Cards & Components
2017 base-game expedition cards, with every expansion face and board component gap kept visible.
This guide covers the 2017 English edition. The current Ravensburger reprint has a different component set; confirm editions before combining add-ons. The BGG files page lists rulebooks and aids.
Boards
The official assembly sheet’s first-game layout is pictured below. The tile faces are reproduced individually from the Quest for El Dorado map-tile catalogue, which assigns letters to match the printed tile layouts. The catalogue artwork includes its letter markers; it is a readable reference image rather than a photograph of the physical cardboard.

| Face | What it is | Rules |
|---|---|---|
![]() | Starting board section, side A; the board provides the first hex spaces for the route. | Setup |
![]() | Starting board section, side B; choose the side specified by the route. | Setup |
![]() | Modular map section C, with water, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Modular map section D, with water, mountain and jungle spaces. | Setup, terrain movement |
![]() | Modular map section E, with rubble, mountain, sand, water and jungle spaces. | Setup, terrain movement |
![]() | Modular map section F, with rubble, mountain, sand, water and jungle spaces. | Setup, terrain movement |
![]() | Modular map section G, with sand, rubble, mountain and jungle spaces. | Setup, terrain movement |
![]() | Modular map section H, with water, sand and jungle spaces. | Setup, terrain movement |
![]() | Modular map section I, with water, mountain, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Modular map section J, with water, mountain, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Modular map section K, mostly jungle with a few water and sand spaces. | Setup, terrain movement |
![]() | Modular map section L, with water, mountain, sand, base camps and jungle spaces. | Setup, terrain movement |
![]() | Modular map section M, with water, mountain, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Modular map section N, with water, sand and jungle spaces. | Setup, terrain movement |
![]() | Narrow route strip O, with water, mountain, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Narrow route strip P, with water, rubble and jungle spaces. | Setup, terrain movement |
![]() | Narrow route strip Q, with water, sand, rubble and jungle spaces. | Setup, terrain movement |
![]() | Narrow route strip R, with mountain, sand, base camp and jungle spaces. | Setup, terrain movement |
![]() | Ending tile’s water side; it marks the final spaces before El Dorado. | Setup, Game End and Scoring |
![]() | Ending tile’s jungle side; use the face required by the selected route. | Setup, Game End and Scoring |
| To be added — market board | The marketplace board face. | Market |
| To be added — expedition board | Player board face. | Market |
Cards
The 21 distinct base expedition-card faces below are pictures from the matching 2017 artwork in a public scanned component set. This includes all 18 market-card types plus the three starter-card faces. Repeated copies are listed in the setup rules rather than repeated here.
| Face | What it does | Rules |
|---|---|---|
![]() | Power 2 for green, blue or yellow; purchase value 2 in any of those colours; cost 4. | Movement, buying |
![]() | Blue power 3; cost 2. | Movement |
![]() | Draw 2 cards; cost 4. | Discard and refill |
![]() | One-use item: draw 3 cards; cost 2. | Items |
![]() | Green power 1; 3 in each starting deck. | Movement |
![]() | One-use item: green power 6; cost 3. | Items |
![]() | Green, blue or yellow power 1; cost 2. | Movement |
![]() | Yellow power 3; cost 3. | Movement |
![]() | Yellow power 4; cost 5. | Movement |
![]() | Move to one adjacent space without its normal terrain/power requirement; cost 5. | Movement |
![]() | Yellow power 2; cost 2. | Movement |
![]() | Green power 5; cost 5. | Movement |
![]() | One-use item: choose green, blue or yellow power 4; cost 4. | Items |
![]() | Blue power 1; 1 in each starting deck. | Movement |
![]() | One-use item: draw 1, then optionally remove up to 1 card from your hand; cost 4. | Items |
![]() | Green power 2; cost 1. | Movement |
![]() | Green power 3; cost 3. | Movement |
![]() | One-use item: take a card from any market supply, including off-board supplies, and place it in your discard pile without paying; cost 4. | Buying cards |
![]() | One-use item: draw 2, then optionally remove up to 2 cards from your hand; cost 3. | Items |
![]() | Yellow power 1; 4 in each starting deck. | Movement |
![]() | Yellow power 4; cost 3. | Movement |
Heroes & Hexes cards
The public scan provides 19 distinct card faces: four new expedition-card types (three copies of each in English), four familiars, ten hero faces usable in English (seven English and three language-neutral) and the shared Demon face. The rules identify 20 physical curse tokens, not cards, and show seven named curse groups, including three distinct Lethargy faces. All nine distinct token faces are pictured below from the expansion manual.
