Ludexv2026.11.01-65114139War ChestOfficial rulebook ↗

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FAQ

75 answered questions75 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Alderac Entertainment Group or the designers.

Common mistakes

  • Playing a short hand when the bag runs out; refill it from the discard pile and keep drawing to 3. Ruling · Rule
  • Putting coins lost to an attack back in the supply; they go in the box for good. Ruling · Rule
  • Claiming the initiative while already holding it, to keep it for next round. Ruling · Rule
  • Paying for extra Berserker maneuvers from your hand, or boxing the coins; they come off the Berserker and go face up in your discard pile. Ruling · Rule
  • Using the Lancer tactic just to move two spaces; it needs a target to attack. Ruling · Rule
  • Moving a unit through an occupied hex during a two-space move. Ruling · Rule
  • Paying for the Royal Guard tactic with a Royal Guard coin; only the Royal Coin works. Ruling · Rule

Showing 75 of 75

My bag runs out while I draw. Do I play with fewer coins? Official

No. Draw what is left, put your whole discard pile in the bag, shuffle and keep drawing until you hold three. You only play a short hand when your bag and discard pile together hold fewer than three coins.

Source: BGG thread

Rounds and CoinsHow to Play

Do I draw my next hand as soon as my own hand is empty? Official

No. Everyone draws at the start of the next round, after all players have used their coins.

Source: BGG thread

Rounds and CoinsHow to Play

Can I claim the initiative when I already hold the marker, to stop my opponent taking it? Official

No. You cannot claim initiative while you hold the marker, and the marker changes hands at most once per round.

Source: BGG thread

Rounds and CoinsHow to Play

Is passing a single coin or does it end my round? Official

Passing is one action that costs one coin, discarded face down. On your next turn you can pass again or do anything else.

Source: BGG thread

Rounds and CoinsHow to Play

My coins don't match anything I can use. Can I throw the hand away and draw again? Official

No. Every coin can still recruit, claim initiative (if you don't hold it) or pass, each discarded face down.

Source: BGG thread

Rounds and CoinsHow to Play

Can I count the coins in my bag, and can my opponent? Official

Yes to both. The count follows from what is in hand, in the discard pile, in the supply and in the box, so it is open information. Your own face-down discards are known to you.

Source: BGG thread

Rounds and CoinsHow to Play

Are the coins removed from the game open information? Official

Yes. Anyone may look at and count the coins that went back in the box.

Source: BGG thread · BGG thread

Rounds and CoinsHow to Play

Why can't the Royal Coin act as a wild coin? Official

On purpose: it stops "small bagging", keeping only a few coins in the bag so that the same units come out every round.

Source: BGG thread

Rounds and CoinsHow to Play

Where does a coin removed by an attack go? Official

Back in the box, not the supply or the discard pile. It never comes back (except through the Reinforce decree from Nobility).

Source: BGG thread

ActionsActions

Can I attack my own units? Official

No. An attack targets an enemy unit.

Source: BGG thread

ActionsActions

Can a unit move through another unit when it moves more than one space? Official

No. Every space it enters must be empty, whether the unit in the way is friendly or an enemy.

Source: BGG thread · BGG thread

ActionsActions

Can every unit make a normal attack? Official

Every unit except the Archer and the Lancer (and, from Siege, the Trebuchet), which attack only with their tactics.

Source: BGG thread · BGG thread

ActionsActions

Is "you may" on a card optional, and is anything without "may" required? Official

"You may" is optional. An effect without it is required, for example the Warrior Priest's draw.

Source: BGG thread · BGG thread

ActionsActions

Does an "after this unit attacks" ability work if the attack destroys the attacker? Official

It triggers, but it can fizzle. The Warrior Priest still draws and the Assassin still removes a coin. A Swordsman with no coin left can't move, and a Berserker or Bannerman with nothing left on the board does nothing. The same holds when the Sacrifice decree destroys the attacker. This ruling replaces earlier answers that said such abilities never trigger.

Source: BGG thread · BGG thread

ActionsActions

When several abilities trigger at once, which goes first? Official

The active player picks the order, and each action resolves completely before the next one starts.

