Milestones and Final Scoring
Gold and neutral milestones on the scoring track, the end of the game after round 5, and all eight gold scoring tile sides.
Milestones
Milestones fire when a score counter reaches or passes a value. They are resolved between turns, after the active player’s free actions, never in the middle of a turn. Passing 100 points and going round again triggers nothing new.
Gold milestones

At the end of a turn in which you reach 25, 50 or 70 points, choose a gold scoring tile and mark its highest free value: the first player on a tile takes the top value, the second the next, and so on — there is room for everyone. You can’t mark the same tile twice, so by 70 points you have a marker on 3 of the 4 tiles.
Neutral milestones
With 1–3 players, neutral markers sit above the 20- and 30-point spaces (setup). When you reach one, move one of its neutral markers to the leftmost empty discovery space — the left species first. That may discover a species. If all six discovery spaces are full, or the milestone has no markers left, nothing happens. With 4 players there are none.
Multiple milestones
Several players reaching milestones in one turn resolve them in turn order, starting with the active player; neutral milestones always go last. Discovered species are resolved after milestones.
[Agencies] Mission Relay starts with a gold tile already marked (Organizations).
End of game
The game ends after round 5, when the last player passes. Then add:
- points from your end-of-game scoring cards (gold boxes);
- points from the gold scoring tiles;
- any extra step a discovered species brings (Exertian danger comes after everything else).
Most points wins. Ties are shared — a real 100-point tie has been earned.
Gold scoring tiles
For each tile you marked, score your marked value × the number of times you meet its condition. Each tile has two sides; one is used per game.
| Side | You score for each… |
|---|---|
![]() | Set of one probe, one telescope and one computer tech (your rarest type). |
![]() | Pair of techs of any type (5 techs = 2 pairs). |
![]() | Set of one credit, one energy and one card income tucked under your income card — not the printed starting income (FAQ). |
![]() | Tucked credit income or tucked energy income, whichever you have more of (FAQ). |
![]() | Completed mission (triggerable ones only with every circle covered). |
![]() | Pair of completed missions and/or end-of-game scoring cards (even ones that scored 0). |
![]() | Set of one yellow, one purple and one blue trace you marked, overflow included. |
![]() | Sector win paired with an orbiter or lander (moons count): compare each total and score the smaller number; 3 wins plus 1 lander and 1 orbiter makes 2 sets (FAQ). |







