Score Tracks and the End
How Wendake is scored: the four paired Score Tracks, Turtle tiles, Progress tiles, the end of Year 7 and the tie-break.
The four Score Tracks

There are four tracks — Economic, Military, Ritual and Mask — set out as two pairs with random Scoring Type markers (first games: Mask with Military, Economic with Ritual). Each player has a Score marker on every track.
| Track | Scored by |
|---|---|
| Economic | |
| Military | |
| Ritual | |
| Mask |
Progress tiles also score on the track they show (or your lowest or highest one), and Turtle tiles add points at the end. No track goes above 25 — points beyond it are lost.
[Allies] With New Allies the tracks go to 35 (New Allies).
Turtle tiles

You take
Turtle tiles with the Military action. Each shows the
points it gives — but those stay secret until the end; only how many you hold is public.
- You can own only one tile of each of the nine kinds (Women, Hunters, Canoes × levels 3, 4, 5). Losing a Woman and regaining the third does not earn a second Level 3 Women tile.
- One Military action can give you up to one tile per kind of Native/Canoe — for example the Level 3 Women and the Level 5 Hunters together. Take the top tile of the pile.
- Level 3 tiles give 1 point, Level 4 tiles 2 points, on the track printed; Level 5 tiles give 2 points on one of the two tracks printed, your choice.
[Allies] New Allies adds Rifle Turtles and puts 4 tiles in every pile (New Allies).
Progress tiles
Bought with the Trade action. Each tile has three effects:
- On purchase, 1–3 points on the Economic track (by its level).
- Then 1–3 points on the track printed on it — “Lowest” and “Highest” mean your lowest or highest track at that moment, which can be Economic again; ties are your choice. A track at 25 is surely your highest, but it cannot rise further.
- A power usable once per year: flip the tile to use it; it is restored in the Restore phase.
Every tile and its power: Cards & Components.
The end of the game
The game ends after the Restore of Year 7.
- Reveal your Turtle tiles and add their points to the tracks shown.
- In each pair of tracks, keep only the value of your lower marker.
- Add the two pairs together.
- Add 1 point if you still have your Swap token (the Seneca can score 2).
The highest total wins. Tie: the tied player with the lowest Turn Order marker wins — so the turn order chosen in Year 7 matters.
[Allies] Add the points under your Alliance disk to your total (New Allies). [Promo] The 4-point Action tile adds 4 (Promo Tiles).