoo map 2: Outdoor AreasMap 2: Outdoor Areas · The outdoor area is a water space in the lake. A standard enclosure next to it counts as 2 sizes larger for all purposes: a size 1 can hold an animal needing 1–3, including when you move or release it. Special enclosures don’t count, and it is not a building. Placement bonuses: a partner zoo partner zoo, play a Sponsor card from hand by paying its level in money, X-token, a card, 1 reputation, slot 1; 4 upgrade spaces. FAQ
Zoo map 3: Silver LakeMap 3: Silver Lake · A profitable area around the lake: many of its hexes pay 2 money money when you cover them. The top-left corner holds 5 upgrade spaces. Other placement bonuses: X-token, a card, 1 reputation, slot 1, play a Sponsor card for money.
Zoo map 4: Commercial HarborMap 4: Commercial Harbor · The harbor sits in the bottom-left corner. Once you have a building on the space next to it, once in each of your turns you may discard 1 hand card for 3 money (any time in your turn, not in a break). Placement bonuses: X-token, a Multiplier Multiplier token, 5 money, 1 reputation, a card, slot 1; 4 upgrade spaces.
Zoo map 5: Park RestaurantMap 5: Park Restaurant · The restaurant fills a space in the middle. In every break’s income, gain 1 money for each covered space next to it, whatever the building. It is not a building itself. Its bonus lets you build either pictured special enclosure for free, even before Build is upgraded. Placement bonuses: X-token, 5 money, 1 reputation, a card, slot 1, play a Sponsor card for money; 3 upgrade spaces. FAQ
Zoo map 6: Research InstituteMap 6: Research Institute · The institute sits in the bottom-left corner. Once you have a building on the space next to it, every Animal you play may ignore 1 condition ignore 1 condition (never a rock or water need). Placement bonuses: a university university, X-token, 5 money, 1 reputation, a card, slot 1; 4 upgrade spaces.
Zoo map 7: Ice Cream ParlorsMap 7: Ice Cream Parlors · Three hexes each give a free kiosk kiosk when covered. Once all three are covered, every kiosk in your zoo gives 1 more money in each break’s income. During a break, choose the order of income effects, so you may cover a kiosk bonus before collecting its income. Other placement bonuses: X-token, 5 money, 1 reputation, a card, slot 1, play a Sponsor card for money; 3 upgrade spaces. FAQ
Zoo map 8: Hollywood HillsMap 8: Hollywood Hills · Three hexes carry an H. Each time you build on one, reveal deck cards until a Sponsor, take it and discard the rest (not a placement bonus). With all three covered, every Sponsor you play counts 1 level lower. Placement bonuses: X-token, 5 money, 1 reputation, a card, slot 1; 3 upgrade spaces.
Zoo map 9: Geographical ZooMap 9: Geographical Zoo · [Map Pack 1] Five continent areas: the first matching animal housed in each area gives 1 of 5 bonuses. Geographical Zoo
Zoo map 10: Rescue StationMap 10: Rescue Station · [Map Pack 1] Its placement bonus gives Digging 1; a discarded Animal may go under the top of your map and count as in your zoo. Rescue Station FAQ
Zoo map 11: CavesMap 11: Caves · [Map Pack 2] Store bonuses put hand cards in 3 storage slots on the right; each stored card pays 2 money per break. Map 11: Caves
Zoo map 12: Artificial IntelligenceMap 12: Artificial Intelligence · [Map Pack 2] Four strength bonuses (2 on the map, your second university, your third worker) each cover the leftmost strength still showing under your Action cards; a card in a covered slot uses the next visible strength, and each X-token adds 1 to that strength. Map 12: Artificial Intelligence FAQ
Zoo map 13: Drawing BoardMap 13: Drawing Board · [Map Pack 2] You start with a size-2 enclosure in the centre; each of the 4 areas you cover completely pays its bonus at once and in every break. Map 13: Drawing Board
Zoo map 14: LagoonMap 14: Lagoon · [Map Pack 2] Every association worker you gain finds you a person Sponsor; bonuses play a person Sponsor for free or clear folder 1 of the display. Map 14: Lagoon
Tournament Map 1Tournament Map 1 · [Map Pack 2] The back of Maps 11–14: once you have taken the recurring card bonus when supporting a project, you may discard 1 hand card once per turn for +1 strength. Tournament Map 1

Cards

Zoo cards, Final Scoring cards, Base Conservation Projects and Action cards

ComponentWhat it is for
212 Zoo cards: 128 Animals, 64 Sponsors, 20 Conservation ProjectsPlayed with the Animals, Sponsors and Association actions. Zoo cards FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ
12 Base Conservation Projects3 or 4 start below the Association board. Conservation projects FAQ FAQ FAQ
11 Final Scoring cardsDraw 2, keep 1: 1–4 conservation points at the end. Final scoring FAQ FAQ
20 Action cards (4 sets of 5, double-sided)Your five actions, side I and side II. The Five Action Cards FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ

Animal cards (401–528)

All 128 Animals, in card-number order. Card shows the category and continent icons it adds to your zoo; Cost / requirements the price, the standard enclosure it needs (and the rock rock space or water water space spaces it must touch), the special enclosure it may use instead and the conditions to play it; Effect its ability and what it scores when played. How to read and play them: Animal cards.

