Cards & Components
Every unit card, Royal Decree, coin, token and the board of War Chest and its expansions.
Card pictures come from the Tabletop Simulator module War Chest + Expantions (the Shock Tactics cards from BGG image 9788637); coins and markers from the module War Chest (Scripted Setup); the board picture, setup diagrams and tokens from AEG’s rulebooks.
Boards
| Picture | Description |
|---|
 | Board — 14 locations; the darker hexes are for four players. Rules. |
 | Base-game contents — coins, bags, unit cards, markers and Royal Coins. Rules. |
Cards
Base-game unit cards
| Picture | Description |
|---|
 | Archer — Attacks two spaces away, over a unit; no adjacent attack. Rules. |
 | Berserker — Pays its own bolstered coins to maneuver again. Rules. |
 | Cavalry — Moves, then attacks. Rules. |
 | Crossbowman — Shoots two spaces in a clear straight line, or attacks adjacent. Rules. |
 | Ensign — Moves a friendly unit within its two-space reach. Rules. |
 | Footman — Two units on the board; one coin maneuvers both. Rules. |
 | Knight — Only bolstered units can attack it. Rules. |
 | Lancer — Charges one or two spaces in a line and attacks; no other attack. Rules. |
 | Light Cavalry — Moves two spaces. Rules. |
 | Marshall — Gives a friendly unit within two spaces an attack. Rules. |
 | Mercenary — Maneuvers when you recruit one of its coins. Rules. |
 | Pikeman — An adjacent attacker loses a coin too. Rules. |
 | Royal Guard — Newer card: the Royal Coin moves it up to two spaces onto your location; can lose supply coins instead of unit coins. Rules. |
 | Royal Guard (first printing) — First printing: the Royal Coin moves it one space; same supply protection. Rules. |
 | Scout — Can deploy next to any friendly unit. Rules. |
 | Swordsman — Moves after attacking. Rules. |
 | Warrior Priest — Draws and plays a coin after attacking or controlling. Rules. |
Nobility unit cards
| Picture | Description |
|---|
 | Bannerman — Pushes an adjacent enemy one space after it maneuvers. Rules. |
 | Bishop — Recruits, then moves or attacks; bolstered units can’t attack it. Rules. |
 | Earl — Controls, then proclaims without a Seal; moves after deploying. Rules. |
 | Herald — Bolsters a lone friendly neighbour from the supply; maneuvers after a proclaim. Rules. |
Royal Decrees
| Picture | Description |
|---|
 | Sacrifice — a friendly unit attacks, then loses a coin. Rules. |
 | March — move a friendly bolstered unit. Rules. |
 | Guard — a friendly unit on your location attacks. Rules. |
 | Enlist — recruit twice. Rules. |
 | Redeploy — lift a friendly unit and deploy it again. Rules. |
 | Reinforce — a removed coin returns to your supply. Rules. |
 | Spy — see an opponent’s hand and swap one of their coins. Rules. |
Siege unit cards
| Picture | Description |
|---|
 | Trebuchet — Siege tactic: attacks two or three spaces away; no other attack. Rules. |
 | Siege Tower — Siege tactic: attacks twice; can bolster from the supply when deployed. Rules. |
 | War Wagon — Siege tactic: pushes a friendly unit and follows it; takes hits for neighbours. Rules. |
 | Sapper — Siege tactic: moves and attacks a Fortification; builds Fortifications. Rules. |
Nightfall unit cards
These cards are the Spanish printing; the English rules are on Nightfall.
| Picture | Description |
|---|
 | Assassin — Moves and poisons; hurts the supply of poisoned units it attacks. Rules. |
 | Saboteur — Poisons one or two spaces away; can act when recruited. Rules. |
 | Infiltrator — Moves onto an enemy location and takes it; deceives after controlling. Rules. |
 | Skirmisher — Darts next to an enemy; a Decoy can cancel a hit on it. Rules. |
Shock Tactics unit cards
| Picture | Description |
|---|
 | Rearguard — Moves after another friendly unit is attacked. Rules. |
 | Raider — Pays a bolstered coin to move and control; moves when bolstered. Rules. |
 | Pitch Thrower — Pays a bolstered coin to shock a unit two spaces away. Rules. |
 | War Drummer — After moving, stacks a supply coin on top of a bag. Rules. |
 | Heavy Cavalry — Alternate Lancer: charges two spaces and shocks the enemy it lands on. Rules. |
 | Warlord — Alternate Marshall: a friendly unit maneuvers, then is shocked. Rules. |
 | Vanguard — Alternate Footman: shocks an adjacent enemy; maneuvers when deployed. Rules. |
Tiles
War Chest has no tiles.
