Ludexv2026.11.01-65114139War ChestOfficial rulebook ↗

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Actions

The nine actions in three kinds: place a coin, discard it face down, or discard it face up to maneuver its unit.

Each coin you play pays for one action. There are nine, in three kinds. Nobility adds a fourth kind, Proclaim.

Placement actions

Place the coin face up on the board.

Deploy

Put the coin on an empty location you control: it is now a unit of that type.

Bolster

Put the coin on top of its own unit on the board. A stack has no height limit, and every coin in it is part of the unit: when the unit moves, the whole stack moves. Each extra coin is one more attack the unit can survive.

Face-down actions

Discard any coin face down into your discard pile, without showing it. These are how you change the make-up of your bag, and when to recruit is one of the game’s key decisions.

Claim initiative

Take the Initiative Marker: you go first next round. You can’t do it if you hold the marker or held it earlier this round; it changes hands only once per round.

Recruit

Take any one coin from your supply, show it, and put it face up in your discard pile. It enters your bag at the next refill. It doesn’t have to match the coin you spent.

Pass

Do nothing with this coin. Your other coins can still be used normally.

Maneuvers (face-up actions)

Discard a unit coin face up: the matching unit on the board acts. These four are called maneuvers.

Move

Move the unit one space to an adjacent empty hex. A unit with no empty neighbour can’t move.

Control

The unit takes the location it stands on: put one of your markers there. If it held an enemy marker, return that marker to its owner. You can’t control a location you already hold. If this is your last marker, you win at once.

Attack

Choose an adjacent enemy unit and remove one coin from it to the box. A one-coin unit is destroyed. Removed coins never return to the supply or the discard pile.

Tactic

Do what the unit card’s TACTIC line says. Only units with that line have a tactic.

Attributes and restrictions

Besides tactics, some cards have an attribute (something the unit can do in other situations) or a restriction (something it can’t). They work on their own without a coin. Each unit’s text is on Units.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close