PictureCard
Animal 401: Cheetah401 Cheetah predator predator Africa · money 17; standard enclosure (size) 5 · Sprint 3: draw 3 cards from the deck. appeal 6
Animal 402: Lion402 Lion predator Africa · money 16; standard enclosure (size) 4; needs predator ×3 · Pack: 1 appeal for each predator icon in your zoo. appeal 9
Animal 403: Leopard403 Leopard predator Africa · money 20; standard enclosure (size) 3 next to rock space; needs partner zoo · Hunter 4: reveal the top 4 deck cards, keep 1 Animal, discard the rest. appeal 7 conservation points 1
Animal 404: Caracal404 Caracal predator Africa · money 9; standard enclosure (size) 2 · Hunter 2: reveal the top 2 deck cards, keep 1 Animal, discard the rest. appeal 4
Animal 405: Fennec Fox405 Fennec Fox predator Africa · money 8; standard enclosure (size) 1 · Clever: after this action, put any Action card in slot 1. appeal 3
Animal 406: Siberian Tiger406 Siberian Tiger predator Asia · money 30; standard enclosure (size) 5; needs Asia ×3 · No ability. appeal 10 conservation points 2 reputation 1
Animal 407: Sumatran Tiger407 Sumatran Tiger predator Asia · money 26; standard enclosure (size) 4 next to water spacewater space; needs research (science) icon ×2 · No ability. appeal 8 conservation points 2 reputation 1
Animal 408: Sloth Bear408 Sloth Bear bear predator Asia · money 14; standard enclosure (size) 3 · Boost Association: after this action, put your Association card in slot 1 or 5. appeal 6
Animal 409: Sun Bear409 Sun Bear bear predator Asia · money 16; standard enclosure (size) 2; needs partner zoo · Action Association: after this action, take an Association action. appeal 5 FAQ The bonus action works like an action on your board: you can spend an X-token or Multiplier on it.
Animal 410: Yellow-Throated Marten410 Yellow-Throated Marten predator Asia · money 7; standard enclosure (size) 1 · Hunter 1: reveal the top deck card; keep it if it is an Animal, otherwise discard it. appeal 3
Animal 411: Grizzly Bear411 Grizzly Bear bear predator Americas · money 22; standard enclosure (size) 5; needs predator ×2, Animals card upgraded · Inventive: 1 X-token for each bear icon in all zoos (max. 3). Full-throated: hire an association worker. appeal 9
Animal 412: Jaguar412 Jaguar predator Americas · money 16; standard enclosure (size) 4; needs Americas · Hunter 4: reveal the top 4 deck cards, keep 1 Animal, discard the rest. appeal 8
Animal 413: Cougar413 Cougar predator Americas · money 10; standard enclosure (size) 3 next to rock space · Jumping 3: move the Break token 3 spaces on and gain 3 money. appeal 5
Animal 414: South American Coati414 South American Coati bear predator Americas · money 11; standard enclosure (size) 2 next to rock space · Inventive 1: gain 1 X-token. appeal 4
Animal 415: Raccoon415 Raccoon bear predator Americas · money 11; standard enclosure (size) 1 · Boost Association: after this action, put your Association card in slot 1 or 5. appeal 4
Animal 416: Eurasian Brown Bear416 Eurasian Brown Bear bear predator Europe · money 20; standard enclosure (size) 5 next to water space; needs bear, Animals card upgraded · Multiplier Association: put a Multiplier token on your Association card. Full-throated: hire an association worker. appeal 8
Animal 417: Wolf417 Wolf predator Europe · money 12; standard enclosure (size) 4 · Pack: 1 appeal for each predator icon in your zoo. appeal 4
Animal 418: Eurasian Lynx418 Eurasian Lynx predator Europe · money 11; standard enclosure (size) 3; needs Europe ×2 · Iconic Animal Europe: 1 appeal for each Europe icon in all zoos (max. 8). appeal 2
Animal 419: European Badger419 European Badger predator Europe · money 5; standard enclosure (size) 2 · Boost Animals: after this action, put your Animals card in slot 1 or 5. appeal 3
Animal 420: Stoat420 Stoat predator Europe · money 4; standard enclosure (size) 1; needs Europe · Hunter 1: reveal the top deck card; keep it if it is an Animal, otherwise discard it. appeal 3
Animal 421: New Zealand Fur Seal421 New Zealand Fur Seal predator Australia · money 17; standard enclosure (size) 5 next to rock space water space; needs Animals card upgraded · Full-throated: hire an association worker. appeal 8
Animal 422: Australian Sea Lion422 Australian Sea Lion predator Australia · money 18; standard enclosure (size) 4 next to water space; needs partner zoo · Sunbathing 3: sell up to 3 hand cards for 4 money each. appeal 7 conservation points 1
Animal 423: New Zealand Sea Lion423 New Zealand Sea Lion predator Australia · money 17; standard enclosure (size) 3 next to water space · Pack: 1 appeal for each predator icon in your zoo. appeal 6
Animal 424: Australian Dingo424 Australian Dingo predator Australia · money 13; standard enclosure (size) 2 · Pack: 1 appeal for each predator icon in your zoo. appeal 3
Animal 425: Tasmanian Devil425 Tasmanian Devil predator Australia · money 11; standard enclosure (size) 1; needs research (science) icon · Pouch 1: you may tuck 1 hand card under this card for 2 appeal. appeal 4 reputation 1
Animal 426: African Bush Elephant426 African Bush Elephant herbivore Africa Africa · money 36; standard enclosure (size) 5; needs Animals card upgraded · Resistance: draw 2 Final Scoring cards, keep 1. appeal 10 reputation 1
Animal 427: White Rhinoceros427 White Rhinoceros herbivore Africa · money 24; standard enclosure (size) 4 next to rock space; needs research (science) icon · Assertion: take any 1 unused base conservation project into your hand. appeal 9
Animal 428: Giraffe428 Giraffe herbivore Africa · money 16; standard enclosure (size) 3 · Boost Sponsors: after this action, put your Sponsors card in slot 1 or 5. appeal 7
Animal 429: Grevy's Zebra429 Grevy’s Zebra herbivore Africa · money 12; standard enclosure (size) 2; needs Africa ×3 · Boost Sponsors: after this action, put your Sponsors card in slot 1 or 5. Flock Animal 2: may share the enclosure of a herbivore needing size 2 or more. appeal 6 reputation 1 FAQ
Animal 430: Pygmy Hippopotamus430 Pygmy Hippopotamus herbivore Africa · money 15; standard enclosure (size) 2 next to water space; needs partner zoo · Action Sponsors: after this action, take a Sponsors action. appeal 6
Animal 431: Asian Elephant431 Asian Elephant herbivore Asia Asia · money 33; standard enclosure (size) 5 next to water space; needs Animals card upgraded · Resistance: draw 2 Final Scoring cards, keep 1. appeal 8 conservation points 1
Animal 432: Indian Rhinoceros432 Indian Rhinoceros herbivore Asia · money 25; standard enclosure (size) 4; needs Animals card upgraded · Assertion: take any 1 unused base conservation project into your hand. appeal 9 FAQ Choose the Base Conservation Project instead of drawing one at random.
Animal 433: Giant Panda433 Giant Panda bear herbivore Asia · money 27; standard enclosure (size) 3; needs herbivore, bear, partner zoo · No ability. appeal 10 conservation points 2 reputation 1
Animal 434: Red Panda434 Red Panda bear herbivore Asia · money 16; standard enclosure (size) 2; needs research (science) icon ×2 · Multiplier Sponsors: put a Multiplier token on your Sponsors card. appeal 6
Animal 435: Malayan Tapir435 Malayan Tapir herbivore Asia · money 17; standard enclosure (size) 2 · Digging 3: up to 3 times, discard a display card (and refill) or discard a hand card and draw from the deck. appeal 5 reputation 1
Animal 436: American Bison436 American Bison herbivore Americas Americas · money 18; standard enclosure (size) 5; needs Americas ×3 · Iconic Animal Americas: 1 appeal for each Americas icon in all zoos (max. 8). appeal 4
Animal 437: Muskox437 Muskox herbivore Americas · money 13; standard enclosure (size) 4; needs Americas · Sponsor Magnet: take every Sponsor card in the display into your hand. appeal 5
Animal 438: Reindeer438 Reindeer herbivore Americas · money 12; standard enclosure (size) 3 · Flock Animal 3: may share the enclosure of a herbivore needing size 3 or more. appeal 5
Animal 439: Lama439 Lama herbivore Americas · money 10; standard enclosure (size) 2 · Flock Animal 2: may share the enclosure of a herbivore needing size 2 or more. appeal 4
Animal 440: Mountain Tapir440 Mountain Tapir herbivore Americas · money 15; standard enclosure (size) 2 next to rock space · Digging 2: up to 2 times, discard a display card (and refill) or discard a hand card and draw from the deck. appeal 4 conservation points 1
Animal 441: European Bison441 European Bison herbivore Europe Europe · money 19; standard enclosure (size) 5; needs partner zoo · Sponsor Magnet: take every Sponsor card in the display into your hand. appeal 6
Animal 442: Moose442 Moose herbivore Europe · money 19; standard enclosure (size) 4; needs herbivore ×2 · Multiplier Sponsors: put a Multiplier token on your Sponsors card. Flock Animal 4: may share the enclosure of a herbivore needing size 4 or more. appeal 7
Animal 443: Red Deer443 Red Deer herbivore Europe · money 12; standard enclosure (size) 3 · Flock Animal 3: may share the enclosure of a herbivore needing size 3 or more. appeal 5
Animal 444: Alpine Ibex444 Alpine Ibex herbivore Europe · money 10; standard enclosure (size) 2 next to rock spacerock space · Jumping 2: move the Break token 2 spaces on and gain 2 money. appeal 5
Animal 445: Crested Porcupine445 Crested Porcupine herbivore Europe · money 8; standard enclosure (size) 1 · Digging 2: up to 2 times, discard a display card (and refill) or discard a hand card and draw from the deck. appeal 3
Animal 446: Dugong446 Dugong herbivore Australia Australia · money 25; standard enclosure (size) 5 next to water spacewater space; needs Animals card upgraded · Digging 4: up to 4 times, discard a display card (and refill) or discard a hand card and draw from the deck. appeal 9 conservation points 1
Animal 447: Red Kangaroo447 Red Kangaroo herbivore Australia · money 23; standard enclosure (size) 4 · Pouch 2: you may tuck up to 2 hand cards under this card for 2 appeal each. Flock Animal 4: may share the enclosure of a herbivore needing size 4 or more. appeal 7
Animal 448: Koala448 Koala bear herbivore Australia · money 21; standard enclosure (size) 3 next to rock space; needs Australia · Pouch 2: you may tuck up to 2 hand cards under this card for 2 appeal each. appeal 8 reputation 1
Animal 449: Platypus449 Platypus herbivore Australia · money 10; standard enclosure (size) 2 next to water space · Venom 1: every player ahead of you on the Appeal track takes 1 Venom token. Solo: gain 1 X-token. appeal 4
Animal 450: Common Wombat450 Common Wombat herbivore Australia · money 9; standard enclosure (size) 2 · Pouch 1: you may tuck 1 hand card under this card for 2 appeal. appeal 4
Animal 451: Proboscis Monkey451 Proboscis Monkey primate Asia · money 32; standard enclosure (size) 5 next to rock space; needs primate ×2, Animals card upgraded · Dominance: take the base project Primates into your hand if it is not in the game yet. appeal 10 conservation points 2
Animal 452: Senegal Bushbaby452 Senegal Bushbaby primate Africa · money 10; standard enclosure (size) 1; needs Africa ×2 · Iconic Animal Africa: 1 appeal for each Africa icon in all zoos (max. 8). appeal 1
Animal 453: Collared Mangabey453 Collared Mangabey primate Africa · money 20; standard enclosure (size) 4; needs Africa · Action Cards: after this action, take a Cards action. appeal 8
Animal 454: Ring-Tailed Lemur454 Ring-Tailed Lemur primate Africa · money 12; standard enclosure (size) 3 next to rock space · Sunbathing 3: sell up to 3 hand cards for 4 money each. appeal 6
Animal 455: Mantled Guereza455 Mantled Guereza primate Africa · money 13; standard enclosure (size) 3 · Clever: after this action, put any Action card in slot 1. appeal 6
Animal 456: Barbary Macaque456 Barbary Macaque primate Africa · money 13; standard enclosure (size) 2; needs partner zoo · Pilfering 1: the player with the most appeal lets you draw 1 of their hand cards or gives you 5 money (their choice). Solo: Sprint 1, draw 1 card. appeal 6 FAQ
Animal 457: Mandrill457 Mandrill primate primate Africa · money 28; standard enclosure (size) 5; needs primate ×3 · Multiplier Cards: put a Multiplier token on your Cards card. appeal 9 conservation points 2
Animal 458: Japanese Macaque458 Japanese Macaque primate Asia · money 18; standard enclosure (size) 3 next to water space; needs Asia · Pilfering 2: from the player with the most appeal and from the one with the most conservation points, draw 1 hand card or take 5 money (their choice). If several tie for most conservation, choose one; a player needs at least 1 point to count. Solo: Sprint 2, draw 2 cards. appeal 7 FAQ In a tie for most conservation points, choose which tied player to target; a player needs at least 1 conservation point to count.
Animal 459: Red-Shanked Douc459 Red-Shanked Douc primate Asia · money 17; standard enclosure (size) 4; needs research (science) icon · Inventive: 1/2/3 X-tokens for 1/3/5 primate icons in your zoo. appeal 7 reputation 1
Animal 460: Dusky Leaf Monkey460 Dusky Leaf Monkey primate Asia · money 12; standard enclosure (size) 2 · Clever: after this action, put any Action card in slot 1. appeal 5
Animal 461: Horsfield's Tarsier461 Horsfield’s Tarsier primate Asia · money 14; standard enclosure (size) 1; needs partner zoo · Jumping 4: move the Break token 4 spaces on and gain 4 money. appeal 3 reputation 2
Animal 462: Northern Plains Gray Langur462 Northern Plains Gray Langur primate Asia · money 13; standard enclosure (size) 3 next to rock space · Jumping 3: move the Break token 3 spaces on and gain 3 money. appeal 6
