Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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Teach the Game

A script to teach Wendake at the table — how you win, the boards, a year, the end, every way to score and what each resource is for.

How you win

“Each of us leads a Native tribe around the Great Lakes during the Seven Years’ War. Over seven years — seven rounds, one to two hours — we farm, hunt, fish, trade, hold ceremonies and send warriors out. We score on four tracks: Economic, Military, Ritual and Mask. The tracks are paired, and at the end each pair only scores its lower track. The most balanced tribe wins.”

What you need, and how you get it:

The loop: pick three tiles in a line → do their actions → reshape the grid for next year. Keep an eye on the weaker track of each pair.

The boards

Wendake set up: Progress tiles, Score Tracks, the Ceremonial Mask board and the map, with the rulebook's setup numbers

An Action board with its grid, Sages and Long House, numbered as in the rulebook

A year

Seven years; each has two parts. Full rules

  1. Individual turns — in turn order, each player places one Action marker per turn, four turns each:
    • three times take an action: put the marker on a grid tile and use its actions top to bottom. The three tiles must end up in one row, column or diagonal;
    • once change turn order: put the marker on the leftmost free space of the Turn Order area.
  2. Restore — new turn order; flip the tiles you used (Action side ↔ Ritual Ritual side), slide the grid down one row, swap one tile for an Advanced tile in turn order and deal the three new tiles into the top row; take your Mask cards back; refresh Progress tiles; next year.

[Allies] With New Allies, the turn-order space you choose comes with a Turn card and often an Alliance action (New Allies).

How the game ends

After the Restore of Year 7. Reveal your Turtle tile Turtle tiles and add their points to the tracks they show. Each pair of tracks scores only its lower marker; add the two pairs, plus 1 if your Swap token Swap token is unused. Each track stops at 25. Tie: the lower Turn Order marker wins. Scoring

Ways to score

SourceTrackHow and when
Trade Trade — buy a Progress tileEconomic + the tile’s track1, 2 or 3 points on each, by tile level
Trade Trade — buy Economic pointsEconomic1 per different Resource spent, up to 5
Military Military actionMilitary1 per territory where you have the most Guards (ties score nothing)
Ritual Ritual actionRitualyour smallest group in your Home: Warriors, Women or Hunters
Mask Ceremony Mask CeremonyMask1–5 by the combination of Mask cards you play
Turtle tile Turtle tilesas printedrevealed at the end: 1 or 2 points each
Progress tile powersanysome move points or buy points with Resources
Swap token Unused Swap tokentotal+1 at the end
[Allies] Alliance track, Rifle Riflesflag tracks, totalsee New Allies
[Promo] the 4-point Action tiletotal+4 at the end (Promo Tiles)

Nothing is ever lost from a track; the only “loss” is points above 25 (35 with New Allies), which do not count.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Leather Leatherevery Progress tile costs LeatherTan Pelts Tan Pelts turns all your Beaver token Beavers into LeatherProgress tiles, Economic points, [Allies] Rifle Rifles
Fish Fishevery Progress tile costs FishFishing Fishing: 1 per Canoe in playProgress tiles, Economic points
Corn, Beans, PumpkinsProgress tiles need different VegetablesHarvest Harvest: 1 per field with your WomanProgress tiles, Economic points
Beaver token Beaversnot a resource — only becomes LeatherHunting Hunting: 1 per forest with your HunterTan Pelts Tan Pelts
Canoe Canoesmore Fish, more Exchanges, Turtle tilesCanoe Canoe action (5 at most)count during Fishing, Trade and Military
Warrior Warriorsclaim Productive Areas, hold territoriesstart in Home; Ritual Ritual brings back the injuredGuards score Military; Outposts become Women or Hunters
Woman Women / Hunter Huntersproduce, and earn Turtle tilesreplace your Outposts on the mapHarvest / Hunting; Ritual counts them at Home
Mask card Mask cardscombinations score Mask pointsone per Mask Ceremony (deck or discard)played once per year, back to hand at Restore
Progress tilespoints now, a power every yearTrade Trade, Level 1–3flip to use the power once per year

Teaching tips

Rehearse an Outpost transfer

Move a Warrior onto a Productive Area as an Outpost, then finish the Move action. Before beginning another action, return that Outpost to Home and replace it with the Woman or Hunter shown by the area.

Ask: ‘Can the returned Warrior spend the movement I had left?’ No: you cannot interrupt a Move action with a transfer and then move that Warrior again. Transfer between actions, and resolve the actions on a tile from top to bottom.

Rules

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