Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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Score Tracks and the End

How Wendake is scored: the four paired Score Tracks, Turtle tiles, Progress tiles, the end of Year 7 and the tie-break.

The four Score Tracks

The Score Track pieces with their start spaces

There are four tracks — Economic, Military, Ritual and Mask — set out as two pairs with random Scoring Type markers (first games: Mask with Military, Economic with Ritual). Each player has a Score marker on every track.

TrackScored by
EconomicTrade Trade: buying a Progress tile, buying Economic points
MilitaryMilitary Military action: majorities of Guards
RitualRitual Ritual action: your smallest group at Home
MaskMask Ceremony Mask Ceremony: Mask combinations

Progress tiles also score on the track they show (or your lowest or highest one), and Turtle tiles add points at the end. No track goes above 25 — points beyond it are lost.

[Allies] With New Allies the tracks go to 35 (New Allies).

Turtle tiles

The nine kinds of Turtle tile

You take Turtle tile Turtle tiles with the Military action. Each shows the points it gives — but those stay secret until the end; only how many you hold is public.

  1. You can own only one tile of each of the nine kinds (Women, Hunters, Canoes × levels 3, 4, 5). Losing a Woman and regaining the third does not earn a second Level 3 Women tile.
  2. One Military action can give you up to one tile per kind of Native/Canoe — for example the Level 3 Women and the Level 5 Hunters together. Take the top tile of the pile.
  3. Level 3 tiles give 1 point, Level 4 tiles 2 points, on the track printed; Level 5 tiles give 2 points on one of the two tracks printed, your choice.

[Allies] New Allies adds Rifle Turtles and puts 4 tiles in every pile (New Allies).

Progress tiles

Bought with the Trade action. Each tile has three effects:

  1. On purchase, 1–3 points on the Economic track (by its level).
  2. Then 1–3 points on the track printed on it — “Lowest” and “Highest” mean your lowest or highest track at that moment, which can be Economic again; ties are your choice. A track at 25 is surely your highest, but it cannot rise further.
  3. A power usable once per year: flip the tile to use it; it is restored in the Restore phase.

Every tile and its power: Cards & Components.

The end of the game

The game ends after the Restore of Year 7.

  1. Reveal your Turtle tiles and add their points to the tracks shown.
  2. In each pair of tracks, keep only the value of your lower marker.
  3. Add the two pairs together.
  4. Add 1 point if you still have your Swap token (the Seneca can score 2).

The highest total wins. Tie: the tied player with the lowest Turn Order marker wins — so the turn order chosen in Year 7 matters.

[Allies] Add the points under your Alliance disk to your total (New Allies). [Promo] The 4-point Action tile adds 4 (Promo Tiles).

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close