Animal 463: Panamanian White-Faced Capuchin463 Panamanian White-Faced Capuchin primate Americas · money 11; standard enclosure (size) 2; needs partner zoo · Pilfering 1: the player with the most appeal lets you draw 1 of their hand cards or gives you 5 money (their choice). Solo: Sprint 1, draw 1 card. appeal 5
Animal 464: Brown Spider Monkey464 Brown Spider Monkey primate Americas · money 17; standard enclosure (size) 4; needs primate · Inventive: 1/2/3 X-tokens for 1/3/5 primate icons in your zoo. appeal 6 conservation points 1
Animal 465: Golden Lion Tamarin465 Golden Lion Tamarin primate Americas · money 10; standard enclosure (size) 1 · Clever: after this action, put any Action card in slot 1. appeal 4
Animal 466: Bolivian Red Howler466 Bolivian Red Howler primate Americas · money 12; standard enclosure (size) 3 · Boost Cards: after this action, put your Cards card in slot 1 or 5. appeal 6
Animal 467: Ecuadorian Squirrel Monkey467 Ecuadorian Squirrel Monkey primate Americas · money 12; standard enclosure (size) 2 · Clever: after this action, put any Action card in slot 1. appeal 5
Animal 468: Cotton-Top Tamarin468 Cotton-Top Tamarin primate Americas · money 15; standard enclosure (size) 1; needs research (science) icon ×2 · No ability. appeal 4 conservation points 1 reputation 1
Animal 469: Nile Crocodile469 Nile Crocodile reptile Africa · money 13; standard enclosure (size) 5 next to water space, or Reptile House (3 spaces); needs reptile ×3 · Snapping 2: twice, take any display card (you may refill in between). appeal 9
Animal 470: Western Green Mamba470 Western Green Mamba reptile Africa · money 13; standard enclosure (size) 2, or Reptile House (1 spaces); needs Africa, reptile · Venom 2: every player ahead of you on the Appeal track takes 2 Venom tokens. Solo: gain 2 X-tokens. appeal 6
Animal 471: African Spurred Tortoise471 African Spurred Tortoise reptile Africa · money 22; standard enclosure (size) 3, or Reptile House (2 spaces) · Sunbathing 3: sell up to 3 hand cards for 4 money each. appeal 6 conservation points 1
Animal 472: Rock Monitor472 Rock Monitor reptile Africa · money 12; standard enclosure (size) 2 next to rock space, or Reptile House (1 spaces) · Sunbathing 3: sell up to 3 hand cards for 4 money each. appeal 5
Animal 473: Common Agama473 Common Agama reptile Africa · money 9; standard enclosure (size) 1, or Reptile House (0 spaces) · Sunbathing 2: sell up to 2 hand cards for 4 money each. appeal 3
Animal 474: Indian Rock Python474 Indian Rock Python reptile Asia · money 14; standard enclosure (size) 2, or Reptile House (1 spaces); needs reptile ×2 · Constriction: each player ahead of you on the Appeal track, and each ahead on the Conservation track, takes 1 Constriction token per track. Solo: Clever, put any Action card in slot 1. appeal 7
Animal 475: King Cobra475 King Cobra reptile Asia · money 13; standard enclosure (size) 2, or Reptile House (1 spaces); needs research (science) icon ×2, Animals card upgraded · Hypnosis 3: after this action, take 1 action from the card in slot 1, 2 or 3 of the player with the most appeal. Solo: Determination, take another action. appeal 6
Animal 476: Komodo Dragon476 Komodo Dragon reptile Asia · money 14; standard enclosure (size) 3, or Reptile House (2 spaces); needs Asia ×2 · Iconic Animal Asia: 1 appeal for each Asia icon in all zoos (max. 8). appeal 2
Animal 477: Veiled Chameleon477 Veiled Chameleon reptile Asia · money 14; standard enclosure (size) 1, or Reptile House (0 spaces) · Snapping 1: take any 1 display card. appeal 4
Animal 478: Chinese Water Dragon478 Chinese Water Dragon reptile Asia · money 8; standard enclosure (size) 1 next to water space, or Reptile House (0 spaces) · Sunbathing 2: sell up to 2 hand cards for 4 money each. appeal 3
Animal 479: American Alligator479 American Alligator reptile Americas · money 18; standard enclosure (size) 4 next to water space, or Reptile House (2 spaces) · Snapping 1: take any 1 display card. appeal 7
Animal 480: Broad-Snouted Caiman480 Broad-Snouted Caiman reptile Americas · money 16; standard enclosure (size) 4 next to water space, or Reptile House (2 spaces) · Snapping 1: take any 1 display card. appeal 6
Animal 481: Galápagos Giant Tortoise481 Galápagos Giant Tortoise reptile Americas · money 30; standard enclosure (size) 3, or Reptile House (2 spaces); needs Americas ×2, Animals card upgraded · Sunbathing 4: sell up to 4 hand cards for 4 money each. appeal 8 conservation points 2 reputation 1
Animal 482: Anaconda482 Anaconda reptile Americas · money 13; standard enclosure (size) 2 next to water space, or Reptile House (1 spaces); needs partner zoo · Constriction: each player ahead of you on the Appeal track, and each ahead on the Conservation track, takes 1 Constriction token per track. Solo: Clever, put any Action card in slot 1. appeal 6
Animal 483: Boa Constrictor483 Boa Constrictor reptile Americas · money 16; standard enclosure (size) 2, or Reptile House (1 spaces); needs research (science) icon ×2 · Constriction: each player ahead of you on the Appeal track, and each ahead on the Conservation track, takes 1 Constriction token per track. Solo: Clever, put any Action card in slot 1. appeal 7
Animal 484: European Pond Turtle484 European Pond Turtle reptile Europe · money 9; standard enclosure (size) 1 next to water space, or Reptile House (1 spaces) · No ability. appeal 4
Animal 485: Common European Adder485 Common European Adder reptile Europe · money 10; standard enclosure (size) 1, or Reptile House (0 spaces); needs partner zoo · Hypnosis 3: after this action, take 1 action from the card in slot 1, 2 or 3 of the player with the most appeal. Solo: Determination, take another action. appeal 2
Animal 486: Common Wall Lizard486 Common Wall Lizard reptile Europe · money 4; standard enclosure (size) 1 next to rock space, or Reptile House (0 spaces) · No ability. appeal 2
Animal 487: European Grass Snake487 European Grass Snake reptile Europe · money 8; standard enclosure (size) 1 next to water space, or Reptile House (0 spaces) · Clever: after this action, put any Action card in slot 1. appeal 3
Animal 488: Slow Worm488 Slow Worm reptile Europe · money 4; standard enclosure (size) 1 next to water space, or Reptile House (0 spaces) · No ability. appeal 2
Animal 489: Saltwater Crocodile489 Saltwater Crocodile reptile reptile Australia · money 23; standard enclosure (size) 5 next to water space, or Reptile House (3 spaces); needs partner zoo · Snapping 2: twice, take any display card (you may refill in between). appeal 9
Animal 490: Gould's Monitor490 Gould’s Monitor reptile Australia · money 15; standard enclosure (size) 3, or Reptile House (2 spaces) · Scavenging 2: shuffle the discard pile, draw 2, keep 1, discard the other. appeal 6
Animal 491: Frilled Lizard491 Frilled Lizard reptile Australia · money 12; standard enclosure (size) 2 next to rock space, or Reptile House (1 spaces) · Sprint 1: draw 1 card from the deck. appeal 5
Animal 492: Inland Taipan492 Inland Taipan reptile Australia · money 10; standard enclosure (size) 2 next to rock space, or Reptile House (1 spaces); needs Australia, research (science) icon · Venom 2: every player ahead of you on the Appeal track takes 2 Venom tokens. Solo: gain 2 X-tokens. appeal 5
Animal 493: Thorny Devil493 Thorny Devil reptile Australia · money 6; standard enclosure (size) 1 next to rock space, or Reptile House (0 spaces) · No ability. appeal 3
Animal 494: African Ostrich494 African Ostrich bird Africa · money 20; standard enclosure (size) 5, or Large Bird Aviary (4 spaces) · Sprint 2: draw 2 cards from the deck. appeal 8
Animal 495: Secretary Bird495 Secretary Bird bird Africa · money 14; standard enclosure (size) 4, or Large Bird Aviary (1 spaces) · No ability. appeal 4 conservation points 1
Animal 496: Marabou496 Marabou bird Africa · money 10; standard enclosure (size) 3, or Large Bird Aviary (1 spaces) · Scavenging 2: shuffle the discard pile, draw 2, keep 1, discard the other. appeal 4
Animal 497: Lesser Flamingo497 Lesser Flamingo bird Africa · money 15; standard enclosure (size) 2 next to water space · Posturing 1: you may place 1 free kiosk or pavilion. appeal 6
Animal 498: Shoebill498 Shoebill bird Africa · money 9; standard enclosure (size) 1, or Large Bird Aviary (1 spaces); needs research (science) icon ×2 · No ability. appeal 3 conservation points 1
Animal 499: Cinereous Vulture499 Cinereous Vulture bird Asia · money 16; standard enclosure (size) 5, or Large Bird Aviary (1 spaces) · Scavenging 3: shuffle the discard pile, draw 3, keep 1, discard the rest. appeal 6
Animal 500: Long-Billed Vulture500 Long-Billed Vulture bird Asia · money 20; standard enclosure (size) 4 next to rock space, or Large Bird Aviary (1 spaces); needs research (science) icon · Scavenging 3: shuffle the discard pile, draw 3, keep 1, discard the rest. appeal 5 conservation points 1 reputation 1
Animal 501: Indian Peafowl501 Indian Peafowl bird Asia · money 18; standard enclosure (size) 3; needs Asia · Posturing 2: up to twice, place 1 free kiosk or pavilion. appeal 7
Animal 502: Great Hornbill502 Great Hornbill bird Asia · money 13; standard enclosure (size) 2 · Boost Build: after this action, put your Build card in slot 1 or 5. appeal 6
Animal 503: Snowy Owl503 Snowy Owl bird Asia · money 11; standard enclosure (size) 1; needs bird ×2 · Perception 4: draw 4 cards from the deck, keep 2, discard the rest. appeal 4 reputation 1
Animal 504: Andean Condor504 Andean Condor bird Americas · money 17; standard enclosure (size) 5 next to rock space, or Large Bird Aviary (1 spaces); needs bird · Scavenging 4: shuffle the discard pile, draw 4, keep 1, discard the rest. appeal 7 reputation 1
Animal 505: Bald Eagle505 Bald Eagle bird Americas · money 23; standard enclosure (size) 4 next to water space, or Large Bird Aviary (1 spaces); needs Animals card upgraded · Determination: after this action, take one more action. appeal 8
Animal 506: King Vulture506 King Vulture bird Americas · money 12; standard enclosure (size) 3, or Large Bird Aviary (1 spaces); needs bird ×3 · Scavenging 5: shuffle the discard pile, draw 5, keep 1, discard the rest. appeal 9
Animal 507: Greater Rhea507 Greater Rhea bird Americas · money 12; standard enclosure (size) 2 · Sprint 1: draw 1 card from the deck. appeal 5
Animal 508: Scarlet Macaw508 Scarlet Macaw bird Americas · money 16; standard enclosure (size) 1; needs partner zoo · Posturing 3: up to 3 times, place 1 free kiosk or pavilion. appeal 4
Animal 509: Golden Eagle509 Golden Eagle bird Europe · money 20; standard enclosure (size) 5 next to rock space, or Large Bird Aviary (1 spaces); needs Animals card upgraded · Determination: after this action, take one more action. appeal 7
Animal 510: White Stork510 White Stork bird Europe · money 9; standard enclosure (size) 4, or Large Bird Aviary (1 spaces); needs Europe · Multiplier Build: put a Multiplier token on your Build card. appeal 4
Animal 511: Greater Flamingo511 Greater Flamingo bird Europe · money 16; standard enclosure (size) 3 next to water space · Posturing 1: you may place 1 free kiosk or pavilion. appeal 7
Animal 512: Eurasian Eagle-Owl512 Eurasian Eagle-Owl bird Europe · money 10; standard enclosure (size) 2; needs partner zoo · Perception 4: draw 4 cards from the deck, keep 2, discard the rest. appeal 4
Animal 513: Barn Owl513 Barn Owl bird Europe · money 12; standard enclosure (size) 1 · Perception 4: draw 4 cards from the deck, keep 2, discard the rest. appeal 3
Animal 514: Emu514 Emu bird Australia · money 22; standard enclosure (size) 5; needs Australia ×2 · Peacocking: you may place a Large Bird Aviary for free, if it fits. appeal 7
Animal 515: Australian Pelican515 Australian Pelican bird Australia · money 13; standard enclosure (size) 4 next to water spacewater space · Action Build: after this action, take a Build action. appeal 5
Animal 516: Northern Cassowary516 Northern Cassowary bird Australia · money 12; standard enclosure (size) 3; needs partner zoo · Multiplier Build: put a Multiplier token on your Build card. appeal 6
Animal 517: Laughing Kookaburra517 Laughing Kookaburra bird Australia · money 9; standard enclosure (size) 2; needs Australia · Iconic Animal Australia: 1 appeal for each Australia icon in all zoos (max. 8). appeal 0
Animal 518: Lesser Bird-of-Paradise518 Lesser Bird-of-Paradise bird Australia · money 15; standard enclosure (size) 1 · Posturing 1: you may place 1 free kiosk or pavilion. appeal 5
Animal 519: (Domestic) Goat519 (Domestic) Goat Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 520: Sheep520 Sheep Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 521: Horse521 Horse Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0 reputation 1
Animal 522: Donkey522 Donkey Petting Zoo animal · money 7; Petting Zoo only · Inventive: gain 1 X-token. Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 523: Domestic Rabbit523 Domestic Rabbit Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 524: Mangalica524 Mangalica Petting Zoo animal · money 7; Petting Zoo only · Digging 1: once, discard a display card (and refill) or discard a hand card and draw from the deck. Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 525: Guinea Pig525 Guinea Pig Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 526: Alpaca526 Alpaca Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 527: Coconut Lorikeet527 Coconut Lorikeet Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 528: Bennett's Wallaby528 Bennett’s Wallaby Petting Zoo animal · money 7; Petting Zoo only · Pouch 1: you may tuck 1 hand card under this card for 2 appeal. Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0

