Ludexv2026.11.01-65114139The Networks: PrimetimeOfficial rulebook ↗

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Solo Mode

The Networks: Primetime solo — setting up the solo deck, how the automated opponent clears the display, when it passes, and the solo ranking table.

You play the normal game against an opponent that never scores: it only removes cards from the display and competes for the pass track (rulebook p. 14).

Solo setup

A solo card: the opponent discards the show with the most wild slots

Opponent turns

On its turn, reveal the top solo card. The opponent discards one faceup display card of the type the solo card shows, picking by the preference printed at the bottom. When several cards fit the preference equally — or none does — it discards the leftmost of that type.

If the display has no cards of that type left, put the solo card face up beside the pass track and reveal another.

Solo passing

When a second solo card lands beside the pass track, the opponent passes instead of discarding: it claims the first column of the pass track, and no more solo cards are drawn this round. If you pass before the opponent, the round ends at once.

Solo end of round

Do the end-of-round steps for yourself only. The 1st-player token simply swaps between you and the opponent. Before the next round, shuffle all 15 solo cards back into its deck.

Solo scoring

Final scoreRank
0–149Intern
150–179Production Assistant
180–199Line Producer
200–219Executive Producer
220–239Vice President
240–259Chief Executive
260+Industry Legend

[Telly] In Telly Time, a solo card that prefers a show of “your best genre” takes the leftmost show that would complete a line on your genre grid, or else the leftmost show (Telly Time). [Execs] Gorilla’s extra cash is $2M in total when playing solo (Executives).

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