Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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FAQ

69 answered questions49 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Placentia Games / Post Scriptum or the designers.

Common mistakes

  • Treating an Outpost as untouchable — it is a Warrior: attack it and both Warriors are injured. Ruling · Rule
  • Transferring Outposts only right after a move — you may transfer on any of your turns, outside an action. Ruling · Rule
  • Revealing a Smallpox card when you only buy a Progress tile — only an Exchange triggers it. Ruling · Rule
  • Counting Outposts as Guards in the Military action — only standing Guards count. Ruling · Rule
  • Scoring your Home with no Warriors in it — a 0–0 tie scores nothing. Ruling · Rule
  • Looking through the Turtle pile — you always take the top tile. Ruling · Rule
  • Playing a pair on the “three different” Mask space — it needs three different Masks. Ruling · Rule
  • [Allies] Counting Patrols as Guards without flipping an Alliance Progress tile in your own Military action. Ruling · Rule

Showing 69 of 69

My first tile this year is the middle of an edge. Which tiles can I choose next?

Only tiles in that tile's row or column: no diagonal passes through the middle of an edge. The rule to remember is that your three markers must form a straight line by the end of the year, so a second choice that leaves no line possible is not allowed.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

What counts as "an action" when the rules say I cannot do something in the middle of one?

Each line on an Action tile is one action. Between two lines of the same tile you may, for example, transfer an Outpost or use a Progress tile.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

Can the first player stay first forever by taking the first Turn Order space with their first marker? Official

They can, but it is a poor move: spending your first marker on turn order means everyone else acts before you this year, so you are effectively last every year. Sometimes it is even worth waiting to see what the others do.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

Do we still choose turn order and shift the grid in Year 7?

Yes. The turn order you set in Year 7 still matters: it breaks ties in the final score.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

Can I use the Sacred Fire on a tile that itself has a Sacred Fire action? Official

Yes. Everything is legal as long as you never activate the same tile twice in a year, so with several fire tiles you can chain them onto different tiles. The developers consider extra fire tiles weaker than other upgrades.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

Does the Ottawa power keep every Sacred Fire tile on its Action side?

Only the tile you start with — the Ottawa Fire tile, marked with its own symbol. The developer adds that most players never replace their starting fire anyway.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

How does the Ojibwa black Action marker work? Official

When you place the black marker you immediately place another marker too, so you take two turns in a row. You still have four markers in all, and both tiles must respect your line for the year. The black marker does not have to be your first one.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

In solo, can I take an Advanced Action tile every year?

Yes. Every player, in turn order, may swap one tile each year — the first player is only the first to choose.

Source: BGG thread

The Action Grid and Turn OrderA Year in Wendake › the action gridA Year in Wendake › change turn orderThe Actions › sacred fireCards & Components › tribe cards

Does attacking cost a movement step? Official

Moving into a territory and attacking there costs one step in total. A Warrior that is already in the territory spends one step to attack. Each attack needs its own Warrior: one step, one injured Native.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

I have several Guards in a territory. Can they all attack? Official

Yes, but each attack is a movement step, and each fight is one Warrior against one Native.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Can I attack an Outpost? Official

Yes. An Outpost is still a Warrior: both Warriors are injured and go to their Long Houses. That is why leaving an Outpost in place is stronger than swapping it for a Woman or Hunter too early.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Can I turn an Outpost back into a Guard, or slide it to another Productive Area? Official

No. An Outpost cannot move; it can only be transferred Home (replaced by a Woman or Hunter, or leaving the area empty).

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Can I transfer an Outpost on a later turn, right before a Harvest or Hunting, without moving? Official

Yes — on any of your turns, as long as it is not in the middle of an action. The developers recommend exactly that.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Can a Warrior move through a territory that holds an opponent's Guards?

Yes. Nothing stops you: you may keep moving, or stop there and choose whether to fight.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Can a Guard on the map move back into my own Home? Official

Yes. Only an opponent's Home is closed to your Warriors.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Some fields show two Woman or Hunter spaces. Is that one Productive Area or two? Official

Each space is a Productive Area and holds one Woman or Hunter. Only Home territories can stack several on one area.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

The Mohawk black Warrior shares a territory with a normal Warrior. Which one is attacked? Official

The rules do not say, so the attacker chooses.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Does an Alliance tile help in a fight? Official

No. Alliance tiles only count during Military scoring. An attacked Native never survives a fight.

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

Does the grey side of Women and Hunters mean anything? Official

No. It only shows which Natives are in the Long House, so nobody transfers from there by mistake. (The Tuscarora power is the one exception: its Hunters stay grey in play.)

Source: BGG thread

Moving, Outposts and FightingThe Map: Moving and Fighting › guards and outpostsThe Map: Moving and Fighting › moving warriorsThe Map: Moving and Fighting › transferring nativesThe Map: Moving and Fighting › fighting

I have no Warriors at Home. Do I still win my Home in the Military action? Official

No. That is a 0–0 tie, and ties score nothing.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Do Outposts count as Guards for Military majorities?