All 64 Sponsors. Card shows the icons the Sponsor adds to your zoo; Level / requirements the strength the Sponsors action needs, the rock or water spaces its unique building must touch and the conditions to play it; Effect lists the lasting effect first, then income (every break), what it gives when played, and its end-of-game scoring (“End”). How they work: Sponsor cards.

PictureCard
Sponsor 201: Science Lab201 Science Lab research (science) icon · Level 5; needs Sponsors card upgraded · Income and when played: take 1 card from the deck or in reputation range. End: 1 / 2 conservation for 3 / 6 research icons.
Sponsor 202: Spokesperson202 Spokesperson research (science) icon · Level 5; needs research (science) icon · Each research icon you play into your zoo gives 1 reputation.
Sponsor 203: Veterinarian203 Veterinarian research (science) icon · Level 4 · Supporting a conservation project needs only strength 4. When played: 2 / 5 / 10 money for 1 / 2 / 3 universities. End: 1 conservation for 3 universities.
Sponsor 204: Science Museum204 Science Museum research (science) icon · Level 4; needs research (science) icon ×4 · Each research icon you play into your zoo gives 1 conservation point. When played: 2 money per research icon in your zoo.
Sponsor 205: Gorilla Field Research205 Gorilla Field Research research (science) icon · Level 3; needs research (science) icon ×3 · When played: 2 reputation and 1 conservation point.
Sponsor 206: Medical Breakthrough206 Medical Breakthrough research (science) icon · Level 5; needs research (science) icon ×4 · Income: 1 conservation point. When played: 2 appeal for each conservation project you have supported.
Sponsor 207: Basic Research207 Basic Research research (science) icon · Level 4; needs Sponsors card upgraded, max. 25 appeal · When played: 1 conservation point for every 2 different continent and/or category icons; every other player gains 2 money per point you take.
Sponsor 208: Science Library208 Science Library research (science) icon · Level 4 · Each research icon played into any zoo gives you 2 money. When played: 1 appeal per research icon. End: 1 conservation for 5 different animal category icons.
Sponsor 209: Technology Institute209 Technology Institute research (science) icon · Level 5 · Income and when played: 1 X-token. End: 1 conservation for 3 universities.
Sponsor 210: Expert on the Americas210 Expert on the Americas Americas · Level 4 · Each Americas icon you play lets you build 1 kiosk for free. When played: 1 appeal per Americas icon. End: 1 conservation for 5 kiosks.
Sponsor 211: Expert on Europe211 Expert on Europe Europe · Level 5 · Each Europe icon you play lets you build a size-1 enclosure for free. When played: 1 appeal per Europe icon. End: 1 conservation for 5 occupied size-1 enclosures.
Sponsor 212: Expert on Australia212 Expert on Australia Australia · Level 5 · Each Australia icon you play lets you tuck 1 hand card under this card for 2 appeal (Pouch 1). When played: 1 appeal per Australia icon.
Sponsor 213: Expert on Asia213 Expert on Asia Asia · Level 5 · Each Asia icon you play lets you build 1 pavilion for free. When played: 1 appeal per Asia icon.
Sponsor 214: Expert on Africa214 Expert on Africa Africa · Level 4 · Each Africa icon you play lets you put any Action card in slot 1 (after the action). When played: 1 appeal per Africa icon. End: 1 appeal per X-token.
Sponsor 215: Breeding Cooperation215 Breeding Cooperation 2 open icon spaces · Level 4; needs partner zoo ×2 · Put 2 player tokens on it; when you support a base conservation project you may discard 1 of them as any one icon. End: 1 conservation for 5 supported projects.
Sponsor 216: Talented Communicator216 Talented Communicator · Level 5; needs Sponsors card upgraded · When played: hire 1 association worker (Full-throated). End: 1 conservation for 9 or more reputation.
Sponsor 217: Engineer217 Engineer · Level 4 · Each Build action that builds at least 1 building may build exactly 1 more of the same kind (not a special enclosure) at the normal cost. End: 5 appeal if your zoo map is completely covered.
Sponsor 218: Breeding Program218 Breeding Program 2 open icon spaces · Level 4; needs research (science) icon ×2 · Put 2 player tokens on it; when you support a base conservation project you may discard 1 of them as any one icon. End: 1 conservation for 5 supported projects.
Sponsor 219: Diversity Researcher219 Diversity Researcher research (science) icon · Level 5; needs Sponsors card upgraded · You may build over water and rock spaces and ignore every water and rock requirement. When played: 2 money per water and rock icon. End: 2 appeal per water + rock pair (max. 3). FAQ With the alternate Build card, gain the 2 money once per action, not once per water or rock space covered.
Sponsor 220: Federal Grants220 Federal Grants research (science) icon · Level 4 · Income and when played: 3 money. End: 1 conservation for 9 or more reputation.
Sponsor 221: Archaeologist221 Archaeologist research (science) icon · Level 4; needs research (science) icon · Each time you gain a border-space placement bonus, also take another free placement bonus. End: 1 conservation if all border spaces are covered.
Sponsor 222: Release of Patents222 Release of Patents · Level 5; needs max. 25 appeal · When played: 1 conservation point per research icon (max. 3); every other player gains 2 money per point you take.
Sponsor 223: Science Institute223 Science Institute research (science) icon research (science) icon · Level 3 · No effect: its two research icons.
Sponsor 224: Migration Recording224 Migration Recording research (science) icon · Level 4; needs research (science) icon · Each Release into the Wild project you support gives 1 extra conservation point, and you may support each of them more than once. When played: 1 X-token.
Sponsor 225: Quarantine Lab225 Quarantine Lab research (science) icon · Level 3 · Venom, Constriction, Hypnosis and Pilfering don’t affect you. When played: 1 X-token. End: 1 conservation for 5 different continent icons.
Sponsor 226: Foreign Institute226 Foreign Institute research (science) icon · Level 6 · When played: 2 reputation. End: 1 conservation for 5 different continent icons.
Sponsor 227: Waza Special Assignment227 Waza Special Assignment · Level 6; needs reputation 6+ · When played: choose small (size 2 or less) or large (size 4 or more) animals, then reveal deck cards until you find one of that kind and keep it. From then on you can’t play the other kind; each animal of your kind gives 2 (small) or 4 (large) appeal.
Sponsor 228: Waza Small Animals Program228 Waza Small Animals Program · Level 5; needs reputation 3+ · When an Animals action plays only small animals, play 1 more small animal at the normal cost, then take 1 small animal from the display. When played: 2 money per small animal. FAQ You may take the small animal from the display without playing another animal from your hand.
Sponsor 229: Expert in Small Animals229 Expert in Small Animals · Level 5 · Small animals cost you 3 less. When played: 1 appeal per small animal.
Sponsor 230: Expert in Large Animals230 Expert in Large Animals · Level 4 · Large animals cost you 4 less. When played: 2 appeal per large animal.
Sponsor 231: Sponsorship: Primates231 Sponsorship: Primates · Level 3; needs primate · Income: 3 / 6 / 9 money for 1 / 3 / 5 primate icons. When played: 1 appeal per primate icon.
Sponsor 232: Sponsorship: Reptiles232 Sponsorship: Reptiles · Level 3; needs reptile · Income: 3 / 6 / 9 money for 1 / 3 / 5 reptile icons. When played: 1 appeal per reptile icon.
Sponsor 233: Sponsorship: Vultures233 Sponsorship: Vultures · Level 3; needs bird · Income: 3 / 6 / 9 money for 1 / 3 / 5 bird icons. When played: 1 appeal per bird icon.
Sponsor 234: Sponsorship: Lions234 Sponsorship: Lions · Level 3; needs predator · Income: 3 / 6 / 9 money for 1 / 3 / 5 predator icons. When played: 1 appeal per predator icon.
Sponsor 235: Sponsorship: Elephants235 Sponsorship: Elephants · Level 3; needs herbivore · Income: 3 / 6 / 9 money for 1 / 3 / 5 herbivore icons. When played: 1 appeal per herbivore icon.
Sponsor 236: Primatologist236 Primatologist primate · Level 4 · Each primate icon played into any zoo gives you 3 money.
Sponsor 237: Herpetologist237 Herpetologist reptile · Level 4 · Each reptile icon played into any zoo gives you 3 money.
Sponsor 238: Ornithologist238 Ornithologist bird · Level 4 · Each bird icon played into any zoo gives you 3 money.
Sponsor 239: Expert in Predators239 Expert in Predators predator · Level 4 · Each predator icon played into any zoo gives you 3 money.
Sponsor 240: Expert in Herbivores240 Expert in Herbivores herbivore · Level 4 · Each herbivore icon played into any zoo gives you 3 money.
Sponsor 241: Hydrologist241 Hydrologist water space · Level 5 · Each space you cover next to a water space gives 1 money. When played: 1 appeal per water icon. End: 1 conservation if all your water spaces are connected.
Sponsor 242: Geologist242 Geologist rock space · Level 5 · Each space you cover next to a rock space gives 1 money. When played: 3 appeal per 2 rock icons. End: 1 conservation if all your rock spaces are connected.
Sponsor 243: Meerkat Den243 Meerkat Den herbivore · Level 5; building next to rock space; needs reputation 3+ · Build the Meerkat Den next to a rock space. Each herbivore icon you play gives 2 appeal. End: 1 conservation for 6 herbivore icons.
Sponsor 244: Penguin Pool244 Penguin Pool bird · Level 5; building next to water space; needs reputation 3+ · Build the Penguin Pool next to a water space. Each bird icon you play gives 2 appeal. End: 1 conservation for 6 bird icons.
Sponsor 245: Aquarium245 Aquarium · Level 5; building next to water spacewater space; needs reputation 3+ · Build the Aquarium next to 2 water spaces. Each water icon you play gives 2 appeal. End: 1 conservation for 6 water icons.
Sponsor 246: Cable Car246 Cable Car · Level 6; building next to rock spacerock space · Build the Cable Car next to 2 rock spaces. Each rock icon you play gives 2 appeal. End: 1 conservation for 6 rock icons.
Sponsor 247: Baboon Rock247 Baboon Rock primate · Level 6; building next to rock space · Build Baboon Rock next to a rock space. Each primate icon you play gives 2 appeal. End: 1 conservation for 6 primate icons.
Sponsor 248: Rhesus Monkey Park248 Rhesus Monkey Park primate · Level 5 · Build the Rhesus Monkey Park. Each primate icon you play gives 1 X-token.
Sponsor 249: Barred Owl Hut249 Barred Owl Hut bird · Level 6 · Build the Barred Owl Hut. Each bird icon you play: draw 2 from the deck, keep 1 (Perception 2).
Sponsor 250: Sea Turtle Tank250 Sea Turtle Tank reptile · Level 5; building next to water space · Build the Sea Turtle Tank next to a water space. Each reptile icon you play lets you sell up to 2 hand cards for 4 money each (Sunbathing 2).
Sponsor 251: Polar Bear Exhibit251 Polar Bear Exhibit bear predator · Level 5; building next to water space · Build the Polar Bear Exhibit next to a water space. Each bear icon played into any zoo gives you 2 appeal. End: 1 / 2 conservation for 3 / 6 bear icons. FAQ Appeal gained on another player’s turn cannot end the game immediately; the end condition is checked at the end of your turn or during a break.
Sponsor 252: Spotted Hyena Compound252 Spotted Hyena Compound predator · Level 5; building next to rock space · Build the compound next to a rock space. Each predator icon you play: reveal as many deck cards as your predator icons and keep 1 Animal (Hunter X). FAQ
Sponsor 253: Okapi Stable253 Okapi Stable herbivore · Level 6 · Build the Okapi Stable and put 3 player tokens on the card. Each herbivore icon you play lets you remove 1 token to play a Sponsor card from hand for money equal to its level.
Sponsor 254: Zoo School254 Zoo School · Level 5 · Build the Zoo School on at least 2 border spaces. When played: take 1 card from the deck or in reputation range, 1 reputation and 1 conservation point.
Sponsor 255: Adventure Playground255 Adventure Playground · Level 3; building next to rock space · Build the Adventure Playground next to a rock space. When played: 4 appeal.
Sponsor 256: Water Playground256 Water Playground · Level 3; building next to water space · Build the Water Playground next to a water space. When played: 4 appeal.
Sponsor 257: Side Entrance257 Side Entrance · Level 3 · Build the Side Entrance on 2 border spaces, not necessarily next to other buildings. Income: 2 money for each building next to it (not empty standard enclosures). End: 5 appeal if your zoo map is completely covered.
Sponsor 258: Native Seabirds258 Native Seabirds bird · Level 5; needs max. 25 appeal · When played: 1 appeal per connected water space. End: 1 conservation for every 2 unconnected water spaces.
Sponsor 259: Native Lizards259 Native Lizards reptile · Level 5; needs max. 25 appeal · When played: 1 appeal per connected rock space. End: 1 conservation for every 2 unconnected rock spaces.
Sponsor 260: Native Farm Animals260 Native Farm Animals herbivore · Level 5; needs max. 25 appeal · When played: 1 appeal per connected border space with no building. End: 1 conservation for each group of 6 connected empty spaces. FAQ Only building spaces count as empty border spaces; rock, water and other empty map spaces do not, while upgrade spaces do.
Sponsor 261: Guided School Tours261 Guided School Tours · Level 3 · When played: 1 conservation point and 1 appeal. End: 1 conservation for 5 different animal category icons.
Sponsor 262: Explorer262 Explorer · Level 5; needs Sponsors card upgraded · Each continent or category icon new to your zoo gives 1 appeal and 2 money. When played: 2 money per different continent or category icon.
Sponsor 263: Waza Large Animal Program263 Waza Large Animal Program · Level 5; needs Sponsors card upgraded, reputation 6+ · Large animals may ignore 1 condition of your choice. When played: you may build a size-5 enclosure for free.
Sponsor 264: Free-Range New World Monkeys264 Free-Range New World Monkeys primate · Level 5; needs max. 25 appeal · When played: 1 appeal per connected space with a placement bonus. End: 1 conservation for every 2 unconnected placement-bonus spaces.

