Learn The Gallerist
Learn the game in 5 short steps. Everything links to the full rules.
Make money from art
You run a gallery. Discover Artists, buy their works while they are unknown, make them famous and sell high. The player with the most money after the endgame scoring wins.
Move, act, and kick out
Each turn you move your Gallerist to another of the four Locations and take one of its two actions, plus one optional Executive action. Landing on someone kicks them out — and gives them a bonus action after your turn. Leave Assistants behind to earn those bonus actions yourself.
Artists, Fame and sales
An Artist’s Fame sets the price of their works. Discovering an Artist gives you a commission: your first work from them costs their starting Fame. Buying and promoting raise Fame; sell through a matching contract when the work is worth more.
Visitors and Influence
Tickets pull Visitors from the Plaza through your Lobby into your Gallery. VIPs bring Influence, Investors money, Collectors both and extra Fame. Influence can be spent for money, Fame, promotions and kicked-out actions.
The international finale
Assistants sent to the International Market win Reputation tiles, majorities and the auction of renowned works. The game ends when two of three run out: tickets, Visitors, or two Artists become Celebrities. Then everything pays money.