| Face | What it does | Rules |
|---|---|---|
![]() | Power 3 in green, blue or yellow. | Heroes & Hexes |
![]() | Yellow power 6. | Heroes & Hexes |
![]() | Green or blue power 4. | Heroes & Hexes |
![]() | Take a cave token from the supply, then use one of your cave tokens without removing it. | Heroes & Hexes |
![]() | Move up to six adjacent spaces, including occupied spaces and empty mountains; ignore normal space requirements. | Heroes & Hexes |
![]() | Move to one adjacent space, including an occupied space or an empty mountain; ignore normal requirements and may pass a blockade. | Heroes & Hexes |
![]() | Move each opposing pawn to an adjacent unoccupied space, ignoring normal requirements; cannot use tunnels, pass blockades or collect cave tokens with these moves. | Heroes & Hexes |
![]() | Before moving with this card, remove any number of Demon cards from your hand. | Heroes & Hexes |
![]() | Move up to three times onto adjacent one-power spaces, including demon spaces; may pass a one-symbol blockade. | Heroes & Hexes |
![]() | Take a card from the market board without paying and put it face down on your draw pile; it is not a purchase and cannot come from beside the market board. | Heroes & Hexes |
![]() | Use a printed regular power, or the familiar’s special two-symbol value; special use removes it from the game. | Familiars |
![]() | Green power 2, or green power 4 as its one-use special ability; remove it from the game after the special use. | Familiars |
![]() | Green or blue power 1, or power 3 in one of those colors as its one-use special ability; remove it from the game after the special use. | Familiars |
![]() | Yellow power 1, or yellow power 3 as its one-use special ability; remove it from the game after the special use. | Familiars |
![]() | Green or blue power 3; cost 4. | New expedition cards |
![]() | Take a cave token from the supply; cost 3. | Caves |
![]() | Enter an adjacent demon space or an empty mountain without a cave token; cost 3. | New terrain |
![]() | Move up to twice to adjacent spaces as with Native, then draw a curse; cost 4. | Curses |
![]() | Demon cards have no useful effect and occupy hand space; they can still be spent on rubble or as half a coin. | Demons |
![]() | Cannot play cave tokens; lift it by returning an unused cave token to the box. | Curses |
![]() | Cannot play any card; lift it by discarding two cards. | Curses |
![]() | The player to your left moves your just-moved piece twice to adjacent unoccupied spaces, ignoring requirements; these moves cannot use tunnels, pass blockades or collect cave tokens. | Curses |
![]() | Each other player moves each of their pieces once to an adjacent unoccupied space, ignoring requirements; these moves cannot use tunnels, pass blockades or collect cave tokens. | Curses |
![]() | Cannot play purple cards; lift it by discarding any purple card without using its function. | Curses |
![]() | Immediately draw a Demon card and put it on your discard pile. | Curses |
![]() | Cannot use machete power until lifted by discarding the pictured combination, with at least the shown machete power. | Curses |
![]() | Cannot use paddle power until lifted by discarding the pictured combination, with at least the shown paddle power. | Curses |
![]() | Cannot use coin power until lifted by discarding the pictured combination, with at least the shown coin power. | Curses |
Dragons, Treasures & Mysteries cards
The expansion has 12 cards across these four distinct faces (three copies of each). The rules and action-card effects are in the printed expansion manual.
| Face | What it does | Rules |
|---|---|---|
![]() | Take an adjacent treasure without meeting its requirement, then move onto its space; remove the card after use. Cost 4. | Treasures |
![]() | Put a dragon on an empty space on its current terrain tile or strip; remove the card after use. Cost 2. | Dragons |
![]() | Move to an adjacent one-power space, even while hiding from a dragon; cost 3. | Dragons |
![]() | Move a dragon, then draw a card; cost 5. | Dragons |
Dangers & Muisca cards
The Muisca cards have the same movement and purchase values shown on each face. They may be played normally or stored face up on your expedition board for use on a later turn.