Conservation Project cards (113–132)

The 20 projects in the Zoo deck: 10 Release into the Wild cards, 5 Breeding Programs and 5 icon projects. Each row lists the three conditions, left to right, and the conservation points conservation points each one gives. How to support them: FAQ Conservation projects, Releasing an animal.

PictureCard
Conservation Project 113: Bavarian Forest National Park113 Bavarian Forest National Park · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less, with a Europe icon · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 114: Yosemite National Park114 Yosemite National Park · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less, with an Americas icon · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 115: Angthong Nationalpark115 Angthong Nationalpark · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less, with an Asia icon · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 116: Serengeti Nationalpark116 Serengeti Nationalpark · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less, with an Africa icon · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 117: Blue Mountains Nationalpark117 Blue Mountains Nationalpark · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less, with an Australia icon · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 118: Savanna118 Savanna · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less: a predator predator · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 119: Low Mountain Range119 Low Mountain Range · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less: a bird bird · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 120: Bamboo Forest120 Bamboo Forest · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less: a herbivore herbivore · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 121: Sea Cave121 Sea Cave · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less: a reptile reptile · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 122: Jungle122 Jungle · Conditions: Release an animal needing a standard enclosure of 4+ / 3 / 2 or less: a primate primate · Scores conservation points 5 / 4 / 3; whoever plays the card gains 1 reputation
Conservation Project 123: Bird Breeding Program123 Bird Breeding Program · Conditions: 1 bird bird and a partner zoo partner zoo of the same continent (same on all three spaces) · Scores conservation points 2 + 2 reputation / 1 + 2 reputation / 2
Conservation Project 124: Predator Breeding Program124 Predator Breeding Program · Conditions: 1 predator predator and a partner zoo partner zoo of the same continent (same on all three spaces) · Scores conservation points 2 + 2 reputation / 1 + 2 reputation / 2
Conservation Project 125: Reptile Breeding Program125 Reptile Breeding Program · Conditions: 1 reptile reptile and a partner zoo partner zoo of the same continent (same on all three spaces) · Scores conservation points 2 + 2 reputation / 1 + 2 reputation / 2
Conservation Project 126: Herbivore Breeding Program126 Herbivore Breeding Program · Conditions: 1 herbivore herbivore and a partner zoo partner zoo of the same continent (same on all three spaces) · Scores conservation points 2 + 2 reputation / 1 + 2 reputation / 2
Conservation Project 127: Primate Breeding Program127 Primate Breeding Program · Conditions: 1 primate primate and a partner zoo partner zoo of the same continent (same on all three spaces) · Scores conservation points 2 + 2 reputation / 1 + 2 reputation / 2
Conservation Project 128: Aquatic128 Aquatic · Conditions: 5 / 4 / 2 water space water icons · Scores conservation points 4 / 3 / 2
Conservation Project 129: Geological129 Geological · Conditions: 5 / 3 / 2 rock space rock icons · Scores conservation points 4 / 3 / 2
Conservation Project 130: Small Animals130 Small Animals · Conditions: 8 / 5 / 2 small animals (size 2 or less) · Scores conservation points 4 / 3 / 2
Conservation Project 131: Large Animals131 Large Animals · Conditions: 4 / 3 / 2 large animals (size 4 or more) · Scores conservation points 4 / 3 / 2
Conservation Project 132: Research132 Research · Conditions: 5 / 4 / 2 research (science) icon research icons · Scores conservation points 4 / 3 / 2

Base Conservation Projects (101–112)

The 12 projects that start below the Association board (3 or 4 of them, by player count); the rest stay in a face-down pile that some Animals let you search. Conditions count icons in your zoo.

PictureCard
Conservation Project 101: Species Diversity101 Species Diversity · Conditions: 5 / 4 / 3 different animal category icons · Scores conservation points 5 / 3 / 2
Conservation Project 102: Habitat Diversity102 Habitat Diversity · Conditions: 5 / 4 / 3 different continent icons · Scores conservation points 5 / 3 / 2
Conservation Project 103: Africa103 Africa · Conditions: 5 / 4 / 2 Africa icons · Scores conservation points 5 / 3 / 2
Conservation Project 104: Americas104 Americas · Conditions: 5 / 4 / 2 Americas icons · Scores conservation points 5 / 3 / 2
Conservation Project 105: Australia105 Australia · Conditions: 5 / 4 / 2 Australia icons · Scores conservation points 5 / 4 / 2
Conservation Project 106: Asia106 Asia · Conditions: 5 / 4 / 2 Asia icons · Scores conservation points 5 / 3 / 2
Conservation Project 107: Europe107 Europe · Conditions: 5 / 4 / 2 Europe icons · Scores conservation points 5 / 4 / 2
Conservation Project 108: Primates108 Primates · Conditions: 5 / 4 / 2 primate icons · Scores conservation points 5 / 4 / 2
Conservation Project 109: Reptiles109 Reptiles · Conditions: 5 / 4 / 2 reptile icons · Scores conservation points 5 / 4 / 2
Conservation Project 110: Predators110 Predators · Conditions: 5 / 4 / 2 predator icons · Scores conservation points 5 / 4 / 2
Conservation Project 111: Herbivores111 Herbivores · Conditions: 5 / 4 / 2 herbivore icons · Scores conservation points 5 / 4 / 2
Conservation Project 112: Birds112 Birds · Conditions: 5 / 4 / 2 bird icons · Scores conservation points 5 / 4 / 2

Final Scoring cards (001–011)

Each player keeps one (or more, with Resistance) and scores it at the end: Final scoring.

PictureCard
Final Scoring 001: Large Animal Zoo001 Large Animal Zoo · Condition: Large animals (size 4 or more) in your zoo: 1 / 2 / 4 / 5 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 002: Small Animal Zoo002 Small Animal Zoo · Condition: Small animals (size 2 or less) in your zoo: 3 / 6 / 8 / 10 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 003: Research Zoo003 Research Zoo · Condition: research (science) icon Research icons in your zoo: 3 / 4 / 5 / 6 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 004: Architectural Zoo004 Architectural Zoo · Condition: 1 each for: all water spaces connected; all rock spaces connected; every border space built on; zoo map completely covered · Scores conservation points up to 4
Final Scoring 005: Conservation Zoo005 Conservation Zoo · Condition: Conservation projects you supported: 3 / 4 / 5 / 6 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 006: Naturalists' Zoo006 Naturalists’ Zoo · Condition: Empty building spaces in your zoo: 6 / 12 / 18 / 24 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 007: Favorite Zoo007 Favorite Zoo · Condition: reputation Reputation: 6 / 9 / 12 / 15 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 008: Sponsored Zoo008 Sponsored Zoo · Condition: Sponsor cards in your zoo: 3 / 6 / 8 / 10 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 009: Diverse Species Zoo009 Diverse Species Zoo · Condition: 1 for each animal category icon you have more of than the player on your right (max. 4). Not used solo: draw another card · Scores conservation points up to 4
Final Scoring 010: Climbing Park010 Climbing Park · Condition: rock space Rock icons in your zoo: 1 / 3 / 5 / 7 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 011: Aquatic Park011 Aquatic Park · Condition: water space Water icons in your zoo: 2 / 4 / 6 / 8 · Scores conservation points 1 / 2 / 3 / 4

Marine Worlds: Animal cards (529–560)

[Marine] The 32 new Animals, mostly sea animals sea animal (Marine Worlds). A sea animal’s size is printed in red: it only says whether the animal is small or large, and it lives in your aquariums with the number of player tokens shown. A coral marks a Reef Dweller, whose effect triggers again each time you play another Reef Dweller. How they work: Sea animals, Reef Dwellers.

