Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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New Allies: Solo Adversities

The New Allies solitaire challenge for Wendake: the solitaire board, Ghost Turn tokens, the 16 Adversity cards and the Extreme Difficulty Level.

Short tag: [Allies]

What changes

The New Allies multiplayer rules (Alliance, Turn cards, Rifles) are not used in solo. Instead the box adds a harder solitaire game for players who know the base solo game: the solitaire side of the new Mask board, 4 Ghost Turn tokens and 16 Adversity cards, plus an Extreme Difficulty Level. Everything not mentioned here follows the base solo rules. If the Ghost must move a Guard it does not have at Home, it does nothing and scores 1 point (FAQ).

The solitaire side of the New Allies Mask board

Adversity cardsAdversity cards — the top picks the Advanced tile the Ghost removes; the bottom is the hardship for the coming year. Europeans Arrive Patrols belong to the Ghost; Enemy Attack places a Guard in every territory where the Ghost has none (FAQ, FAQ).
Ghost Turn token: take the action Ghost Turn token: Stone CircleGhost Turn tokens — arrow: the Ghost takes its card’s action; circle: it claims first place in turn order

Solo setup

Solitaire setup with the rulebook's numbers

Playing the game

The Ghost’s turns

Each year the Ghost starts from the Ghost card its Tribe disk is under and goes on to the right as in the base game. At the start of each Ghost turn, reveal the Ghost Turn token over the card it is about to use:

Once the first Turn Order space is taken, the Ghost always plays its cards without revealing more tokens that year. If you took that space, the Ghost puts its fourth marker on the second space.

If a Ghost card asks for something impossible (raising its Progress disk above the top, placing a Woman or Hunter when all such areas already hold Ghost Natives, moving a Guard it does not have), the Ghost scores 1 point instead.

The solo Restore

Adversity cards

CardFor this year…
TributeTribute — each action costs you 1 Resource or 1 point (free if you have neither)
DroughtDrought — Harvest does nothing
Iced LakesIced Lakes — Fishing does nothing
FireFire — Hunting does nothing
SnowSnow — every Movement, Progress tiles included, has 1 step fewer
Cold WinterCold Winter — at year end you need 2 Leather, or 2 Warriors (1 if you have 1 Leather) go to your Long House
Europeans ArriveEuropeans Arrive — a Patrol of the card’s nation on each territory with its flag, acting as the Ghost’s Guards; attack one and it leaves the game, your Warrior goes Home and cannot move again this action
InfectionInfection — a Trade action sends 2 of your Natives from the map to your Long House, even without an Exchange (and no Smallpox card)
StormStorm — remove 1 of your Canoes at the start of the year
End of the SeasonEnd of the Season — a Woman on a Productive Area goes back to your Home
Relentless EnemyRelentless Enemy — the Ghost does its card’s action twice
Sacrilegious TheftSacrilegious Theft — put a Mask card from your hand under the discard pile
Enemy AttackEnemy Attack — the Ghost puts a Guard on every territory where it has none (FAQ)

The deck has 16 cards; Europeans Arrive comes in an English and a French version and Relentless Enemy in several copies.

Extreme Difficulty Level

For the hardest game, completed Objectives score nothing and every missed Objective costs you 1 point — or agree an even bigger penalty before you start.

Rules

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