| Face | What it does | Rules |
|---|---|---|
![]() | Green power 4; cost 5. | Muisca |
![]() | Blue power 2; cost 3. | Muisca |
![]() | Power 1 in green, blue or yellow; cost 3. | Muisca |
![]() | Green power 3; cost 4. | Muisca |
![]() | Power 2 in green, blue or yellow; cost 5. | Muisca |
![]() | Yellow power 2; cost 3. | Muisca |
![]() | Yellow power 3; cost 4. | Muisca |
![]() | Blue power 3; cost 4. | Muisca |
Promotional cards
These nine distinct promotional faces are from the public scan linked above. The printed effects are readable, but pack membership and edition compatibility are not established; follow the promo setup guidance before mixing them into a market.
| Face | What it does | Rules |
|---|---|---|
![]() | Copy the effect of one card on the market board; cost 3. | Promo cards |
![]() | Move up to twice between adjacent green jungle spaces; cost 4. | Promo cards |
![]() | Move to an adjacent space with at least three symbols, occupied or empty; cost 3. | Promo cards |
![]() | Move to one adjacent mountain space, occupied or empty; cost 3. | Promo cards |
![]() | One per player’s starting deck; once per game, buy a card from above the market instead of the market board, then remove this card. | Letter of Recommendation pack |
![]() | Move up to twice between adjacent yellow village spaces; cost 2. | Promo cards |
![]() | One-use blue power 6; cost 2. | Promo cards |
![]() | Take one non-Telegram card from the market board into your hand; cost 3. | Promo cards |
![]() | Move up to four times between adjacent one-symbol spaces; cost 3. | Promo cards |
Expansion cards: Heroes & Hexes has 4 English expedition-card types, 4 familiars, 10 hero faces usable in English (17 physical cards across languages), 15 Demon cards and 20 curse tokens represented by seven named rule groups, including three Lethargy symbol faces; Dangers & Muisca has 8 pictured Muisca faces; Dragons, Treasures & Mysteries has 12 cards across four faces; nine promotional card faces are pictured above. Unpictured expansion faces and their effects remain To be added on their relevant pages.
Tiles
| Face | What it is | Rules |
|---|---|---|
![]() | Green machete requirement; blockade 1 is its printed tie-break number. | Blockades |
![]() | Yellow coin requirement; blockade 2 is its printed tie-break number. | Blockades |
![]() | Gray-card requirement; blockade 3 is its printed tie-break number. | Blockades |
![]() | Blue paddle requirement; blockade 4 is its printed tie-break number. | Blockades |
![]() | Green machete requirement; blockade 5 is its printed tie-break number. | Blockades |
![]() | Gray-card requirement; blockade 6 is its printed tie-break number. | Blockades |
| To be added — Heroes & Hexes terrain A face | Face A of expansion terrain tile 1. | Heroes & Hexes |
| To be added — Heroes & Hexes terrain B face | Face B of expansion terrain tile 1. | Heroes & Hexes |
| To be added — Heroes & Hexes terrain C face | Face A of expansion terrain tile 2. | Heroes & Hexes |
| To be added — Heroes & Hexes terrain D face | Face B of expansion terrain tile 2. | Heroes & Hexes |
| To be added — Heroes & Hexes terrain E face | Face A of expansion terrain tile 3. | Heroes & Hexes |
| To be added — Heroes & Hexes terrain F face | Face B of expansion terrain tile 3. | Heroes & Hexes |
![]() | Purple blockade 7; its three curse symbols resolve when removed. | Heroes & Hexes |
![]() | Purple blockade 8; its three curse symbols resolve when removed. | Heroes & Hexes |
| To be added — dangerous terrain strip | One strip of dangerous spaces. | Dangers & Muisca |
![]() | Swamp tile 1 face, upper-left in the source photo. Enter a swamp space only with a card whose power exactly matches its crocodile count, regardless of symbol color. Swamps. Image: Spellenbunker review photo. | |
![]() | Swamp tile 2 face, right side in the source photo. Enter a swamp space only with a card whose power exactly matches its crocodile count, regardless of symbol color. Swamps. Image: Spellenbunker review photo. | |
![]() | Swamp strip face, lower-left in the source photo; it adds swamp spaces along a route. Enter a swamp space only with a card whose power exactly matches its crocodile count, regardless of symbol color. Swamps. Image: Spellenbunker review photo. | |