PictureCard
Animal 529: Magnificent Sea Anemone529 Magnificent Sea Anemone sea animal (Marine Worlds) Australia · money 6; aquarium only (red size 1), 1 aquarium token · Reef Dweller, Mark: after this action, mark 1 Animal card in the display. appeal 3
Animal 530: Orange Clownfish530 Orange Clownfish sea animal (Marine Worlds) Australia · money 10; aquarium only (red size 1), 1 aquarium token · Reef Dweller: 2 appeal. appeal 3
Animal 531: Palette Surgeonfish531 Palette Surgeonfish sea animal (Marine Worlds) Asia · money 9; aquarium only (red size 1), 1 aquarium token · Reef Dweller, Trade: you may swap exactly 1 X-token for 5 money, or 5 money for 1 X-token. appeal 4
Animal 532: Zooplankton532 Zooplankton sea animal (Marine Worlds) · money 4; aquarium only (red size 1), 0 aquarium tokens · Sea Animal Magnet: take every card with a sea animal icon from the display into your hand. appeal 1
Animal 533: Blackside Hawkfish533 Blackside Hawkfish sea animal (Marine Worlds) Australia · money 11; aquarium only (red size 2), 1 aquarium token · Reef Dweller, Posturing 1: you may place 1 free kiosk or pavilion. appeal 4
Animal 534: Southern Blue-Ringed Octopus534 Southern Blue-Ringed Octopus sea animal (Marine Worlds) Australia · money 12; aquarium only (red size 2), 1 aquarium token · Reef Dweller: 3 money. Venom 1: every player ahead of you on the Appeal track takes 1 Venom token. Solo: gain 1 X-token. appeal 4
Animal 535: Sharknose Goby535 Sharknose Goby sea animal (Marine Worlds) Americas · money 7; aquarium only (red size 1), 1 aquarium token · Symbiosis: use 1 ability (not a Reef Dweller effect) of another sea animal card in your zoo. Helpful: a Reef Dweller with no effect of its own. appeal 2
Animal 536: Longhorn Cowfish536 Longhorn Cowfish sea animal (Marine Worlds) Africa · money 9; aquarium only (red size 2), 1 aquarium token · Reef Dweller, Boost Sponsors: after this action, put your Sponsors card in slot 1 or 5. appeal 4
Animal 537: Blackbar Triggerfish537 Blackbar Triggerfish sea animal (Marine Worlds) Africa · money 14; aquarium only (red size 2), 1 aquarium token; needs university · Reef Dweller: take 1 card from the deck or in reputation range. Constriction: each player ahead of you on the Appeal track, and each ahead on the Conservation track, takes 1 Constriction token per track. Solo: Clever, put any Action card in slot 1. appeal 5
Animal 538: Devil Firefish538 Devil Firefish sea animal (Marine Worlds) Asia · money 16; aquarium only (red size 2), 1 aquarium token; needs research (science) icon · Reef Dweller: 1 X-token. Venom 1: every player ahead of you on the Appeal track takes 1 Venom token. Solo: gain 1 X-token. appeal 6
Animal 539: American Whitespotted Filefish539 American Whitespotted Filefish sea animal (Marine Worlds) Americas · money 12; aquarium only (red size 1), 1 aquarium token · Reef Dweller: after this action, put any Action card in slot 1. appeal 5
Animal 540: Guineafowl Puffer540 Guineafowl Puffer sea animal (Marine Worlds) Asia · money 15; aquarium only (red size 2), 2 aquarium tokens · Reef Dweller: 1 reputation. Venom 1: every player ahead of you on the Appeal track takes 1 Venom token. Solo: gain 1 X-token. appeal 5
Animal 541: Bluespotted Ribbontail Ray541 Bluespotted Ribbontail Ray sea animal (Marine Worlds) Asia · money 16; aquarium only (red size 2), 1 aquarium token · Reef Dweller, Digging 1: once, discard a display card (and refill) or discard a hand card and draw from the deck. appeal 7
Animal 542: Humphead Wrasse542 Humphead Wrasse sea animal (Marine Worlds) Africa · money 22; aquarium only (red size 3), 2 aquarium tokens; needs university · Reef Dweller, Extra Shift: you may return 1 of your association workers to your notepad. appeal 6 conservation points 1
Animal 543: Coastal Manta Ray543 Coastal Manta Ray sea animal (Marine Worlds) Asia · money 23; aquarium only (red size 5), 4 aquarium tokens; needs Animals card upgraded · Reef Dweller: 1 conservation point. Glide 3: discard up to 3 hand cards; for each sea animal icon on them take 1 reputation, 2 appeal or a free kiosk. appeal 8 reputation 1
Animal 544: Caribbean Reef Shark544 Caribbean Reef Shark sea animal (Marine Worlds) predator Americas · money 20; aquarium only (red size 4), 3 aquarium tokens · Reef Dweller, Shark Attack 1: discard 1 Animal in reputation range from the display and gain half its appeal (rounded down). appeal 5 reputation 1
Animal 545: Longcomb Sawfish545 Longcomb Sawfish sea animal (Marine Worlds) sea animal (Marine Worlds) Africa · money 21; aquarium only (red size 4), 3 aquarium tokens; needs sea animal (Marine Worlds) · Cut Down: you may remove 1 empty standard enclosure from your zoo map and get its cost back. appeal 9 conservation points 1
Animal 546: Sand Tiger Shark546 Sand Tiger Shark sea animal (Marine Worlds) predator Australia · money 32; aquarium only (red size 5) next to rock space, 4 aquarium tokens; needs Animals card upgraded · Shark Attack 2: discard 2 Animals in reputation range from the display and gain half their appeal (rounded down). appeal 8 conservation points 1
Animal 547: Mediterranean Rainbow547 Mediterranean Rainbow sea animal (Marine Worlds) Europe · money 8; aquarium only (red size 1) next to rock space, 0 aquarium tokens · Symbiosis: use 1 ability (not a Reef Dweller effect) of another sea animal card in your zoo. appeal 3
Animal 548: Lined Seahorse548 Lined Seahorse sea animal (Marine Worlds) Europe · money 7; aquarium only (red size 1) next to rock space, 1 aquarium token · Camouflage: if you play another animal this turn, you may ignore 1 of its conditions. Pouch 1: you may tuck 1 hand card under this card for 2 appeal. appeal 2
Animal 549: Common Octopus549 Common Octopus sea animal (Marine Worlds) Europe · money 9; aquarium only (red size 3) next to rock space, 2 aquarium tokens; needs research (science) icon · Camouflage: if you play another animal this turn, you may ignore 1 of its conditions. appeal 5
Animal 550: Compass Jellyfish550 Compass Jellyfish sea animal (Marine Worlds) Europe · money 10; aquarium only (red size 3), 2 aquarium tokens; needs reputation 3+ · Glide 2: discard up to 2 hand cards; for each sea animal icon on them take 1 reputation, 2 appeal or a free kiosk. appeal 6
Animal 551: Loggerhead Sea Turtle551 Loggerhead Sea Turtle sea animal (Marine Worlds) reptile Europe · money 23; aquarium only (red size 4), 3 aquarium tokens, or Reptile House (3 spaces) · Scuba Dive X: reveal X deck cards (X = your sea animal + reptile icons) and keep 1 Sponsor. Marketing: play 1 Sponsor card from your hand by paying its level in money. appeal 8
Animal 552: Green Sea Turtle552 Green Sea Turtle sea animal (Marine Worlds) reptile Americas · money 17; aquarium only (red size 3), 2 aquarium tokens, or Reptile House (2 spaces) · Scuba Dive X: reveal X deck cards (X = your sea animal + reptile icons) and keep 1 Sponsor. appeal 6
Animal 553: Tambaqui553 Tambaqui sea animal (Marine Worlds) herbivore Americas · money 15; aquarium only (red size 1), 1 aquarium token · Adapt 1: draw 1 Final Scoring card, then discard 1 Final Scoring card. appeal 5
Animal 554: African Penguin554 African Penguin sea animal (Marine Worlds) bird Africa · money 18; standard enclosure (size) 3 next to rock spacewater space, or 2 aquarium tokens; needs Animals card upgraded · Adapt 2: draw 2 Final Scoring cards, then discard 2 Final Scoring cards. appeal 6 reputation 1
Animal 555: Golden Snub-Nosed Monkey555 Golden Snub-Nosed Monkey primate Asia · money 18; standard enclosure (size) 3 next to rock space; needs research (science) icon · Pilfering 1: the player with the most appeal lets you draw 1 of their hand cards or gives you 5 money (their choice). Solo: Sprint 1, draw 1 card. appeal 6 conservation points 1
Animal 556: Wolverine556 Wolverine bear predator Europe · money 15; standard enclosure (size) 3 next to rock space · Boost Association: after this action, put your Association card in slot 1 or 5. appeal 5 reputation 1
Animal 557: Vietnamese Pot-Bellied Pig557 Vietnamese Pot-Bellied Pig Petting Zoo animal · money 7; Petting Zoo only · Petting Zoo Animal: 3 appeal for each Petting Zoo Animal icon in your zoo. appeal 0
Animal 558: Northern Muriqui558 Northern Muriqui primate Americas · money 16; standard enclosure (size) 4 next to rock space; needs university · Monkey Gang: reveal deck cards until one shows a primate icon, take it, tuck the others under the deck. appeal 6 conservation points 1
Animal 559: Coquerel's Sifaka559 Coquerel’s Sifaka primate Africa · money 17; standard enclosure (size) 3 next to rock space · Monkey Gang: reveal deck cards until one shows a primate icon, take it, tuck the others under the deck. Jumping 2: move the Break token 2 spaces on and gain 2 money. appeal 7
Animal 560: Brahminy Kite560 Brahminy Kite bird Australia · money 12; standard enclosure (size) 3 next to rock space water space, or Large Bird Aviary (1 spaces) · Hunter 2: reveal the top 2 deck cards, keep 1 Animal, discard the rest. appeal 6

Marine Worlds: Sponsor cards (265–280)

[Marine] The 16 new Sponsors, same columns as the base Sponsors above.

PictureCard
Sponsor 265: Franchise Business265 Franchise Business · Level 4; needs kiosk · Income: 1 money for each kiosk in the other zoos. When played: build 1 kiosk. End: 1 conservation for 5 kiosks.
Sponsor 266: Marine Biologist266 Marine Biologist sea animal (Marine Worlds) · Level 4 · Each sea animal icon played into any zoo gives you 3 money.
Sponsor 267: Farm Cat267 Farm Cat predator · Level 5; needs max. 25 appeal · When played: 1 / 3 / 5 appeal for 1 / 4 / 7 kiosks and pavilions. End: 1 conservation for each kiosk with at least 3 empty building spaces next to it (max. 3).
Sponsor 268: Conference on Europe268 Conference on Europe Europe · Level 5 · Each Europe icon you play lets you mark 1 Animal card after the action. When played: 2 / 5 / 10 money for 1 / 3 / 5 Europe icons. End: 1 conservation if you made 3 donations.
Sponsor 269: Conference on Australia269 Conference on Australia Australia · Level 5 · Each Australia icon you play lets you enlarge a standard enclosure by 1 for free (2 appeal if it is occupied). End: 1 appeal per card tucked under your cards (max. 5).
Sponsor 270: Marine Research Expedition270 Marine Research Expedition research (science) icon sea animal (Marine Worlds) · Level 5 · Each sea animal icon you play: either discard a person Sponsor from your zoo for 1 conservation point (Expedition), or reveal the top 3 deck cards and keep 1 Sponsor (Scuba Dive 3).
Sponsor 271: Excavation Site271 Excavation Site research (science) icon · Level 5 · Build the Excavation Site; its placement bonuses count twice. End: 1 conservation if all placement bonuses are covered.
Sponsor 272: Expansion Area272 Expansion Area · Level 5; needs Sponsors card upgraded · Size-3 enclosures on at least 1 border space count as size-5 enclosures. When played: build the Expansion Area. End: 1 conservation if all border spaces are covered.
Sponsor 273: Publications273 Publications research (science) icon · Level 4; needs research (science) icon · Each donation costs 1 less per research icon in your zoo. When played: you may make 1 donation.
Sponsor 274: Mascot Statue274 Mascot Statue · Level 3 · Income: 1 appeal. When played: build the Mascot Statue and gain 1 appeal. End: 2 appeal for each zoo with more appeal than yours (scored last).
Sponsor 275: Horse Whisperer275 Horse Whisperer Petting Zoo animal · Level 3; needs reputation 6+ · Each Petting Zoo Animal icon played into any zoo gives you 2 money. When played: take 1 Petting Zoo Animal from the discard pile.
Sponsor 276: Landscape Gardener276 Landscape Gardener · Level 6 · Each pavilion you build gives 1 X-token (max. 1 per action). When played: build 1 pavilion, then 1 appeal per pavilion.
Sponsor 277: Field Research Type D Orcas277 Field Research Type D Orcas research (science) icon · Level 3; needs research (science) icon ×2, sea animal (Marine Worlds) · When played: 3 reputation.
Sponsor 278: Amazon House278 Amazon House sea animal (Marine Worlds) herbivore primate · Level 6; building next to rock space water space; needs Sponsors card upgraded, Americas, reputation 6+ · Build the Amazon House next to a water and a rock space. When played: 1 reputation, 2 conservation points and 4 appeal.
Sponsor 279: Underwater Tunnel279 Underwater Tunnel · Level 4; needs Sponsors card upgraded · Build the tunnel on 2 water spaces; it can hold sea animals (max. 2 tokens). When played: 2 appeal. End: 3 / 5 appeal for 1 / 2 aquariums next to it.
Sponsor 280: Reconstruction280 Reconstruction · Level 3 · You no longer gain placement bonuses. When played: move up to 3 buildings, then build 1 pavilion and 1 kiosk. End: 5 appeal if your zoo map is completely covered.