Source: Nobility rules sheet

ActionsActions

Can the Archer attack an adjacent unit? Official

No. It attacks only with its tactic, two spaces away.

Source: Rulebook FAQ

UnitsUnits

Can the Crossbowman attack an adjacent unit? Official

Yes. Its tactic reaches two spaces in a straight line, and it can also make a normal attack.

Source: Rulebook FAQ

UnitsUnits

Can the Crossbowman shoot through a Fortification with no unit on it? Official

Yes. A Fortification is not a unit, so it doesn't block the shot.

Source: BGG thread

UnitsUnits

Do the Archer or the Lancer need to be bolstered to attack a Knight? Official

Yes. Their tactics are still attacks, so the Knight's rule applies.

Source: BGG thread

UnitsUnits

Does a Berserker discard coins from its hand for each extra maneuver? Official

No. One coin from hand starts it. Each extra maneuver is paid by taking a coin off the Berserker stack and putting it face up in your discard pile, not in the box.

Source: BGG thread

UnitsUnits

Does the Berserker remove the coin before or after its extra action? Official

Before. It is a cost: a two-coin Berserker that pays to attack again is down to one coin and can no longer attack a Knight.

Source: BGG thread · BGG thread

UnitsUnits

Can the Cavalry use its tactic when it is already next to its target? Official

Yes. It may move one space and then attack an adjacent unit, which can be the same one.

Source: BGG thread · BGG thread

UnitsUnits

Can the Ensign move a unit anywhere within two spaces? Official

No. It gives that unit a normal one-space move, ending within two spaces of the Ensign. A moved Berserker can use its ability, and its owner controls it.

Source: Rulebook FAQ · BGG thread

UnitsUnits

Can the two Footman units do different maneuvers with the tactic? Official

Yes, one after the other in the order you choose. One can control while the other moves.

Source: Rulebook FAQ · BGG thread

UnitsUnits

Can I deploy both Footman units with one coin? Official

No. Each deploy is its own action; the second Footman can join later. The tactic also can't chain into further tactics.

Source: BGG thread · BGG thread

UnitsUnits

Can the Lancer use its tactic just to move two spaces? Official

No. It needs a legal target for the attack when you start the tactic, and the attack is in the same straight line as the move.

Source: Rulebook FAQ · BGG thread

UnitsUnits

Can the Light Cavalry move just one space? Official

Yes. It can make a normal move or use its two-space tactic.

Source: Rulebook FAQ

UnitsUnits

Can the Marshall give an attack to the Archer or the Lancer? Official

No. It grants a normal attack only. Attack abilities of the Warrior Priest, Berserker and Swordsman still trigger after it.

Source: Rulebook FAQ

UnitsUnits

Does the Mercenary ability work if the Mercenary is not on the board? Official

No. It gives the Mercenary on the board a free maneuver; it can't deploy it or recruit.

Source: Rulebook FAQ

UnitsUnits

Does the Pikeman hurt the attacker if either unit has only one coin? Official

Yes. It happens with the attack, whatever the result, and it is not an attack itself, so it also hits a Knight. A one-coin Knight attacking a one-coin Pikeman destroys both.

Source: Rulebook FAQ · BGG thread

UnitsUnits

Which attacks don't trigger the Pikeman? Official

Only attacks from more than one space away: the Archer, and the Crossbowman when it isn't adjacent. A Royal Guard that attacks a Pikeman loses a coin from its unit, not from its supply.

Source: BGG thread

UnitsUnits

Which coin pays for the Royal Guard tactic? Official

Only the Royal Coin, discarded face up. A Royal Guard coin cannot start this tactic.

Source: BGG thread · BGG thread

UnitsUnits

Can a teammate's Royal Coin move my Royal Guard? Official

No. Only the player who owns the Royal Guard can use their Royal Coin to move it.

Source: BGG thread · BGG thread

UnitsUnits

Can the Scout deploy next to a friendly unit when I have no free location? Official

Yes. It deploys next to any friendly unit, or on a location you control. You still can't have two Scouts on the board.

