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Ludexv2026.11.01-65114139The GalleristOfficial rulebook ↗

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Game End and Scoring

When The Gallerist ends (two of three conditions), the final round, and every step of endgame scoring: market majorities, Reputation tiles, exhibition, the auction, Curator and Art Dealer cards, Influence, and tie-breakers.

End of the game

Play continues until at least two of these are true:

Final round

As soon as the second condition is met, finish the round up to the last player. Then each player, from the Starting Player, takes one more turn. In that final round there are no Kicked-out actions: a kicked-out piece just goes home.

Endgame scoring

Score in this order; the spaces at the top right of the board track the steps. Everything scores money, and the richest player wins.

International Market majorities

International Market majorities Each column is scored on its own, counting your Assistants in the whole column (Reputation and auction parts):

ColumnMostSecondThird
1st631
2nd1063
3rd15106

Ties: add the tied places and share the total, rounded down. No Assistant in a column, no money. With two players only the first two amounts are paid.

Reputation tiles

take a Reputation tile Each Reputation tile on your player board pays as printed (see Cards & Components); the Influence some tiles give counts for the Influence step. Resolve the “1 money per 3 Influence” tile before any other. A tile still on your 3rd Gallery slot is discarded.

Exhibition

exhibited Works of Art Each work still in your Gallery pays its sales value (its Signature token).

Auction of renowned works

make an offer at auction Add up each player’s offers: every Assistant in the lower 3 rows is worth 1, 3 or 6 by its row.

Curator cards

Curator card Pay for completed collections of works exhibited in your Gallery (at most 4, with a Masterpiece) plus an auctioned work placed by the card. One work may count in both collections and fill more than one goal; each goal scores once.

Art Dealer cards

Art Dealer card Pay for completed sets of works you sold (plus an auctioned work placed by the card). Each goal scores once.

Influence

Influence Take the money shown in the money icon at, or the nearest below, your Influence disc:

InfluenceMoney
00
1–31
4–72
8–113
12–144
15–175
18–196
20–217
22–238
24–259
2610
2711
2812
2913
3014
3115
3216
3317
3418
3520

Tie-breakers

The most money wins. Ties go to, in order:

  1. most Works of Art acquired (exhibited and sold);
  2. most Visitors in your Gallery;
  3. most Assistants in play.

Still tied: all tied players win.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close