Marine Worlds: Conservation Projects (133–139)

[Marine] One new base project (Sea Animals) and six Management Plans for the Zoo deck.

PictureCard
Conservation Project 133: Sea Animals133 Sea Animals · Conditions: 5 / 4 / 2 sea animal (Marine Worlds) sea animal icons · Scores conservation points 5 / 4 / 2
Conservation Project 134: Predator Management Plan134 Predator Management Plan · Conditions: 2 predator icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, a raptor-head ability icon (which ability: check against the physical component); middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the predator icon. The player who plays the card gets the same raptor icon.
Conservation Project 135: Bird Management Plan135 Bird Management Plan · Conditions: 2 bird icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, build 1 kiosk kiosk or pavilion pavilion; middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the bird icon. The player who plays the card gets the same kiosk-or-pavilion choice.
Conservation Project 136: Reptile Management Plan136 Reptile Management Plan · Conditions: 2 reptile icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, a sun icon with 2, the look of Sunbathing 2 (check against the physical component); middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the reptile icon. The player who plays the card gets the same sun icon.
Conservation Project 137: Herbivore Management Plan137 Herbivore Management Plan · Conditions: 2 herbivore icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, a goat-head ability icon with 2 (which ability: check against the physical component); middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the herbivore icon. The player who plays the card gets the same goat icon.
Conservation Project 138: Sea Animal Management Plan138 Sea Animal Management Plan · Conditions: 2 sea animal (Marine Worlds) icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, the coral Reef Dweller icon (what it triggers: check against the physical component); middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the sea animal (Marine Worlds) icon. The player who plays the card gets 1 reputation reputation.
Conservation Project 139: Primate Management Plan139 Primate Management Plan · Conditions: 2 primate icons, on each of the 3 spaces · Scores conservation points 2 on each space, plus the bonus under it: left, move an Action card to slot 1 Clever: move an Action card to slot 1; middle, 1 reputation reputation for 2 research icons research (science) icon; right, find a card with the primate icon. The player who plays the card gets the same move to slot 1.

Marine Worlds: Final Scoring cards (012–017)

[Marine] Six new Final Scoring cards.

PictureCard
Final Scoring 012: Designer Zoo012 Designer Zoo · Condition: Differently shaped buildings in your zoo: 4 / 6 / 7 / 8 · Scores conservation points 1 / 2 / 3 / 4 FAQ Rotate buildings to fit, but do not flip them: mirror-image sides are different shapes.
Final Scoring 013: Specialized Habitat Zoo013 Specialized Habitat Zoo · Condition: Pick 1 continent icon you did not use to support a base conservation project; icons of it in your zoo: 3 / 4 / 5 / 6 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 014: Specialized Species Zoo014 Specialized Species Zoo · Condition: Pick 1 animal category icon you did not use to support a base conservation project; icons of it in your zoo: 3 / 4 / 5 / 6 · Scores conservation points 1 / 2 / 3 / 4 FAQ You may choose a category even if no Base Conservation Project of that category is in play.
Final Scoring 015: Catered Picnic Areas015 Catered Picnic Areas · Condition: Kiosk + pavilion pairs (need not be adjacent): 2 / 3 / 4 / 5 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 016: Accessible Zoo016 Accessible Zoo · Condition: Conditions on the cards in your zoo: 4 / 7 / 10 / 12 · Scores conservation points 1 / 2 / 3 / 4
Final Scoring 017: International Zoo017 International Zoo · Condition: 1 for each continent icon you have more of than the player on your right; your partner zoos count twice (max. 4). Not used solo: draw another card · Scores conservation points up to 4

Marine Worlds: replacement cards

[Marine] The expansion replaces 18 base cards (a seahorse next to the name marks the new version). Use these in place of the base cards with the same number. FAQ

PictureCard
Conservation Project 101 Species Diversity (Marine Worlds version)101 Species Diversity · Same values; only the icon art changes (the expansion’s category icon).
Conservation Project 102 Habitat Diversity (Marine Worlds version)102 Habitat Diversity · Same values, with the expansion’s continent icon.
Conservation Project 131 Large Animals (Marine Worlds version)131 Large Animals · Easier: 3 / 2 / 1 large animals for 4 / 3 / 2 points (was 4 / 3 / 2).
Sponsor 207 Basic Research (Marine Worlds version)207 Basic Research · Same effect, with the expansion’s continent-and-category icon.
Sponsor 208 Science Library (Marine Worlds version)208 Science Library · Same effect, with the expansion’s category icon.
Sponsor 225 Quarantine Lab (Marine Worlds version)225 Quarantine Lab · Same effect, with the expansion’s continent icon.
Sponsor 226 Foreign Institute (Marine Worlds version)226 Foreign Institute · Same effect, with the expansion’s continent icon.
Sponsor 227 Waza Special Assignment (Marine Worlds version)227 Waza Special Assignment · Same choice; the search is now shown as an icon (find a card of the chosen kind).
Sponsor 250 Sea Turtle Tank (Marine Worlds version)250 Sea Turtle Tank · Now also a sea animal (Marine Worlds) sea animal icon, and its building must touch 2 water spaces (was 1).
Sponsor 261 Guided School Tours (Marine Worlds version)261 Guided School Tours · Same effect, with the expansion’s category icon.
Sponsor 262 Explorer (Marine Worlds version)262 Explorer · Same effect, with the expansion’s continent-and-category icon.
Final Scoring 001 Large Animal Zoo (Marine Worlds version)001 Large Animal Zoo · 1 / 2 / 3 / 4 large animals (was 1 / 2 / 4 / 5).
Final Scoring 003 Research Zoo (Marine Worlds version)003 Research Zoo · 3 / 4 / 5 / 7 research icons (was 3 / 4 / 5 / 6).
Final Scoring 005 Conservation Zoo (Marine Worlds version)005 Conservation Zoo · 2 / 3 / 4 / 5 supported projects (was 3 / 4 / 5 / 6).
Final Scoring 008 Sponsored Zoo (Marine Worlds version)008 Sponsored Zoo · 3 / 5 / 7 / 9 Sponsor cards (was 3 / 6 / 8 / 10).
Final Scoring 009 Diverse Species Zoo (Marine Worlds version)009 Diverse Species Zoo · Same rule, with the expansion’s category icon.
Final Scoring 010 Climbing Park (Marine Worlds version)010 Climbing Park · 1 / 3 / 5 / 6 rock icons (was 1 / 3 / 5 / 7).
Final Scoring 011 Aquatic Park (Marine Worlds version)011 Aquatic Park · 2 / 4 / 6 / 7 water icons (was 2 / 4 / 6 / 8).

Marine Worlds: alternate Action cards

[Marine] Four alternates per action, numbered 1–4 in the colour band; you draft two of them at setup (Alternate Action cards). Both sides work like the standard card of that action except for what is listed.

PicturesCard
Action card Build 1, side I Action card Build 1, side IIBuild 1 · Side I: As standard; you may pay 3 money to build 1 extra pavilion. · Side II: As standard; you may pay 2 money to build 1 extra pavilion.
Action card Build 2, side I Action card Build 2, side IIBuild 2 · Side I: As standard; you may pay 3 money to build 1 extra kiosk. · Side II: As standard; you may pay 2 money to build 1 extra kiosk.
Action card Build 3, side I Action card Build 3, side IIBuild 3 · Side I: 1 building of size up to strength + 1. · Side II: Total size up to strength + 1, and you may build the same standard enclosure size more than once.
Action card Build 4, side I Action card Build 4, side IIBuild 4 · Side I: As standard; you may pay 2 money to build over 1 rock or water space. · Side II: As standard; you may build over 1 rock or water space and gain 2 money if you do.
Action card Association 1, side I Action card Association 1, side IIAssociation 1 · Side I: 1 task; partner zoos come from the supply, so you may take one you already have. · Side II: 1 or more tasks, plus 1 donation; partner zoos and universities come from the supply (repeats allowed).
Action card Association 2, side I Action card Association 2, side IIAssociation 2 · Side I: 1 task; instead of supporting a project you may hire a new association worker at strength 5 (and put a worker on 5). · Side II: 1 or more tasks, plus 1 donation; extra workers placed lower the strength needed by 2 each.
Action card Association 3, side I Action card Association 3, side IIAssociation 3 · Side I: 1 task; gain 1 X-token if the strength is higher than the task’s value. · Side II: 1 or more tasks, plus 1 donation that costs 1 less per X-token you hold.
Action card Association 4, side I Action card Association 4, side IIAssociation 4 · Side I: 1 task; at strength 5 you may instead put this card in slot 1 and take another action. · Side II: 1 or more tasks, plus 1 donation, or take a card instead of the donation.
Action card Sponsors 1, side I Action card Sponsors 1, side IISponsors 1 · Side I: As standard; you may also swap 1 X-token for 5 money, or 5 money for 1 X-token. · Side II: Total level up to strength + 1, or the Break move for double money; you may also swap 1 X-token for 5 money or back, or pay either for 1 reputation.
Action card Sponsors 2, side I Action card Sponsors 2, side IISponsors 2 · Side I: As standard; if you gain money during this action, gain 3 more. · Side II: Total level up to strength + 1, or the Break move for double money; if you gain money during this action, gain 5 more.
Action card Sponsors 3, side I Action card Sponsors 3, side IISponsors 3 · Side I: As standard; you may also discard 1 Sponsor card for 4 money. · Side II: Total level up to strength + 1, or the Break move for double money; you may also discard 1 card for 4 money or to lower one played card’s level by 2.
Action card Sponsors 4, side I Action card Sponsors 4, side IISponsors 4 · Side I: As standard; you may also discard 1 Sponsor card to take 1 Sponsor from the display. · Side II: Total level up to strength + 1, or the Break move for double money; with the Break you may also discard 1 card to play 1 Sponsor card from your hand by paying its level in money.
Action card Cards 1, side I Action card Cards 1, side IICards 1 · Side I: Break 2; draw 1 / 1 / 2 / 2 / 3 by slot with no discard, or snap at strength 5. · Side II: Break 2; draw 1 / 2 / 2 / 3 / 4 with no discard, or snap from strength 3.
Action card Cards 2, side I Action card Cards 2, side IICards 2 · Side I: Break 2 and Digging 1; draw and discard as standard, or snap at strength 5. · Side II: Break 2 and Digging 2; draw and discard as standard side II, or snap from strength 3.
Action card Cards 3, side I Action card Cards 3, side IICards 3 · Side I: As standard, but snapping already works from strength 3. · Side II: As standard side II, but snapping works from strength 2, and at strength 5 you snap 2 cards.
Action card Cards 4, side I Action card Cards 4, side IICards 4 · Side I: As standard; you may also pay 2 money to put any Action card in slot 1. · Side II: As standard side II; you may also put any Action card in slot 1.
Action card Animals 1, side I Action card Animals 1, side IIAnimals 1 · Side I: As standard; at strength 5, if you play only 1 animal, it may ignore 1 condition. · Side II: As standard side II; from strength 3, if you play only 1 animal, it may ignore 1 condition.
Action card Animals 2, side I Action card Animals 2, side IIAnimals 2 · Side I: As standard; if you have no Animal card in hand after the action, Hunter 4. · Side II: As standard side II; if you have no Animal card in hand after the action, Hunter 6.
Action card Animals 3, side I Action card Animals 3, side IIAnimals 3 · Side I: As standard; the first animal you play costs 2 less. · Side II: As standard side II; for each animal you play you may pay 2 money for 1 appeal.
Action card Animals 4, side I Action card Animals 4, side IIAnimals 4 · Side I: As standard, plus Mark: mark 1 Animal card in the display. · Side II: As standard side II, plus Mark; an Animal you play from the display with your marker on it gives 1 reputation.

