Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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A Year in Wendake

The seven years of Wendake: the 3 × 3 action grid, the four individual turns, changing turn order, swapping tiles and the five Restore steps.

Overview

The game lasts seven years (rounds). Each year has two parts, always in this order:

  1. Individual player turns — four turns each, in turn order.
  2. Restore — new turn order, adjust Action tiles, restore Masks, restore Progress tiles, new year.

The action grid

An Action board: the 3 × 3 grid with the Sacred Fire in the middle, the Long House on the right

Your Action board holds a 3 × 3 grid of Action tiles. You start with the Sacred Fire tile in the middle and your eight other starting tiles around it in random places, Action side up. Each tile has two sides:

The nine starting tiles are: Sacred Fire Sacred Fire, Move Move 3, Canoe Canoe, Trade Trade, Harvest Harvest, Hunting Hunting + 1 Move, Tan Pelts Tan Pelts + 1 Move, Fishing Fishing + Military, and Mask Ceremony Mask Ceremony. All the actions are explained on The Actions.

Individual player turns

Starting with the first player and following the Turn Order markers, players take turns until everyone has placed all four Action markers. On your turn you place one marker and choose one of two options. Over the year you must choose Take 1 action three times and Change turn order once, in any order you like.

Take 1 action

Put your Action marker on a tile of your grid, then you may use any or all of its actions — always from top to bottom, and each one is optional.

Change turn order

Instead of an action, put your Action marker on the leftmost empty space of the Turn Order area on the Ceremonial Mask board. The new order takes effect at the start of the Restore.

[Allies] With New Allies you may choose any Turn Order space that has a Turn card below it, and you take the card’s Alliance action and effect (New Allies).

Swap tiles

Once per game, at any time, you may swap two free tiles of your grid (tiles without an Action marker) and return your Swap token Swap token to the box. An unused Swap token is worth 1 point at the end. (The Seneca start with two.)

Restore

After the last player has placed and resolved their fourth marker, prepare the next year in five steps.

New turn order

Hand out the Turn Order markers according to the Action markers in the Turn Order area, and give those markers back. The new order applies at once — including to the next step.

Adjust action tiles

Adjusting the grid: used tiles flip, the grid slides down one row, the first player swaps a tile and the three tiles below are dealt into the top row

  1. Everyone removes their Action markers and flips only the tiles they used to the other side — a Ritual tile used this year flips back to its Action side. The tile marked by the Sacred Fire marker is not flipped (see Sacred Fire); the Sacred Fire tile itself is.
  2. Everyone slides their tiles down one row: the top row is now empty and the old bottom row sits below the grid. Those three tiles turn back to their Action side.
  3. In the new turn order, each player may set aside one of their three tiles below the grid and take one of the six Advanced Action tiles beside the board (or a tile they set aside in an earlier year). After each taken Advanced tile, draw a new one of the same level so there are six again.
  4. Then each player shuffles their three tiles below the grid (the new one included) and lays them at random in the top row, Action side up. Players may shuffle for each other.

Only at the end of Year 3: after everyone has chosen, remove the Level 1 Advanced tiles on offer and turn over six Level 2 tiles.

[Promo] The 2017 4-point tile and the 2018 Level 1 and Level 2 tiles join these piles (Promo Tiles).

Restore masks

Move all Mask disks from the Ceremonial Mask area back to the Restore area. Everyone takes the Mask cards they played this year back into their hand.

Restore Progress tiles

Turn every used Progress tile back to its usable side. [Allies] Used Turn cards are restored too.

New year begins

Move the Year marker one space right. If it was on 7, the game ends: go to the end of the game.

[Allies] Discard the Turn card left on the board and reveal new ones; after Year 3 the Level 2 Turn deck replaces Level 1 (New Allies).

Ritual tiles

Every tile you use flips to its Ritual side, so last year’s busy row comes back as Rituals unless you use those tiles again (which flips them back) or they slide off the bottom. Planning which line to take therefore also plans next year’s grid.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close