| To be added — mountain overlay 1 face | Mountain overlay face 1. | Mountains |
| To be added — mountain overlay 2 face | Mountain overlay face 2. | Mountains |
| To be added — river overlay 1 face | River overlay face 1. | Rivers, lakes and vortex |
| To be added — river overlay 2 face | River overlay face 2. | Rivers, lakes and vortex |
| To be added — river overlay 3 face | River overlay face 3. | Rivers, lakes and vortex |
| To be added — lake overlay 1 face | Lake overlay face 1. | Rivers, lakes and vortex |
| To be added — lake overlay 2 face | Lake overlay face 2. | Rivers, lakes and vortex |
| To be added — lake overlay 3 face | Lake overlay face 3. | Rivers, lakes and vortex |
| To be added — vortex overlay face | The water vortex overlay. | Rivers, lakes and vortex |
| To be added — shrine color 1 face | One of four shrine faces, each associated with a card color. | Shrines and artifacts |
| To be added — shrine color 2 face | One of four shrine faces, each associated with a card color. | Shrines and artifacts |
| To be added — shrine color 3 face | One of four shrine faces, each associated with a card color. | Shrines and artifacts |
| To be added — shrine color 4 face | One of four shrine faces, each associated with a card color. | Shrines and artifacts |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | One of the six three-space temple boards; its spaces hold the guardian and gem shown. | Golden Temples crossover |
![]() | Green gem; collect it by stopping on a temple space after movement. | Golden Temples crossover |
![]() | Red gem; collect it by stopping on a temple space after movement. | Golden Temples crossover |
![]() | Blue gem; collect it by stopping on a temple space after movement. | Golden Temples crossover |
![]() | Common dragon-head reverse used while guardian powers are hidden. | Golden Temples crossover |
![]() | Each other player gains one gold coin; no player may hold more than three. | Golden Temples crossover |
![]() | Each other player may draw one card, reshuffling their discard pile first if needed. | Golden Temples crossover |
![]() | Each other player in turn order may remove a card from hand from the game; this is optional. | Golden Temples crossover |
![]() | The active player returns all of their gold coins to the supply. | Golden Temples crossover |
Tokens & pieces
| Face | What it is | Rules |
|---|---|---|
![]() | English Ravensburger expedition-board face; other player colors and the pawn/hat pieces are not pictured. | Setup and two-player game |
| To be added | Player pawns (two per colour) and starting-player hat. | Setup and two-player game |
![]() | Two tokens; spend as yellow power 1, or as 1 coin when buying a card. | Caves |
![]() | Three tokens; spend as yellow power 2, or as 2 coins when buying a card. | Caves |
![]() | Two tokens; spend as blue power 1. | Caves |
![]() | Three tokens; spend as blue power 2. | Caves |
![]() | Two tokens; spend as green power 1. | Caves |
![]() | Three tokens; spend as green power 2. | Caves |
![]() | Two tokens; spend as green power 3. | Caves |
![]() | Four tokens; draw one card and may play it this turn. | Caves |
![]() | Four tokens; remove any card from your hand from the game. | Caves |
![]() | Three tokens; set aside up to four hand cards, then draw that many. | Caves |
![]() | Two tokens; after using an item, put it in your discard pile instead of removing it from the game. | Caves |
![]() | Two tokens; move onto or past occupied spaces this turn; mountains remain off limits. | Caves |
![]() | Two tokens; move to any adjacent space ignoring its requirements, but not onto occupied spaces or mountains. | Caves |
![]() | Two tokens; change the symbol of the next card you play. | Caves |
![]() | Use a Demon Banisher to put a demon card from your hand on any player’s discard pile. | Heroes & Hexes |
![]() | When you draw a curse, you may spend this token to avoid that curse; return the token and curse to the box. | Heroes & Hexes |
