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Ludexv2026.11.01-65114139The GalleristOfficial rulebook ↗

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Tips & Strategy

How to teach The Gallerist, a first game, early commissions, selling versus exhibiting, Influence, kick-outs, the International Market, player counts and the Lacerda solo mode.

How to teach it

  1. The goal: most money. Show the money loop — discover (commission) → buy cheap → promote → contract → sell high.
  2. A turn: move, one Location action, one optional Executive action.
  3. Visitors: Plaza → Lobby → Gallery with tickets; what each colour gives; the Collectors limit.
  4. Kick-outs and leaving Assistants behind.
  5. The four Locations, two actions each, with the player aid in hand.
  6. The end: two of three conditions, then the scoring order printed on the board.

Your first game

Early game

Selling or exhibiting

Kick-outs and Assistants

The International Market

Player counts and solo

Host game

Use one opponent’s Assistant to demonstrate a Kicked-Out Action before play starts. Have the active player finish their turn before offering the displaced player a choice. Ask whether they want an Executive Action or can afford the Influence cost of a Location Action, then send the piece home even if they decline. Repeat once with a player displacing their own Assistant so nobody plans a bonus action from that move.

Videos versus the rulebook

The rulebook wins where they differ.

Sources

YouTube: The Gallerist - How To Play and The Gallerist - How To Play Solo, by Watch It Played; The Gallerist - Rules Overview, by Gaming Rules!; The Gallerist - Playthrough & Review, by Before You Play. BGG: rulings are linked by thread in the FAQ; fan aids, including the alternate solo bot, are on the files page.

Rules

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