No. Only standing Warriors (Guards) count; Outposts lie in Productive Areas.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Do I compare my Guards with each opponent, or with all opponents together?

With each opponent: you need more Guards than any single other player.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Do I pick the Turtle tile I want, or take the top one? Official

The top one. Turtles exist so that nobody knows the final scores before the end; choosing would reveal too much.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Can one Military action give me Turtles of different types? Official

Yes, one of each type per action (for example Hunters and Canoes), but never two identical Turtles.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

I already own the Level 5 Canoe Turtle. Can I still take the Level 3 or 4 one?

Yes, as long as you meet its requirement when you take a Military action; the rulebook's example on page 13 does the same with Hunters.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

With an Alliance tile, must I have a Warrior in my ally's territories to win them? Official

No. The extra Guard counts even where you have none of your own.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Do I place my Flag tile on a territory? Official

No. You choose a Flag when you buy the tile and keep it. Each time you flip the tile during your Military action, every territory printed with that flag counts one extra Guard for you.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

I own the Level 1 Alliance tile and buy the Level 3 one. Can I switch ally? Official

No, you keep your ally. If the other Alliance tile's owner already took a Flag, you must take the remaining one.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Does the Level 3 Alliance tile win ties only in my ally's territories? Official

In every territory, allied or not. In allied territories you also count one extra Guard.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Do the Level 1 and Level 3 Alliance tiles add up?

There is no official answer. Read literally, both tiles add a Guard in allied territories when you flip them; one group that tried it found it very strong.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Does the Shawnee power lower the requirement for one Turtle type or for all three?

For all three: one Woman, Hunter or Canoe fewer for every Turtle tile.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

What happens to the Shawnee's missing Warrior? Official

It starts in the Long House, so the Shawnee start with 4 Warriors at Home and 3 in the Long House.

Source: BGG thread

Military, Turtle Tiles and Alliance TilesThe Actions › militaryGame End and Scoring › turtle tilesCards & Components › progress tiles

Can I fill the "three different" Mask space with a pair or three of a kind? Official

No. That space needs three different Masks.

Source: BGG thread

MasksThe Actions › mask ceremonyThe Actions › the ceremonial mask area

For the "three pairs" space, may two of the pairs be the same Mask? Official

No, the pairs must be different.

Source: BGG thread

MasksThe Actions › mask ceremonyThe Actions › the ceremonial mask area

When do my played Mask cards come back to my hand?

In the Restore phase at the end of the year. Cards you played with your first Mask Ceremony cannot be used again in a second one that year (unless a Progress tile says so).

Source: BGG thread

MasksThe Actions › mask ceremonyThe Actions › the ceremonial mask area

What is the Trade icon at the bottom of the Mask cards?

A reminder that the blanket on the card only matters for the Smallpox check after an Exchange. The blanket has no effect on the Mask Ceremony. (Some card pictures in the rulebook lack the icon; the real cards all have it.)

Source: BGG thread

MasksThe Actions › mask ceremonyThe Actions › the ceremonial mask area

With the Level 1 Progress tile that draws two Mask cards, can each come from a different pile?

Players report drawing each card from either the deck or the discard pile.

Source: BGG thread

MasksThe Actions › mask ceremonyThe Actions › the ceremonial mask area

Do I check for Smallpox when I only buy a Progress tile? Official

No. The Smallpox card is revealed only after an Exchange.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

Can I use two discount Progress tiles on the same purchase? Official

Yes. Different discount tiles stack, because each tile only has the limit of once per year.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

The Fox buy two Progress tiles in one Trade. Does a discount tile apply to both? Official

No. Each Progress tile works once per year with no exceptions, so one discount tile reduces one purchase.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

Is a bought Progress tile replaced? Official

No. The tiles laid out at setup are all there will be.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

Is there a limit to how many Progress tiles one player may own? Official

No, though spending everything on tiles is rarely better than raising your weaker tracks.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

Does it matter on which Lake I put my Canoes, and can I ever take them back? Official

In the base game the Lake makes no difference, and Canoes are never removed. Saving Canoe actions for late in the game is a valid strategy.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

The Level 2 and 3 Military tiles say "move them at the same time". What does that mean?

Use all the steps in one go. You cannot move one step, transfer the Warrior Home, then move again with the remaining step.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

What are the Multiplier tiles for?

Resources and Beavers are unlimited: when the wooden pieces run out, a Multiplier tile stands for several of them.

Source: BGG thread

Trade, Progress Tiles and CanoesThe Actions › tradeThe Actions › canoeCards & Components › progress tiles

I have 0 Warriors, 2 Women and 2 Hunters at Home and bring back 2 Women. What do I score?

Zero: Warriors are your smallest group. Bringing back 2 Warriors instead would score 2.

Source: BGG thread

RitualThe Actions › ritual

How do Natives get from the Long House back into play? Official

Through the Ritual action, into your Home — plus the Level 3 Progress tile that brings one Native Home. Transfers only go from the map to your Home.

