Ludexv2026.11.01-65114139The Networks: PrimetimeOfficial rulebook ↗

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Conditions and Effects

The Networks: Primetime additional rules — discarding and reshuffling, star and ad conditions, promo ads, show and star effects, and the Classic Turns variant.

Discarding cards

All discards go face up to one public discard area near the genre board. When a deck runs out, shuffle the discards of that type into a new deck (p. 12).

Star and ad conditions

A star or ad with condition icons in its bottom left gives its full value only on a show that meets the condition. If the show does not meet it, attach the card upside down Rotate upside down, showing the gray values on its left side (p. 12).

ConditionMet when
Genre condition GenreThe show is of that genre (or of either genre, when two are shown)
Timeslot condition TimeslotThe show sits in that timeslot — the slot it actually occupies, not its preferred one
At least 1 other star attached With a starThe show has at least 1 other star attached (the card never counts itself)
Required ad slot With an adThe show has at least 1 other ad attached
No other ads attached No other adsThe show has no other ads attached
At least 2 network cards in your green room Two network cardsYou have at least 2 network cards in your green room as you attach it
Pay $3M (promo) PayYou may pay the amount when attaching; otherwise rotate it (Promo ads)

Conditions only matter at the moment you attach. Check them after everything is on the show (FAQ); afterwards the card stays the way it went on and only an effect can turn it.

Promo ads

Promos advertise your own network. When you attach one you may pay its cost (Pay $3M (promo) $3M) to keep it rightside up — then it adds viewers and income — or not pay and attach it upside down for income only (p. 13).

Show and star effects

Some shows and stars have an effect on a black strip at the bottom. Show effects work while the show is in your lineup; star effects resolve when the star is attached (some when it is discarded). Each named card is clarified on Cards and Components.

Classic Turns variant

For experienced groups of 2–5 (it can lengthen the game a lot at high counts): the first round runs in normal clockwise order with turn-order tokens. At the end of each round, rank players by that round’s viewers, lowest first, and give turn-order tokens in that order — the lowest scorer goes first. A tie goes to whoever was later in the previous order (p. 14).

Rules

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