![]() | Move onto an adjacent unoccupied demon space without drawing a curse, or an adjacent empty mountain with no cave tile. | Heroes & Hexes |
![]() | Buy a card from a pile that is not currently on the market board; leave the other cards in that pile where they are. | Heroes & Hexes |
| To be added — artifact color 1 face | Four matching artifact tokens; face needs a picture. | Dangers & Muisca |
| To be added — artifact color 2 face | Four matching artifact tokens; face needs a picture. | Dangers & Muisca |
| To be added — artifact color 3 face | Four matching artifact tokens; face needs a picture. | Dangers & Muisca |
| To be added — artifact color 4 face | Four matching artifact tokens; face needs a picture. | Dangers & Muisca |
| To be added — Muisca cave token face A | Three tokens copy an opponent’s displayed Muisca card. | Dangers & Muisca |
| To be added — Muisca cave token face B | Three tokens copy your own displayed Muisca card. | Dangers & Muisca |
![]() | Valley map face 1 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 2 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 3 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 4 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 5 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 6 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 7 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 8 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Valley map face 9 (editorial order); shows its printed terrain spaces. | Mysteries |
![]() | Common misty reverse shared by all nine valley tiles. | Mysteries |
![]() | Meet a blue strength 3 requirement. | Treasures |
![]() | Meet a blue strength 4 requirement. | Treasures |
![]() | Remove two blue cards from the game. | Treasures |
![]() | Meet a yellow strength 4 requirement. | Treasures |
![]() | The face shows four gray cards, but which cards meet this requirement is To be added. | Treasures |
![]() | Meet a green strength 4 requirement. | Treasures |
![]() | Remove three yellow cards from the game. | Treasures |
![]() | Remove three green cards from the game. | Treasures |
![]() | Meet a green strength 5 requirement. | Treasures |
![]() | Remove two purple cards from the game. | Treasures |
![]() | Meet a yellow strength 5 requirement. | Treasures |
![]() | Remove one green, one yellow and one blue card from the game. | Treasures |
![]() | Move to an adjacent space ignoring its requirement, but only when moving into, out of or within an awake dragon’s vicinity; not onto an occupied space or mountain. Three copies. | Dragon cave-token variant |
![]() | Move a dragon using its normal movement rule. Three copies. | Dragon cave-token variant |
![]() | Swap any two face-up treasure tokens along the route. Three copies. | Treasure cave-token variant |
![]() | When lifting a treasure, use this as strength 2 in one matching color; it cannot be used for ordinary movement. Three copies. | Treasure cave-token variant |
![]() | Move up to two adjacent spaces on valley tiles, ignoring requirements; not onto an occupied space or mountain. Three copies. | Mystery cave-token variant |
![]() | One dragon miniature, shown in turquoise; matching it to a printed rule color is not confirmed by the component photo. | Dragons |
![]() | One dragon miniature, shown in purple; matching it to a printed rule color is not confirmed by the component photo. | Dragons |
![]() | One dragon miniature, shown in orange; matching it to a printed rule color is not confirmed by the component photo. | Dragons |
![]() | One dragon miniature, shown in pale mint; matching it to a printed rule color is not confirmed by the component photo. | Dragons |
| To be added | Extra promo products and any faces beyond the nine pictured cards have not been inventoried by pack. | Promo cards |
Icons
| Icon | Meaning |
|---|---|
| To be added | No standalone icon glossary page is present in the 2017 English rules. The machete, paddle, coin, power, item and terrain symbols still need individual clean extracts and a labelled legend. |




































































































































































