Ludexv2026.11.01-65114139The Networks: PrimetimeOfficial rulebook ↗

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Megacorp Expansion

The Networks: Megacorp expansion for the Primetime edition — its three modules (Moguls, Executives, Telly Time), what is in the box and how to combine them.

The Networks: Megacorp (Allplay, 2025) is the expansion for the Primetime edition only. It collects three modules first released for the 2016 edition — The Executives (with the More Executives pair), the moguls and Telly Time — revised for Primetime. Rules: Allplay’s Megacorp expansion rulebook.

The Megacorp components

The three modules

ModuleTagWhat it doesPage
Moguls[Moguls]10 industry bigwigs; each player may recruit one through the genre tracksMoguls
Executives[Execs]13 asymmetric executive boards that replace the player boardsExecutives
Telly Time[Telly]A UK-themed game mode: a fourth timeslot, three new genres and a personal genre gridTelly Time

Moguls and Executives add to the base game and combine easily. Telly Time changes several base rules and swaps components; the rulebook suggests a first Telly Time game without Moguls or Executives, then adding them once you know it.

Megacorp components

ModuleComponents
Moguls10 mogul cards, 7 mogul tokens
Executives13 executive boards, 12 genre tokens, 2 superstar tokens, 1 Flix weekend token, 4 anomaly cards
Telly Time15 extra marker cubes (3 per player), 6 genre grid tiles, 2 pass track tiles, 6 Pilot Season cards, 36 show cards (18 A, 18 B)

The scoreboard’s expansion side

With Moguls or Executives, use the scoreboard side whose end-game section lists “Network, Moguls, & Execs”: Game End network cards, moguls and executive bonuses all go on that row.

Older expansions

The 2016 edition’s expansions — On the Air, The Executives, More Executives and the original Telly Time box — were made for the first edition’s five-season rules and card backs. Megacorp is the Primetime version of their content; this guide covers only Megacorp. No Primetime promo cards were published as of 2025.

Rules

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