Learn The Quest for El Dorado
Learn the game in 5 short steps. Everything links to the full rules.
Race to the city

The first expedition to reach El Dorado wins. Start with the teach to learn the race, then set up the route using its assembly guide.
Build a hand
Each turn you use cards to move and may buy one new card. You begin with 1 Sailor, 3 Explorers and 4 Travelers; shuffle and draw four. See movement and the market.
Match the terrain
For a landscape, match the card’s terrain symbol and meet the hex’s power. Rubble and base camps instead cost the shown number of any cards. Mountains and occupied spaces block movement.
Thin your deck
Cards used on a base camp leave the game permanently. This can help you draw stronger cards more often. Buy cards into your discard pile; they join your draw pile only after reshuffling.
Finish first
Reaching a finish space triggers the last round. Read the end and tie-break rules, then review the five common mistakes.