Ludexv2026.11.01-65114139The Networks: PrimetimeOfficial rulebook ↗

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Teach the Game

A script to teach The Networks: Primetime at the table — how you win, the boards, a round, the end of the game, every way to score and what each card and resource is for.

How you win

“It’s the golden age of cable and each of us has just been handed a brand-new TV network: three dreadful public-access shows, a little cash and a lot of ambition. Over four rounds — about an hour — we draft shows, sign stars and land ads. At the end of every round we count how many Viewers viewers our lineup pulls in and write it down. After round four, the network with the most viewers in total wins.”

What you need, and how you get it:

The loop: sign stars and ads → produce a show with them → score it every round while it ages → replace it with something better. Each new show also climbs its genre track for bonuses and end-game viewers.

The boards

The shared boards and a 4-player display, with the rulebook’s letters

A player’s network: lineup, green room and reruns, with the rulebook’s letters

A round

  1. Turns. From the 1st player, clockwise, each player takes one action a turn (full rules):
    • Required star slot Sign a star — pay its cost, put it in your green room.
    • Required ad slot Sign an ad — free; take its Cash bonus cash bonus, put it in your green room.
    • Take a network card — free; Immediate immediate cards are used at once.
    • Produce a show — pay its cost, fill its required slots, put it in a timeslot, cancel the old show.
    • Add or replace one star or ad on a show already on the air.
    • Pass — take a cash or viewer bonus from the pass track; you are out for the round.
  2. When everyone has passed, end the round (full rules): pay upkeep (Income income minus Expenses expenses), score your lineup and write it on the scoreboard, then age every show one row. Pass the 1st-player token clockwise and deal a new display.

How the game ends

After round 4 (full rules): do the normal upkeep, scoring and aging, then add the end-game bonuses. Highest total wins; ties share the win.

Ways to score

SourceHow and when
Viewers LineupEnd of every round: the current row of each show’s season track, plus its stars (and promos)
Pass track viewersEnd of the round you passed, if you chose viewers instead of cash
Genre tracksGame end: 1 / 3 / 5 / 9 / 15 viewers for reaching space 1 / 2 / 3 / 4 / 5 of each genre
RerunsGame end: the bottom-row value of every canceled show
Game end Network cardsGame end: every Game End card in your green room
Cash bonus CashGame end: 1 viewer per $3M left over
Show and star effectsAs printed, e.g. Reinfeld’s +2 per attached star with no expenses
[Moguls] MogulsScores at the end of each round each round or Scores at game end at game end — see Moguls
[Execs] ExecutivesSome score or lose viewers each round — see Executives
[Telly] Genre grid+1 viewer per filled square each round, instead of genre tracks — see Telly Time

Nothing takes viewers away in the base game: a show you cannot afford is canceled at upkeep and simply scores nothing that round.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Cash bonus CashShows and stars cost money; upkeep may cost moreAd bonuses, ad income at upkeep, cash from the pass track, Pilot SeasonProduction costs, star signing, negative upkeep; 1 viewer per $3M at the end
Required star slot StarsRequired by many shows; add viewersSign from the display (pay the cost); star genre bonusesAttach when producing a show, or with Add or Replace
Required ad slot AdsRequired by many shows; pay income every roundSign from the display (free, with a cash bonus); ad genre bonusesAttach like stars; promos also add viewers if you pay
Network cardsRule-breaking powers and end-game viewersFree from the display; network genre bonusesImmediate at once, Use once once, Ongoing always, Game end at the end
ShowsYour only steady source of viewersProduce from the display (Pilot Season too)Score every round, then become reruns when canceled
Genre tracksBonuses now, viewers laterEvery show you produce moves you up 1Spaces 2–4 give a card bonus; the height reached scores at game end
Pass trackTurn order money or viewersPassingEarlier = bigger; the last player gets a small cash bonus only

Teaching tips

Rehearse producing a show

Use Millie’s Dawson’s Reek example. Pay its five-million production cost, cancel Plastic Chef from that timeslot and discard its attached ad. Move Plastic Chef to reruns. Dawson’s Reek requires a star, so attach one from the green room now; its ad slot is optional.

Ask: ‘Can I take this show now and find its required star later?’ No. Required coloured slots must be filled when producing the show. Signing a star or ad puts it in the green room first.

Rules

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