Tips & Strategy
Teaching and first-game advice for The Quest for El Dorado, grounded in movement and deck cycling.
Advice supplements the rules; the 2017 rulebook wins if a video differs.
How to teach
Start with the race goal and the route, calling out the narrowest bottlenecks. Then teach the hand and deck cycle, terrain matching and power, one-card-per-landscape-space, and how to play, discard/refill and buy before introducing base camps, single-use items and optional expansions. Demonstrate one movement card, including leftover power. The MyklSkeleton setup and rules teach and Board Game Bananas rules video both present the game as a route-planning deck-builder.
Your first game
Use a recommended short route and the base rules only. Buy cards that solve terrain the route actually contains; a powerful card of the wrong colour can sit in your hand while a small matching card advances you. Keep an eye on the market’s empty slots: once one opens, the supply becomes more flexible. Use a base camp when the weak cards you remove are worth the movement cost. The KBG Publishing tutorial is another rules reference; confirm card text against your own edition.
Plan a route and a deck
Look for alternative paths around bottlenecks and avoid spending a strong card on a low-power space when the same card could clear a later obstacle. Trim weak starter cards at a base camp when the removal cost is worth the lost movement, and prefer upgrades that match the terrain ahead or cycle more cards before the finish; an upgrade that never returns to hand cannot help this race. The rules require cards used to enter a base camp to be removed from the game, so this is a costly movement choice rather than a free recurring action. These deck-thinning and pace trade-offs are discussed in #150 - The Quest for El Dorado | What’s Eric Playing? and the video The Quest for El Dorado - Setup & How to Play. Movement power does not carry between cards. Buying takes remaining cards after movement, so plan purchases before spending every card on the route. The German Brettspiel-Zimmer rules explanation and Spielregeln & Meer complete rules are useful additional demonstrations.
Player counts
The 2-player variant uses two pawns per player, which makes blocking and route coverage matter more. Each card belongs to one pawn for its full movement. At 3–4 players, occupied spaces can close a route temporarily, so consider an alternate branch before committing cards. The Italian Boardgamer di Montagna setup and rules and Spanish Juegos de mesa 221B tutorial offer language-specific teaching.
Solo
The 2017 core rules have no official solo mode. A one-page fan variant in the BGG files is clipped in the available scan and is not complete enough to recommend. See the Solo page for the gap.
Videos versus the rulebook
Videos help players see how turns flow, but this edition has multiple route layouts and later reprints changed components. Use the printed rules for exact card effects, setup and any expansion. Do not mix cards or layouts just because art looks similar.
Sources
- The Quest for El Dorado - Setup & How to Play — MyklSkeleton
- Quest for El Dorado - How to Play — Board Game Bananas
- The Quest for El Dorado Tutorial — KBG Publishing
- Wettlauf nach El Dorado Regeln Anleitung Regelvideo Nominiert Kennerspiel des jahres 2017 — Brettspiel-Zimmer - Guru erklärt
- “El Dorado” Komplette Regeln für das Deckbau Rennspiel in Indiana Jones Manier von Reiner Knizia — Spielregeln & Meer - Brettspiele einfach erklärt
- The Legendary El Dorado - setup e regolamento in italiano — Boardgamer di Montagna