Ludexv2026.11.01-65114139War ChestOfficial rulebook ↗

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Cards & Components

Every unit card, Royal Decree, coin, token and the board of War Chest and its expansions.

Card pictures come from the Tabletop Simulator module War Chest + Expantions (the Shock Tactics cards from BGG image 9788637); coins and markers from the module War Chest (Scripted Setup); the board picture, setup diagrams and tokens from AEG’s rulebooks.

Boards

PictureDescription
The boardBoard — 14 locations; the darker hexes are for four players. Rules.
Contents of the base gameBase-game contents — coins, bags, unit cards, markers and Royal Coins. Rules.

Cards

Base-game unit cards

PictureDescription
ArcherArcher — Attacks two spaces away, over a unit; no adjacent attack. Rules.
BerserkerBerserker — Pays its own bolstered coins to maneuver again. Rules.
CavalryCavalry — Moves, then attacks. Rules.
CrossbowmanCrossbowman — Shoots two spaces in a clear straight line, or attacks adjacent. Rules.
EnsignEnsign — Moves a friendly unit within its two-space reach. Rules.
FootmanFootman — Two units on the board; one coin maneuvers both. Rules.
KnightKnight — Only bolstered units can attack it. Rules.
LancerLancer — Charges one or two spaces in a line and attacks; no other attack. Rules.
Light CavalryLight Cavalry — Moves two spaces. Rules.
MarshallMarshall — Gives a friendly unit within two spaces an attack. Rules.
MercenaryMercenary — Maneuvers when you recruit one of its coins. Rules.
PikemanPikeman — An adjacent attacker loses a coin too. Rules.
Royal GuardRoyal Guard — Newer card: the Royal Coin moves it up to two spaces onto your location; can lose supply coins instead of unit coins. Rules.
Royal Guard (first printing)Royal Guard (first printing) — First printing: the Royal Coin moves it one space; same supply protection. Rules.
ScoutScout — Can deploy next to any friendly unit. Rules.
SwordsmanSwordsman — Moves after attacking. Rules.
Warrior PriestWarrior Priest — Draws and plays a coin after attacking or controlling. Rules.

Nobility unit cards

PictureDescription
BannermanBannerman — Pushes an adjacent enemy one space after it maneuvers. Rules.
BishopBishop — Recruits, then moves or attacks; bolstered units can’t attack it. Rules.
EarlEarl — Controls, then proclaims without a Seal; moves after deploying. Rules.
HeraldHerald — Bolsters a lone friendly neighbour from the supply; maneuvers after a proclaim. Rules.

Royal Decrees

PictureDescription
Sacrifice decreeSacrifice — a friendly unit attacks, then loses a coin. Rules.
March decreeMarch — move a friendly bolstered unit. Rules.
Guard decreeGuard — a friendly unit on your location attacks. Rules.
Enlist decreeEnlist — recruit twice. Rules.
Redeploy decreeRedeploy — lift a friendly unit and deploy it again. Rules.
Reinforce decreeReinforce — a removed coin returns to your supply. Rules.
Spy decreeSpy — see an opponent’s hand and swap one of their coins. Rules.

Siege unit cards

PictureDescription
TrebuchetTrebuchet — Siege tactic: attacks two or three spaces away; no other attack. Rules.
Siege TowerSiege Tower — Siege tactic: attacks twice; can bolster from the supply when deployed. Rules.
War WagonWar Wagon — Siege tactic: pushes a friendly unit and follows it; takes hits for neighbours. Rules.
SapperSapper — Siege tactic: moves and attacks a Fortification; builds Fortifications. Rules.

Nightfall unit cards

These cards are the Spanish printing; the English rules are on Nightfall.

PictureDescription
AssassinAssassin — Moves and poisons; hurts the supply of poisoned units it attacks. Rules.
SaboteurSaboteur — Poisons one or two spaces away; can act when recruited. Rules.
InfiltratorInfiltrator — Moves onto an enemy location and takes it; deceives after controlling. Rules.
SkirmisherSkirmisher — Darts next to an enemy; a Decoy can cancel a hit on it. Rules.

