Ludexv2026.11.01-65114139Ark NovaOfficial rulebook ↗

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Teach the Game

Read this aloud: how you win Ark Nova, the boards, a turn, the end and every way to score.

How you win

“You run a modern zoo. Animals make it popular — that is appeal appeal. Caring for species in the wild earns conservation points conservation points. The two tracks run towards each other: when your two counters meet, the game ends, and whoever pushed them furthest past each other wins.”

You need both. Appeal comes mainly from animals (each one played raises your appeal) and pays your income at every break. Conservation points come from conservation projects: you show you have enough animals of a kind, or release one into the wild. At the end your score is how far your appeal counter is past the conservation counter’s area — less than zero if they never met.

The boards

A turn

There are no rounds. On your turn you use one of your 5 Action cards:

  1. Its strength action strength (X) is the number of the slot it sits in, 1 to 5 (X-tokens X-token add 1 each).
  2. Do the action: Cards (draw or snap), Build (enclosures, kiosks, pavilions), Animals (play animals into empty enclosures), Association (send a worker to a task) or Sponsors (play a Sponsor card, or take money). The five actions.
  3. Move the card to slot 1; the cards to its left slide one slot right. The card you just used is now weak, the others grow stronger.

Instead of any action you may take 1 X-token (still moving a card to slot 1). Many actions push the Break token; when it reaches the end, a break follows that turn: discard to 3 cards, workers come home, the display loses its 2 oldest cards, and everyone takes income. Breaks.

Upgrades: four times in a game you can flip an Action card to side II (2 conservation points, a bonus space on the Reputation track, a second partner zoo, a second university). Side II does more: build several buildings, play cards from the display, donate. You cannot upgrade all five — choose. Upgrading.

How the game ends

When at the end of your turn (or during a break) your appeal and conservation counters stand in the same scoring area or have passed each other, the end is triggered. Everyone else takes one more turn (after a break: everyone, you too), then final scoring. Game end.

Ways to score

SourceWhenWhat it gives
AnimalsWhen playedAppeal appeal (some also conservation conservation points or reputation reputation)
PavilionsWhen built1 appeal each
Covering the whole zoo mapWhen it happens7 appeal
Conservation projectsWhen supportedConservation points (more for the higher levels)
Donations (upgraded Association)When paid1 conservation point
SponsorsWhen played, every break or at the endAppeal, conservation or money
Final Scoring cards (keep 1 of 2)End1–4 conservation points
Reputation past 15When gained1 appeal per extra step
Releasing an animalWhen releasedLose that animal’s printed appeal (the project pays conservation)

Victory points = your appeal minus the lowest appeal value of the scoring area your conservation counter stands in. Highest wins; tie: most conservation projects supported. Each conservation point is worth roughly 2–3 appeal by the end — that is why the tracks have to cross.

What each resource is for

Teaching tips

Rules

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