Tokens & pieces
Unit coins
Each coin shows its unit on one side. Coins of the Siege, Nightfall and Shock Tactics units: To be added.
| Picture | Description |
|---|
 | Archer coin — deploy, bolster or maneuver the Archer, or spend it face down. Rules. |
 | Bannerman coin — deploy, bolster or maneuver the Bannerman, or spend it face down. Rules. |
 | Berserker coin — deploy, bolster or maneuver the Berserker, or spend it face down. Rules. |
 | Bishop coin — deploy, bolster or maneuver the Bishop, or spend it face down. Rules. |
 | Cavalry coin — deploy, bolster or maneuver the Cavalry, or spend it face down. Rules. |
 | Crossbowman coin — deploy, bolster or maneuver the Crossbowman, or spend it face down. Rules. |
 | Earl coin — deploy, bolster or maneuver the Earl, or spend it face down. Rules. |
 | Ensign coin — deploy, bolster or maneuver the Ensign, or spend it face down. Rules. |
 | Footman coin — deploy, bolster or maneuver the Footman, or spend it face down. Rules. |
 | Herald coin — deploy, bolster or maneuver the Herald, or spend it face down. Rules. |
 | Knight coin — deploy, bolster or maneuver the Knight, or spend it face down. Rules. |
 | Lancer coin — deploy, bolster or maneuver the Lancer, or spend it face down. Rules. |
 | Light Cavalry coin — deploy, bolster or maneuver the Light Cavalry, or spend it face down. Rules. |
 | Marshall coin — deploy, bolster or maneuver the Marshall, or spend it face down. Rules. |
 | Mercenary coin — deploy, bolster or maneuver the Mercenary, or spend it face down. Rules. |
 | Pikeman coin — deploy, bolster or maneuver the Pikeman, or spend it face down. Rules. |
 | Royal Guard coin — deploy, bolster or maneuver the Royal Guard, or spend it face down. Rules. |
 | Scout coin — deploy, bolster or maneuver the Scout, or spend it face down. Rules. |
 | Swordsman coin — deploy, bolster or maneuver the Swordsman, or spend it face down. Rules. |
 | Warrior Priest coin — deploy, bolster or maneuver the Warrior Priest, or spend it face down. Rules. |
Royal Coins, markers and seals
| Picture | Description |
|---|
 | Royal Coin (raven) — matches no unit: face-down actions and the Royal Guard tactic. Rules. |
 | Royal Coin (wolf) — the other faction’s Royal Coin. Rules. |
 | Royal Coins — four in the base box, one per player in a four-player game. Rules. |
 | Coin back — the plain side every coin shows when discarded face down. Rules. |
 | Control Marker (raven) — marks a location the raven side controls. Rules. |
 | Control Marker (wolf) — marks a location the wolf side controls. Rules. |
 | Proclamation Seal (raven) — Nobility: marks a decree this side has used. Rules. |
 | Proclamation Seal (wolf) — the other side’s seal. Rules. |
Expansion tokens
| Picture | Description |
|---|
 | Fortification Coin — Siege: blocks enemies from a location until attacked. Rules. |
 | Fortification Map — Siege: shows where the first 4 Fortifications go. The other five maps: To be added. Rules. |
 | Decoy Coin — Nightfall: a dead coin slipped into an opponent’s discard pile. Rules. |
 | Poison Counter — Nightfall: a poisoned unit can’t be maneuvered or bolstered by its owner’s coins. Rules. |
Icons
The rules show each unit by its coin, as on the card. The inline coin pictures on these pages are the same faces as the Unit coins above, for example
Archer,
Knight and
Royal Guard.