Shock Tactics unit cards

PictureDescription
RearguardRearguard — Moves after another friendly unit is attacked. Rules.
RaiderRaider — Pays a bolstered coin to move and control; moves when bolstered. Rules.
Pitch ThrowerPitch Thrower — Pays a bolstered coin to shock a unit two spaces away. Rules.
War DrummerWar Drummer — After moving, stacks a supply coin on top of a bag. Rules.
Heavy CavalryHeavy Cavalry — Alternate Lancer: charges two spaces and shocks the enemy it lands on. Rules.
WarlordWarlord — Alternate Marshall: a friendly unit maneuvers, then is shocked. Rules.
VanguardVanguard — Alternate Footman: shocks an adjacent enemy; maneuvers when deployed. Rules.

Tiles

War Chest has no tiles.

Tokens & pieces

Unit coins

Each coin shows its unit on one side. Coins of the Siege, Nightfall and Shock Tactics units: To be added.

PictureDescription
Archer coinArcher coin — deploy, bolster or maneuver the Archer, or spend it face down. Rules.
Bannerman coinBannerman coin — deploy, bolster or maneuver the Bannerman, or spend it face down. Rules.
Berserker coinBerserker coin — deploy, bolster or maneuver the Berserker, or spend it face down. Rules.
Bishop coinBishop coin — deploy, bolster or maneuver the Bishop, or spend it face down. Rules.
Cavalry coinCavalry coin — deploy, bolster or maneuver the Cavalry, or spend it face down. Rules.
Crossbowman coinCrossbowman coin — deploy, bolster or maneuver the Crossbowman, or spend it face down. Rules.
Earl coinEarl coin — deploy, bolster or maneuver the Earl, or spend it face down. Rules.
Ensign coinEnsign coin — deploy, bolster or maneuver the Ensign, or spend it face down. Rules.
Footman coinFootman coin — deploy, bolster or maneuver the Footman, or spend it face down. Rules.
Herald coinHerald coin — deploy, bolster or maneuver the Herald, or spend it face down. Rules.
Knight coinKnight coin — deploy, bolster or maneuver the Knight, or spend it face down. Rules.
Lancer coinLancer coin — deploy, bolster or maneuver the Lancer, or spend it face down. Rules.
Light Cavalry coinLight Cavalry coin — deploy, bolster or maneuver the Light Cavalry, or spend it face down. Rules.
Marshall coinMarshall coin — deploy, bolster or maneuver the Marshall, or spend it face down. Rules.
Mercenary coinMercenary coin — deploy, bolster or maneuver the Mercenary, or spend it face down. Rules.
Pikeman coinPikeman coin — deploy, bolster or maneuver the Pikeman, or spend it face down. Rules.
Royal Guard coinRoyal Guard coin — deploy, bolster or maneuver the Royal Guard, or spend it face down. Rules.
Scout coinScout coin — deploy, bolster or maneuver the Scout, or spend it face down. Rules.
Swordsman coinSwordsman coin — deploy, bolster or maneuver the Swordsman, or spend it face down. Rules.
Warrior Priest coinWarrior Priest coin — deploy, bolster or maneuver the Warrior Priest, or spend it face down. Rules.

Royal Coins, markers and seals

PictureDescription
Royal Coin, raven factionRoyal Coin (raven) — matches no unit: face-down actions and the Royal Guard tactic. Rules.
Royal Coin, wolf factionRoyal Coin (wolf) — the other faction’s Royal Coin. Rules.
The four Royal CoinsRoyal Coins — four in the base box, one per player in a four-player game. Rules.
Back of a unit coinCoin back — the plain side every coin shows when discarded face down. Rules.
Raven Control MarkerControl Marker (raven) — marks a location the raven side controls. Rules.
Wolf Control MarkerControl Marker (wolf) — marks a location the wolf side controls. Rules.
Raven Proclamation SealProclamation Seal (raven) — Nobility: marks a decree this side has used. Rules.
Wolf Proclamation SealProclamation Seal (wolf) — the other side’s seal. Rules.

Expansion tokens

PictureDescription
Fortification CoinsFortification Coin — Siege: blocks enemies from a location until attacked. Rules.
A Fortification Map cardFortification Map — Siege: shows where the first 4 Fortifications go. The other five maps: To be added. Rules.
Decoy CoinsDecoy Coin — Nightfall: a dead coin slipped into an opponent’s discard pile. Rules.
Poison CountersPoison Counter — Nightfall: a poisoned unit can’t be maneuvered or bolstered by its owner’s coins. Rules.

Icons

The rules show each unit by its coin, as on the card. The inline coin pictures on these pages are the same faces as the Unit coins above, for example Archer coin Archer, Knight coin Knight and Royal Guard coin Royal Guard.

Rules

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