Ludexv2026.11.01-65114139WendakeOfficial rulebook ↗

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Learn Wendake

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Wendake

Wendake box cover

You lead a Native tribe of the Great Lakes during the Seven Years’ War, 1756–1763. Over seven years you farm, hunt, fish, trade, hold ceremonies and send out your warriors.

You score on four tracks — Economic, Military, Ritual and Mask — set out in two pairs. At the end each pair counts only its lower track, so the most balanced tribe wins.

1–4 players (solo against the Ghost), 60–120 minutes. Ready? The setup checklist adapts to your player count.

Your action grid

An Action board with its 3 × 3 grid

Every action comes from the 3 × 3 grid of tiles on your Action board. Each year you get four turns: three times you put a marker on a tile and use its actions top to bottom; once you claim a place in next year’s turn order.

The catch: your three tiles must end up in one row, column or diagonal. Used tiles flip to their Ritual Ritual side, and at year’s end the grid slides down a row while you swap a tile for a stronger Advanced one. A year in Wendake

Warriors, Women and Hunters

The map with Natives, Canoes and flags

Only Warrior Warriors move. They stand in a territory as Guards — which win Military majorities — or lie down in an empty field or forest as Outposts. Later you transfer an Outpost Home and a Woman Woman or Hunter Hunter takes its place.

Women Harvest harvest Vegetables, Hunters Hunting catch Beavers that you Tan Pelts tan into Leather, and Canoe Canoes Fishing fish. Fights are one for one: attackers and defenders go to the Long House. The map

Four ways to score

ActionTrack
Trade Trade — exchange, buy a Progress tile, buy pointsEconomic (and the tile’s track)
Military Military — take Turtle tiles, win territoriesMilitary
Ritual Ritual — bring 2 Natives Home, score your smallest groupRitual
Mask Ceremony Mask Ceremony — draw a card, play a combinationMask

Progress tiles give a power once a year, and Turtle tile Turtle tiles add secret points at the end. The actions

The end of Year 7

After seven years, reveal your Turtle tiles and add their points. In each pair of tracks only your lower marker counts; add the two, plus 1 for an unused Swap token Swap token. No track goes past 25. A tie goes to the lower Turn Order marker.

Want more? New Allies adds the French and English, Turn cards and Rifles, and a harder solo challenge. Scoring · New Allies · Teach the Game

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close