Source: BGG thread

UnitsUnits

What can I do with the coin the Warrior Priest draws? Official

Use it at once for any action that coin could normally take: deploy, bolster or maneuver its unit, or recruit, claim initiative or pass. The Royal Coin drawn this way can only do face-down actions.

Source: Rulebook FAQ · BGG thread · BGG thread

UnitsUnits

Can I capture my opponent's starting locations? Official

Yes, like any other enemy location.

Source: Rulebook FAQ

UnitsUnits

How many locations does each side need? Official

All its Control Markers: six in a two-player game (two start on the board, four to go), eight per team with four players (three start on the board, five to go).

Source: BGG thread

Four PlayersFour Players and Drafting

Can I recruit coins for my teammate? Official

No. Recruit is for your own units. Anything that says "friendly" works on your teammate's units too.

Source: BGG thread

Four PlayersFour Players and Drafting

Can the initiative change hands twice in a round with four players? Official

No. It moves at most once per round, and never from your teammate.

Source: BGG thread

Four PlayersFour Players and Drafting

Can I tell my teammate which coins I hold? Official

Yes, out loud so the other team hears. You may not show your coins.

Source: BGG thread · BGG thread

Four PlayersFour Players and Drafting

Does an attack from the Sacrifice or Guard decree trigger unit abilities? Official

Yes, they are normal attacks: Warrior Priest, Berserker and Swordsman abilities trigger, and so does the Pikeman. The Archer and the Lancer can't use these decrees.

Source: Nobility rules sheet

NobilityNobility

Where does the coin removed by Sacrifice go? Official

Into your discard pile, not out of the game.

Source: BGG thread

NobilityNobility

Sacrifice targets a Royal Guard. Where does its lost coin come from? Official

Its owner may take it from the supply, because Sacrifice grants an attack.

Source: BGG thread · BGG thread

NobilityNobility

What happens to a bolstered unit's coins when I Redeploy it? Official

The whole stack is deployed again, still bolstered.

Source: BGG thread · BGG thread

NobilityNobility

Can the Earl's tactic proclaim Redeploy on the Earl itself? Official

Yes, even onto the location it just took, and its ability then lets it move.

Source: BGG thread · BGG thread

NobilityNobility

Does the Bishop's move or attack apply to the coin it recruited? Official

No. The Bishop recruits any coin, then the Bishop moves or attacks. If it recruits a Mercenary, finish the Bishop first, then the Mercenary maneuvers.

Source: BGG thread · BGG thread

NobilityNobility

Does a move from the enemy Bannerman trigger my Berserker? Official

No. The Bannerman's move is not a maneuver.

Source: BGG thread

NobilityNobility

Does the Herald's bolster count as recruiting a Mercenary? Official

No, it is only a bolster.

Source: BGG thread

NobilityNobility

Can the Herald's free maneuver after a proclaim be its tactic? Official

Yes. A tactic is a maneuver.

Source: BGG thread

NobilityNobility

Can the new Royal Guard jump over units to reach a location? Official

No. It makes moves, so every space it passes through must be empty.

Source: BGG thread

NobilityNobility

Can I proclaim Spy when my opponent has no coins in hand? Official

Yes, the designers and AEG allow it.

Source: BGG thread

NobilityNobility

Does Reinforce only work on Royal Guard coins? Official

No. Every attack removes a coin from play, and Reinforce can bring any of them back to your supply.

Source: BGG thread

NobilityNobility

Does Guard work on a unit standing on my teammate's location? Official

Yes, any location your team controls.

Source: BGG thread

NobilityNobility

Can I play Bishop or Bannerman without the Royal Decrees? Official

Yes, and the same goes for the Siege weapons without Fortifications.

Source: BGG thread

NobilityNobility

Can a Siege Tower attack twice if its first attack leaves it with one coin? Official

Yes. It only needs to be bolstered when the tactic starts.

Source: Siege rules sheet

SiegeSiege

Does the War Wagon have to move when it uses its tactic? Official

Yes. It pushes the other unit and fills the space it left.

