Ludexv2026.11.01-65114139The Networks: PrimetimeOfficial rulebook ↗

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Telly Time

The Networks: Megacorp — Telly Time, the UK-themed game mode: setup, the personal genre grid, weekend and wild timeslots, the Kids, Quiz and Chat genres, scoring and clarifications.

Short tag: [Telly]. A British alternate game mode: your lineup grows to 4 timeslots, three new genres arrive with their own effects, and the genre tracks give way to a personal genre grid you fill like noughts and crosses (Megacorp rulebook pp. 17–20).

A Telly Time genre grid tile

Telly Time setup

Set up normally, with these changes:

Telly Time Pilot Season

Replaces the normal Pilot Season:

  1. Shuffle the 6 Telly Time Pilot Season shows and deal 1 to each player. Take the genre grid tile with that show’s genre in its centre square.
  2. Put the grid tile above your player board as a fourth timeslot. Your Pilot Season show goes in its preferred timeslot; your starter shows fill the other three.
  3. Instead of advancing a genre track for that show, put a cube on your grid’s centre square.
  4. Remove the 6 show cards from the base Pilot Season deck, shuffle the 14 stars and ads left and deal 3 to each player (2 with 5 players). Keep 2, paying costs and taking bonuses as usual.

A Telly Time Pilot Season show

Your genre grid

The first time you would advance on a genre, put a cube on that genre’s square of your grid instead. Each time you complete a line of 3 — row, column or diagonal — take the bonus at the end of that line at once; complete two lines together and you take both. A genre already filled can still be produced, but fills nothing new.

Empty and filled squares

Every round your grid pays out, whichever pass bonus you chose:

Weekend timeslots

Your new Weekend (Telly Time) weekend timeslot works like the other three; some Telly Time shows prefer it.

Wild timeslots

A show with two timeslot icons may go in either without penalty. A show marked ANY goes anywhere without penalty and ignores timeslot penalties from other effects.

Mogul bonus

[Moguls] With Moguls, the second line you complete gives a mogul bonus instead of its printed bonus: draw 2 moguls, keep 1. If your first two lines come together, choose which counts first. Without Moguls, ignore the mogul icon on the tile.

New genres

GenreEffect on every show of that genre
Kids KidsNever in your primetime or late-night slot (not even with network cards)
Quiz QuizWhen it scores, you may pay $1M per bonus viewer, up to 5
Chat ChatWhen it scores, it gains the current viewers of every star on your other shows

End-game scoring

Ignore the Genres row; score everything else normally.

Telly Time clarifications

CardIn Telly Time
Big GameGrid cash is not ad income
Catalog BuyoutMay fill any empty square, Kids, Quiz and Chat included
Flexible ScheduleCannot put Kids shows in primetime or late night
Market ResearchFill the genre of the show you discard; if all 3 drawn genres are filled, discard without filling
Preempted TimeslotDoubles only the pass-track bonus, not grid cash
Variety ChannelInstead: 2 viewers per genre on at least 2 shows in your lineup and/or reruns (Kids, Quiz, Chat count)
Versatile ActorMay turn a show into Kids, Quiz or Chat, without that genre’s effect
WriteoffChat shows count bonus viewers from other stars; Quiz shows count none

For moguls see Moguls; for executives, each executive’s clarifications.

Telly Time solo

A solo card that prefers a show of “your best genre” takes the leftmost show that would let you complete a line on your grid, or else the leftmost show.

The Telly Time solo card

Rules

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