Tiles

Enclosures, tiles and boards

Enclosures, special enclosures, kiosks and pavilions, zoo maps and boards

ComponentWhat it is for
90 standard enclosures, sizes 1–5 (empty / occupied sides)Homes for animals. Build FAQ FAQ FAQ FAQ FAQ
12 special enclosures: Petting Zoo, Reptile House, Large Bird Aviary (4 each)Special enclosures FAQ
34 kiosks / pavilionsIncome next to buildings / 1 appeal. Build
8 zoo maps (Map A and Map 0 on one side, Maps 1–8 on the other)Your zoo map
Game board and Association boardTracks, display, Break track; association tasks. Association

Unique buildings

The 15 unique buildings come with the Sponsor card of the same number and are built when you play it, for free, following the normal building rules (Sponsor cards). The white hex shows the building’s icon; the coloured hexes show its shape.

PictureBuilding
Unique building 243: Meerkat Den243 Meerkat Den · Next to a rock space rock space. Herbivore herbivore icons give 2 appeal each.
Unique building 244: Penguin Pool244 Penguin Pool · Next to a water space water space. Bird bird icons give 2 appeal each.
Unique building 245: Aquarium245 Aquarium · Next to 2 water spaces. Water icons give 2 appeal each.
Unique building 246: Cable Car246 Cable Car · Next to 2 rock spaces. Rock icons give 2 appeal each.
Unique building 247: Baboon Rock247 Baboon Rock · Next to a rock space. Primate primate icons give 2 appeal each.
Unique building 248: Rhesus Monkey Park248 Rhesus Monkey Park · Anywhere. Primate icons give 1 X-token X-token each.
Unique building 249: Barred Owl Hut249 Barred Owl Hut · Anywhere. Bird icons give Perception 2 each.
Unique building 250: Sea Turtle Tank250 Sea Turtle Tank · Next to a water space (2 with the Marine Worlds card). Reptile reptile icons give Sunbathing 2 each.
Unique building 251: Polar Bear Exhibit251 Polar Bear Exhibit · Next to a water space. Bear bear icons played into any zoo give you 2 appeal.
Unique building 252: Spotted Hyena Compound252 Spotted Hyena Compound · Next to a rock space. Predator predator icons give Hunter X each.
Unique building 253: Okapi Stable253 Okapi Stable · Anywhere. Herbivore icons let you play a Sponsor from hand for money (3 times).
Unique building 254: Zoo School254 Zoo School · On at least 2 border spaces.
Unique building 255: Adventure Playground255 Adventure Playground · Next to a rock space.
Unique building 256: Water Playground256 Water Playground · Next to a water space.
Unique building 257: Side Entrance257 Side Entrance · On 2 border spaces, not necessarily next to your other buildings; buildings next to it pay income.
Unique building 271: Excavation Site271 Excavation Site · [Marine] Anywhere; the placement bonuses it covers count twice.
Unique building 274: Mascot Statue274 Mascot Statue · [Marine] A single hex, anywhere.
Unique building 278: Amazon House278 Amazon House · [Marine] Next to a water and a rock space.
Unique building 279: Underwater Tunnel279 Underwater Tunnel · [Marine] Built on 2 water spaces; holds up to 2 sea animal tokens.

Bonus tiles

At setup 4 of the 9 base Bonus tiles go face up on the Conservation track, beside the 5 and 8 spaces; on reaching one you may take a tile instead of 5 money (Conservation track bonuses). With Marine Worlds the 6 new tiles join the pool and 1 more lies beside space 15 of the Reputation track (The Bonus tile on the Reputation track).

PictureBonus tile
Bonus tile: MultiplierMultiplier Multiplier token · Put a Multiplier token on any Action card: the next time you take that action, do it twice.
Bonus tile: enclosureEnclosure · A free size-3 standard enclosure standard enclosure (size) for your zoo.
Bonus tile: partner zooPartner zoo partner zoo · Take a partner zoo, with the usual limits.
Bonus tile: 3 cards3 cards · Take 3 cards take a card in reputation range or from the deck, each from your reputation range or the deck.
Bonus tile: play a Sponsor for moneySponsor for money · Play 1 Sponsor card from your hand by paying its level in money; its conditions still apply and your Sponsors card does not move. [Marine] The expansion’s replacement has a grey background: you may keep it and use it on a later turn.
Bonus tile: 10 money10 money money
Bonus tile: 2 reputation2 reputation reputation
Bonus tile: 3 X-tokens3 X-tokens X-token
Bonus tile: universityUniversity university · Take a university you don’t have.
Bonus tile: PosturingPosturing · [Marine] Build 3 free kiosks or pavilions, in any mix.
Bonus tile: WildcardWildcard · [Marine] Keep it: once, it counts as any 1 icon when you support a base conservation project; then flip it.
Bonus tile: ignore 3 conditionsIgnore 3 conditions · [Marine] Keep it: once, play 1 Animal ignoring up to 3 of its conditions ignore 1 condition; then flip it.
Bonus tile: Adapt 3Adapt 3 · [Marine] Draw 3 Final Scoring cards, then discard 3 of all you hold. Adapt
Bonus tile: Extra ShiftExtra Shift · [Marine] Keep it: once, bring 1 association worker association worker back from the Association board; then flip it. Extra Shift
Bonus tile: snap and hand limitSnap / hand limit · [Marine] Snap 1 card snap a card from the display from the display now, and your hand limit is 1 higher for the rest of the game.

Partner zoos and universities

Taken with the Association action and put on the right of your zoo map (Association).

PictureTile
Partner zoo: AfricaPartner zoo Africa Africa · 4 of each continent. Adds the continent icon; each lowers the cost of animals from that continent by 3 per matching icon. FAQ FAQ FAQ
Partner zoo: AmericasPartner zoo Americas Americas
Partner zoo: AsiaPartner zoo Asia Asia
Partner zoo: AustraliaPartner zoo Australia Australia
Partner zoo: EuropePartner zoo Europe Europe
University: hand limit 5 and 1 reputationUniversity: hand limit · Hand limit 5 hand limit 5 and 1 reputation reputation.
University: 2 research iconsUniversity: research · 2 research icons research (science) icon.
University: research icon and 2 reputationUniversity: reputation · 1 research icon research (science) icon and 2 reputation reputation.
Generic university, front Generic university, backGeneric university · [Marine] Lies on the Association board’s university space; while it shows its front, one player may take an animal university and set it aside (back up) until the next break. The new universities
University: research and birdBird university · [Marine] 1 research icon and 1 bird icon bird; find a card with a bird icon.
University: research and herbivoreHerbivore university · [Marine] 1 research icon and 1 herbivore icon herbivore; find a card with a herbivore icon.
University: research and predatorPredator university · [Marine] 1 research icon and 1 predator icon predator; find a card with a predator icon.
University: research and primatePrimate university · [Marine] 1 research icon and 1 primate icon primate; find a card with a primate icon.
University: research and reptileReptile university · [Marine] 1 research icon and 1 reptile icon reptile; find a card with a reptile icon.
University: research and sea animalSea animal university · [Marine] 1 research icon and 1 sea animal icon sea animal (Marine Worlds); find a card with a sea animal icon.

Tokens & pieces

Tokens and wooden pieces

Partner zoos, universities, unique buildings, bonus tiles, money and tokens

ComponentWhat it is for
20 partner zoos, 12 universitiesTaken with the Association action. Association
15 unique buildingsBuilt through Sponsor cards. Sponsor cards
[Marine] 54 Zoo cards, 6 Final Scoring cards, 1 Base Conservation Project, 20 alternate Action cards, 8 aquariums, 4 unique buildings, 7 universities, 6 Bonus tiles, track counters and animal-shaped player tokens; replacements for 18 base cards, the Action cards and the Association boardMarine Worlds FAQ
[Map Pack 2] 4 double-sided zoo maps (Maps 11–14, Tournament Map 1)Zoo Map Pack 2
9 Bonus tiles4 are used each game, on the Conservation track. Conservation track bonuses FAQ FAQ FAQ
X-tokens, Multiplier, Venom and Constriction tokensStrength boosts and ability effects. A turn FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ
Break token, money, solo tileThe Break track, Solo FAQ FAQ FAQ FAQ
Per colour: 3 counters, 25 player tokens, 4 association workersTracks, project supports, tasks FAQ FAQ FAQ FAQ FAQ

Icons

IconMeaning
action strength (X)Action strength X
appealAppeal
conservation pointsConservation points
reputationReputation
moneyMoney
X-tokenX-token
research (science) iconResearch icon FAQ
Multiplier tokenMultiplier
association workerHire an association worker
partner zooPartner zoo
universityUniversity
support a conservation projectSupport a conservation project
hand limit 5Hand limit 5
ignore 1 conditionIgnore 1 condition
standard enclosure (size)Standard enclosure of that size
kioskKiosk
pavilionPavilion
rock spaceRock space
water spaceWater space
take a card in reputation range or from the deckA card from reputation range or the deck
snap a card from the displaySnap a card from the display
upgrade an Action cardUpgrade an Action card
Clever: move an Action card to slot 1Clever: move an Action card to slot 1
Determination: take another actionDetermination: take another action
sea animal (Marine Worlds)[Marine] Sea animal
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close