The Map: Moving and Fighting
Wendake's map, Guards and Outposts, moving Warriors, transferring Natives Home and fighting, with the rulebook's own do's and don'ts.
The map

- Field with a Woman — a Productive Area for Vegetables; one Native at most.
- Forest with a Hunter — a Productive Area for Beavers.
- A Guard — a standing Warrior outside the Productive Areas.
- Canoes on a Lake — the Lake does not matter in the base game.
- Territory border — each step crosses one; Lakes and rivers cannot be crossed.
- A flag — English or French territory, for the Alliance tiles.
- An empty forest — free for any Warrior to claim as an Outpost.
- A territory is an area of land; a Lake holds Canoes; your Home is your starting territory, closed to opponents.
- A Productive Area is a space in a territory for one Woman (field) or one Hunter (forest). Only Home areas can hold several, and they still produce one each.
- A Native is any Warrior, Woman or Hunter.
The map is built from two halves chosen by player count; solo uses the 2-player map.
Guards and Outposts
Only Warriors move. A Warrior that enters a territory is placed in one of two ways:
- Outpost — laid down inside an empty Productive Area. One Warrior per area. An Outpost cannot move again; later it can be transferred Home and replaced by a Woman or Hunter.
- Guard — standing outside the Productive Areas. Any number per territory. Guards protect your Outposts, Women and Hunters there, and Guards win Military majorities.
Moving Warriors
With a Move action or a Progress tile you have a number of steps to share among your Warriors (not Outposts). Three steps can move three Warriors one step each, or one Warrior three steps. A step can:
- move a Warrior into an adjacent territory — never an opponent’s Home, never across a Lake or river — where it becomes a Guard or directly an Outpost; or
- turn a Guard into an Outpost inside its own territory.
You may move through territories holding opponents’ Guards and stop where you like.

Transferring Natives
At any time during your turn — but not in the middle of an action — you may transfer any of your Outposts back to your Home and immediately replace it with a Woman or Hunter from your Home, as the Productive Area shows. You may also leave the area empty.
- You cannot move a Warrior, transfer it Home and move it again with the same action. (Using an Action tile, then a Progress tile, is two actions — that is allowed.)
- Women and Hunters on the map never go back Home except through Smallpox.
Fighting
Fighting only happens during a movement, when your Warrior is in a territory with another player’s Natives. Each fight is one Warrior against one Native; moving in and attacking costs one step, and a Warrior already in the territory spends a step to attack.
- Your Warrior against a Guard: both are injured and go to their owners’ Long Houses.
- Your Warrior against a Native in a Productive Area:
- a Woman or Hunter is injured (to its Long House) and your Warrior stays there as an Outpost;
- a Warrior (Outpost) — both are injured.
- Guards first: while a player has Guards in a territory, you must attack all of them before you can attack that player’s Natives in Productive Areas.

Tribe powers change some fights: the Cayuga’s Women and the Mohawk black Warrior go Home instead of to the Long House, and the Tuscarora Hunters injure their attacker (Tribe cards).
[Allies] European Patrols fight differently: everyone involved goes Home (New Allies).
In short
You can:
- move into any empty Productive Area, whatever Guards stand there;
- stand beside an opponent’s Guard without attacking it;
- attack Guards even if you don’t want the Productive Area;
- spend a step to attack with a Guard already in the territory;
- before or after any action on your turn, transfer Outposts Home, replacing them with Women or Hunters or leaving the area empty;
- move and transfer a Warrior with an Action tile, then move and transfer it again with a Progress tile (or the other way round).
You cannot:
- move an Outpost;
- attack a Native in a Productive Area while its owner has Guards in that territory;
- move, transfer and move the same Warrior again within one action;
- take a Woman or Hunter off a Productive Area outside your Home (Smallpox aside).