ACSOMCIMDBCSHPRAI★$T2TI+$+CuADExM
Ludexv2026.11.01-65114139The GalleristOfficial rulebook ↗

Visitors

Loading…

Teach the Game

A script to read aloud: how you win The Gallerist, the game board and player board, a turn with kicked-out actions, the end, every source of money and what each resource is for.

How you win

“We are gallerists — part art dealer, part museum curator, part artists’ manager. In about 30 minutes per player, we discover artists, buy their work while they are unknown, make them famous and sell high, and draw visitors to our galleries. Whoever has the most money at the end wins.”

The boards

The game board with numbered parts

  1. Contract display — four contracts to take, with the deck on the left.
  2. Sales Office — Location: sign a contract or sell a work.
  3. Scoring reminders — the intermediate scoring and the order of the endgame scoring steps.
  4. Artists and their works — one blue and one red Artist per art form, with their stack of Works of Art.
  5. International Market — Reputation tiles in the upper rows.
  6. A player’s Gallery — where Visitors pay off.
  7. Lobby — between Plaza and Gallery; it grants International Market access.
  8. International Market — Location: take a Reputation tile or make an offer.
  9. Plaza — where Visitors wait.
  10. Artists Colony — Location: discover an Artist or buy a work.
  11. Auction rows — offers of 1, 3 or 6, with bonuses and the column majorities below.
  12. Media Center — Location: hire Assistants or promote an Artist.
  13. Box office — the tickets; an empty stack triggers the intermediate scoring.
  14. Promotion tokens — levels 1 to 5 and their bonuses.
  15. Influence track — Fame and money icons, and the endgame payout.

A player board with numbered parts

  1. Unemployment queue — Assistants to hire, cost and bonus beside each.
  2. Gallery slots — the works you exhibit.
  3. Starting Reputation tile slot — the 3rd slot, holding your first Reputation tile.
  4. Masterpiece slot — the 4th slot, open while you exhibit a Masterpiece.
  5. Office — four desks for available Assistants.
  6. Art value track — Signature tokens show what your works sell for.
  7. Reputation spaces — six bonuses, covered by Reputation tiles.
  8. Contract slots — up to three contracts; the first contract on each slot gives its ticket.
  9. Tickets — your supply of pink, brown and white tickets.
  10. Commission space — the Signature token of the Artist you discovered.

A turn

  1. Move your Gallerist to another Location; you may leave an Assistant behind where you were (details).
  2. Take one of the two actions there:
LocationActions
Artists Colony Artists Colonydiscover an Artist Discover an Artist · buy and exhibit a Work of Art Buy a work
Sales Office Sales Officesign a contract Sign a contract · sell a Work of Art Sell a work
Media Center Media Centerhire Assistants Hire Assistants · promote an Artist Promote an Artist
International Market International Markettake a Reputation tile Reputation tile · make an offer at auction Offer at auction
  1. Before or after, one Executive action: spend tickets to pull Visitors towards your Gallery, or put an Assistant on a contract for its bonus (details).
  2. Anyone you landed on is kicked out: after your turn they take a Location action there by spending Influence, or an Executive action (details).

How the game ends

When two of three happen — the box office is empty of tickets, two Artists are Celebrities, the Visitor bag is empty — finish the round, then everyone takes one last turn without Kicked-out actions. Then score money (details). Ties: most works acquired, then most Visitors in your Gallery, then most Assistants in play.

Ways to score

SourceHow and when
Selling worksDuring the game: the work’s sales value, set by its Artist’s Fame (5 to 20)
2 money per Investor and 1 per Collector in your Gallery Money bonusesDuring the game: 2 per Investor and 1 per Collector in your Gallery
Celebrity5 money to whoever pushes an Artist to Fame 19
Intermediate scoringOnce: 2 per Investor and 1 per Collector in your Gallery (plus Influence for VIPs and Collectors)
International Market majorities Market majoritiesEnd: 6/3/1, 10/6/3 and 15/10/6 for most Assistants in each column
take a Reputation tile Reputation tilesEnd: as printed on each tile
exhibited Works of Art ExhibitionEnd: the sales value of every work still in your Gallery
make an offer at auction AuctionEnd: a renowned work, paid at its value and helping a card
Curator card Curator cardEnd: 10 and 15 for collections you exhibit
Art Dealer card Art Dealer cardEnd: 5, 10 and 10 for sets you sold
Influence InfluenceEnd: 0 to 20 money by your position
SpendingBuying works, hiring and auction offers cost money

What each resource is for

ResourceWhy you need itHow you get itHow you use it
money MoneyIt is the score, and it buys works, Assistants and offersSales, money bonuses, Celebrities, endgamePay costs; Influence can top it up
Influence InfluencePromotions, Kicked-out Location actions, extra money and FameInternational Market actions, VIP and Collector bonusesMove your disc back to a Fame or money icon
Fame FameRaises the price of an Artist’s worksBuying their works, promotions, Collectors, InfluenceYour works sell and score for more
tickets TicketsMove Visitors into your GalleryWorks you buy, contract slots, bonuses, hiringExecutive action: one step per ticket of the Visitor’s colour
VisitorsVIPs give Influence, Investors money, Collectors both plus FameTickets and bonuses bring them from the PlazaTheir bonuses count only in your Gallery; your Lobby opens Market columns
AssistantsBlock Locations, earn bonuses, win the MarketHire them in the Media CenterLeave them behind, put them on contracts and in the Market
ContractsYou cannot sell without oneSign them at the Sales OfficeSell a matching work; take their bonuses
Signature tokensAn Artist can have only two works outOne per work bought; a commission when you discoverMark each work’s sales value; return it on a sale
Reputation tilesEndgame money and an immediate bonusInternational Market upper rows; your starting tileCover a Reputation space for its bonus; score the tile at the end

Teaching tips

Rehearse being kicked out

Put Yellow’s Assistant at the Sales Office and move Purple’s Gallerist there. Move the Assistant to the kicked-out space, then finish Purple’s entire turn before Yellow acts. Yellow may take an Executive Action, spend Influence back to the previous Fame icon for a Location Action, or decline. The Assistant goes home in every case.

Now repeat with Yellow moving onto Yellow’s own Assistant: it goes home, but Yellow gains no Kicked-Out Action.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close