Source: BGG thread

RitualThe Actions › ritual

Are the solo Objectives optional? Official

Yes. An Objective you miss simply gives no points (except at the New Allies Extreme level).

Source: BGG thread

Solo: the GhostSolo: the Ghost

Which Home should I take in solo, and what are the Ghost's "near" and "far" territories? Official

Either Home; they are equivalent. Near and far count in steps from the Ghost's Home: for both Homes the nearer English territory is the big one, the farther is the small one; the nearer French territory is the one on the Ghost's side of the map. "Near" is never the Home itself.

Source: BGG thread

Solo: the GhostSolo: the Ghost

Does the Ghost need a Warrior to attack my Women and Hunters? Official

No. The Ghost's Women and Hunters fight as in the normal rules without a Warrior. Its Warriors are only ever Guards and never attack.

Source: BGG thread

Solo: the GhostSolo: the Ghost

Where is the red or yellow oval on the Mask cards? Official

Under the blanket at the bottom of the card — its background colour is the oval (red English, yellow French).

Source: BGG thread

Solo: the GhostSolo: the Ghost

Is the Advanced tile above the Ghost's disk blocked for me? Official

No. But in even years the Ghost plays first and removes it, so take it the year before if you want it. If you take it, the new tile is the one the Ghost removes.

Source: BGG thread

Solo: the GhostSolo: the Ghost

The Ghost removes a Progress tile from an empty level. Which level then? Official

The next lower level (the English rules are right), and the disk then returns to Level 1.

Source: BGG thread

Solo: the GhostSolo: the Ghost

In solo, do I take my Tribe card's starting pieces, and does the Ghost get a Tribe?

You take the pieces on your Tribe card (Corn is your Vegetable on the 2-player map), or the identical back's pieces. The Ghost takes no Tribe card; its score is the total on its three Ghost cards plus what it gains in play.

Source: BGG thread

Solo: the GhostSolo: the Ghost

[Allies] Can the Canoe action move a Canoe that is already on a Lake? Official

No. Only the Alliance action (when you trade with a Ship) or the [Promo] 2018 Level 1 Canoe tile moves Canoes.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] How do Patrols move, and when do they count for Military majorities? Official

Only the Alliance action moves Patrols, and it never moves Warriors. Your Patrols count as Guards for majorities only when you flip an Alliance Progress tile during your own Military action; opponents' Patrols never count when you score. Patrols in your Home are not Warriors for the Ritual.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Where do Patrols start? Official

In your Home, as soon as your Alliance disk reaches a "1" space.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] My Patrol attacked and went Home. Can it move again with the steps left?

No. A Warrior or Patrol moves once per action; the rulebook's own example forfeits the leftover step.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Can my Patrol attack another player's Patrol of the same nation? Official

Yes. Playtests found it too strong as a defence otherwise.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Do I check for Smallpox when I trade Leather for Rifles with a Ship? Official

No.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Do another player's Alliance tile and Patrols count when I take the Military action? Official

No. An Alliance tile works only when its owner flips it in their own Military action. With your Alliance disk still in the centre, the tile gives you nothing.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] A Turn card lets me use another unused Turn card. Do I get its Alliance action too? Official

Yes, both its Alliance action and its bottom effect — but you pay every cost the copied card asks for.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Solo: whose are the Patrols placed by "Europeans Arrive"? Official

The Ghost's. They are the Ghost's Guards in every respect: they protect only its Natives and never attack them.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Solo: does "Enemy Attack" place Guards only in the two flagged territories? Official

In every territory where the Ghost has no Guard.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Allies] Solo: the Ghost must move a Guard but has none left at Home. What happens? Official

Nothing moves and the Ghost scores 1 point.

Source: BGG thread

Expansion: New AlliesNew AlliesNew Allies: Solo Adversities

[Promo] How does the 4-point Action tile work?

It is shuffled in with the Level 1 Advanced Action tiles. On its Action side it does nothing (it flips to its Ritual side as usual); at the end it adds 4 points to your total, not to a track.

Source: BGG thread

Promo Tiles and Kickstarter ExtrasPromo Tiles

[Promo] Where can I get the promo tiles? Official

They come free with Wendake or New Allies bought directly from Post Scriptum (fairs, their web shop or their BGG market store) and are also sold on their own.

Source: BGG thread

Promo Tiles and Kickstarter ExtrasPromo Tiles

How are the Kickstarter "Advanced Fire" Action tiles used? Official

All 4 lie face up beside the 6 Level 1 tiles, so there are 10 to choose from. Keep 17/14/11 Advanced tiles as usual, and refill only when a tile is taken from the 6.

Source: BGG thread

Promo Tiles and Kickstarter ExtrasPromo Tiles

How are the Kickstarter Level 4 Progress tiles used? Official

All 4 are put out whatever the player count, but each player may buy only one. Their rules came on a separate Kickstarter sheet, and they are no longer available.

Source: BGG thread

Promo Tiles and Kickstarter ExtrasPromo Tiles

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