Source: Siege rules sheet

SiegeSiege

Can the War Wagon take the coin a neighbour loses to a Pikeman? Official

No. The Pikeman's effect is not an attack. If the Pikeman itself is attacked and the War Wagon takes that loss, the Pikeman still hurts the attacker.

Source: Siege rules sheet

SiegeSiege

Can the Archer or the Trebuchet attack a Fortification? Official

Only with an attack they are allowed to make: their tactics. Any attack that can hit a unit can hit a Fortification.

Source: BGG thread

SiegeSiege

Can I attack my own Fortification? Official

The rules don't forbid it.

Source: BGG thread

SiegeSiege

Can the Sapper build a Fortification during its tactic? Official

In practice no: after attacking a Fortification it never ends up on a location it can fortify.

Source: BGG thread

SiegeSiege

Can a unit in a Fortification be poisoned? Official

Yes.

Source: Nightfall rulebook

NightfallNightfall

Can an Assassin or Saboteur poison a Bishop or a Knight? Official

Yes, bolstered or not: poisoning is not an attack.

Source: Nightfall rulebook

NightfallNightfall

One Footman unit is poisoned. Can I still use Footman coins? Official

Yes, on the other Footman, and its tactic lets the poisoned one maneuver too. One Footman coin discarded face up unpoisons both if both are poisoned.

Source: Nightfall rulebook · BGG thread

NightfallNightfall

Can the Royal Coin move a poisoned Royal Guard? Official

Yes.

Source: Nightfall rulebook

NightfallNightfall

Can a unit carry both Poison Counters? Official

Yes. It takes two face-up coins to clear both, one per counter. The Assassin's ability works on a unit the Saboteur poisoned.

Source: BGG thread

NightfallNightfall

When the Assassin attacks a poisoned unit, how many coins are lost? Official

Two: the attack removes one from the unit, and the ability removes one from that unit's supply. With no coin left in that supply, the ability does nothing.

Source: BGG thread · Nightfall rulebook

NightfallNightfall

Does the Skirmisher's Decoy block every attack of a Siege Tower? Official

No. It cancels one coin loss; the second attack removes a coin as normal. "After it attacks" abilities, like the Warrior Priest's, still trigger on a blocked attack.

Source: Nightfall rulebook

NightfallNightfall

Does the Infiltrator's Decoy work when it takes a neutral location? Official

Yes. Its ability works whenever it controls a location; only its tactic needs an enemy one. It does nothing while its Decoy Coin is away from its card.

Source: Nightfall rulebook

NightfallNightfall

Which coins go to the discard pile when a unit is shocked? Official

Only the shocked unit's coins on the board. A second Footman unit keeps its coins.

Source: BGG thread

Shock TacticsShock Tactics

Can the Heavy Cavalry move one space, or move two without shocking? Official

It always moves exactly two spaces in a straight line. It may end on an empty space; if it ends on an enemy, it must be able to shock that unit, so never on an enemy in a Fortification.

Source: Shock Tactics rulebook

Shock TacticsShock Tactics

Which unit does the Warlord shock, and can it choose itself? Official

The friendly unit it maneuvered is shocked. It cannot choose itself.

Source: BGG thread · BGG thread

Shock TacticsShock Tactics

Does the Vanguard need to be bolstered for its tactic? Official

No. The printed FAQ that suggests it is a misprint.

Source: BGG thread

Shock TacticsShock Tactics

Can the Raider pay its tactic with another unit's coin? Official

No, the coin comes off the Raider itself.

Source: BGG thread

Shock TacticsShock Tactics

When does the Rearguard move during a multi-attack? Official

Straight after each attack and its effects. It can move between the two Siege Tower attacks, or several times during a Berserker's run.

Source: Shock Tactics rulebook

Shock TacticsShock Tactics

The War Drummer stacks several coins on one bag. Which is drawn first? Official

The last one placed. It can target any player's bag, a teammate's too.

Source: Shock Tactics rulebook

Shock TacticsShock Tactics

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