Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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The Actions

Every Wendake action: Canoe, Move, Harvest, Hunting, Tan Pelts, Fishing, Military with Turtle tiles, Mask Ceremony, Trade with Smallpox and Progress tiles, Sacred Fire and Ritual.

Overview

Each line on an Action tile is one action. Between lines you may transfer an Outpost or use a Progress power (FAQ).

Each action appears as a symbol on your Action tiles. When a tile shows several, you use them in order from top to bottom, and every one is optional.

SymbolActionIn short
CanoeCanoeput a Canoe on a Lake
MoveMovemove Warriors up to the number of steps shown
HarvestHarvest1 Vegetable per field with your Woman
HuntingHunting1 Beaver per forest with your Hunter
Tan PeltsTan Peltsall your Beavers become Leather
FishingFishing1 Fish per Canoe in play
MilitaryMilitarytake Turtle tiles, then score territories
Mask CeremonyMask Ceremonydraw a Mask card, play a combination
TradeTradeexchange, buy a Progress tile, buy Economic points
Sacred FireSacred Fireuse another tile of your grid
RitualRitualbring 2 Natives Home, score Ritual

[Allies] New Allies adds the Alliance action Alliance action (New Allies).

Canoe

Canoe Put one of your Canoes on any Lake. Which Lake does not matter in the base game; your Canoes count for Fishing, Exchanges and Canoe Turtle tiles. You have five; a placed Canoe never leaves the board.

[Allies] With New Allies the Lake matters for trading with the European Ships (New Allies).

Move

Move Move your Warriors a total number of steps up to the number on the tile, split among them as you like. Each step enters an adjacent territory (never an opponent’s Home), or turns a Guard into an Outpost in its own territory. You may fight on the way. Women and Hunters are never moved directly. Full rules: The Map: Moving and Fighting.

Harvest

Harvest Each Productive Area holding one of your Woman Women produces one of the Vegetables printed beside it — Corn Corn, Beans Beans or Pumpkins Pumpkins.

Hunting

Hunting Take one Beaver token Beaver token for each Productive Area holding one of your Hunter Hunters.

Your Home has Productive Areas too, so you always produce at least one Vegetable and one Beaver — unless you emptied them. However many Women or Hunters stand on a Home area, it produces only one.

Tan Pelts

Tan Pelts Discard all your Beaver token Beavers and take one Leather Leather for each.

Fishing

Fishing Take one Fish Fish for each of your Canoes in play.

Resources and Beavers are unlimited; use the Multiplier tiles if the wooden pieces run out. Hoarding rarely pays, though.

Military

Military Two steps, in this order:

  1. Turtle tiles. Count the Productive Areas holding your Woman Women, those holding your Hunter Hunters, and your Canoe Canoes in play, and take the Turtle tile Turtle tiles you qualify for — at most one of each kind (Women, Hunters, Canoes) per action, and never two identical tiles. Take the top tile of the pile.
  2. Military points. Score 1 Military point for each territory — your Home included — where you have more Guards than any other player. A tie scores nothing.
Turtle levelRequirement and reward (kept secret until the end)
3Meet one requirement: Women in 3+ Productive Areas, Hunters in 3+, or 3+ Canoes; take the tile from the top of that Turtle pile and score 1 point on its track (FAQ, FAQ).
4Meet one requirement: Women in 4+ Productive Areas, Hunters in 4+, or 4+ Canoes; score 2 points on the tile’s track. You may take a lower-level Turtle even if you own a higher one (FAQ).
5Meet one requirement: Women in 5+ Productive Areas, Hunters in 5+, or all 5 Canoes; score 2 points on one of the two tracks shown. Shawnee need one fewer Woman, Hunter or Canoe for every Turtle (FAQ).

Home Productive Areas count. Full Turtle rules: Scoring.

[Allies] With New Allies you can also take Rifle Turtles (New Allies).

Mask Ceremony

Mask Ceremony Two steps, in this order:

  1. Draw one Mask card: the top of the deck, or the top face-up card of the discard pile. If you take the last discard, turn over the next deck card to restart the pile. An empty deck is reshuffled.
  2. Play a combination of Mask card Mask cards from your hand that matches an empty space of the Ceremonial Mask area (no Mask disk on it). Move your Mask disk there and score its Mask points at once. Leave the played cards face up in front of you.

You may hold several Mask Ceremonies in a year, but each card is played only once per year, and the space your disk is on is not empty — you cannot repeat the same combination twice in a row. Played cards return to your hand at the Restore. The blanket at the bottom of the card has no effect here.

The Ceremonial Mask area

There are four Mask faces, nine cards each. Separate cards on a space mean different Masks; overlapping cards mean identical Masks.

SpaceMask points
2 different Masks1
2 identical (a pair)2
3 different2; all three cards must show different Masks (FAQ)
3 identical3
2 pairs3
4 different4
4 identical4
3 different pairs5; the three pairs must each use a different Mask (FAQ)
2 sets of 3 identical5

George and Ringo's Mask cards and the spaces they fill

Trade

Trade Three steps, in this order. Each is optional and can be done once.

Exchange and Smallpox

Trade Resources with the supply: one Resource for another, any kinds, up to one per Canoe you have in play.

Then comes the Smallpox check: reveal the top Mask card and look at its blanket. infected blanket (Smallpox) An infected blanket makes you move one of your Natives (your choice, Home included) to your Long House, Women and Hunters grey side up. uninfected blanket A clean blanket does nothing. The card goes face up on the discard pile.

A clean and an infected blanket

Buy a Progress tile

Buy one Progress tile per Trade action:

LevelCost
11 Leather Leather, 1 Fish Fish, 1 Vegetable
22 Leather, 2 Fish, 2 different Vegetables
33 Leather, 3 Fish, 3 different Vegetables (one of each)

When you buy it you score 1, 2 or 3 points (by its level) on the Economic track, then the same on the track the tile shows — “Lowest” or “Highest” means your currently lowest or highest track (your choice if tied). Its power works once per year: flip the tile to use it; it comes back at the Restore. All 30 tiles: Cards & Components.

Buy Economic points

Return up to five different Resources to the supply and score that many Economic points.

[Allies] Some Turn cards let Beavers stand in for Resources here (Turn cards).

Sacred Fire

Sacred Fire Activate any other tile of your grid — even a Ritual tile — except the tiles in the line you are using this year. Put your Sacred Fire marker on it to show it is used. No tile can be activated twice in a year.

At the Restore, the tile under the Fire marker is not flipped (just remove the marker); the Sacred Fire tile itself flips as usual. The Ottawa’s starting Fire tile never flips.

Ritual

Ritual On the Ritual side of every tile, never on an Action side. Two steps:

  1. Move 2 Natives of your choice (same or different kinds) from your Long House to your Home (FAQ).
  2. Score Ritual points equal to your smallest group in your Home: Warriors, Women or Hunters.

Two Rituals in a row can score more the second time, as your Home has grown.

[Allies] Patrols in your Home are not Warriors for the Ritual (New Allies).

Rules

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