Ludexv2026.11.01-65114139War ChestOfficial rulebook ↗

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Units

The 16 base-game units: coin count, tactic, attribute and restriction of each, with the official rulings.

Each unit card shows how many coins the unit has, its tactic (paid with a face-up coin), and any attribute or restriction. The expansion units are on their own pages: Nobility, Siege, Nightfall, Shock Tactics. Pictures of every card are in Cards & Components.

Parts of a unit card: name, coin picture, number of coins, tactic, attributes and restrictions

Base-game units

Archer

Archer coin 4 coins. Tactic: attack a unit two spaces away; the space between may hold a unit. Restriction: it attacks only with this tactic, never an adjacent unit.

Berserker

Berserker coin 5 coins. Attribute: after it maneuvers, you may maneuver it again by taking one of its bolstered coins and discarding it face up. Repeat as often as you like, but never with its last coin.

Cavalry

Cavalry coin 4 coins. Tactic: move, then attack.

Crossbowman

Crossbowman coin 5 coins. Tactic: attack a unit two spaces away in a straight line; the space between must be empty. It can also make a normal attack.

Ensign

Ensign coin 5 coins. Tactic: choose a friendly unit within two spaces of the Ensign; it makes a normal move to a space that is also within two spaces of the Ensign.

Footman

Footman coin 5 coins. Tactic: each Footman unit on the board performs one maneuver. Attribute: you may have two Footman units on the board.

Knight

Knight coin 4 coins. Attribute: only bolstered units (two or more coins) can attack it.

Lancer

Lancer coin 4 coins. Tactic: move one or two spaces, then attack, all in one straight line. Restriction: it attacks only with this tactic.

Light Cavalry

Light Cavalry coin 5 coins. Tactic: move two spaces.

Marshall

Marshall coin 5 coins. Tactic: choose a friendly unit within two spaces of the Marshall; it attacks, if it can.

Mercenary

Mercenary coin 5 coins. Attribute: after you recruit a Mercenary coin, you may maneuver the Mercenary unit.

Pikeman

Pikeman coin 4 coins. Attribute: when an adjacent unit attacks the Pikeman, remove a coin from the attacker.

Royal Guard

Royal Guard coin 5 coins. Two printings exist; Nobility and the Tournament Kit use the newer card.

Scout

Scout coin 5 coins. Attribute: it may be deployed next to any friendly unit, as well as on a location you control.

Swordsman

Swordsman coin 5 coins. Attribute: after it attacks, it may move.

Warrior Priest

Warrior Priest coin 4 coins. Attribute: after it attacks or controls, draw one coin from your bag and use it straight away for any action.

Rules

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