Final Scoring
Lorenzo il Magnifico's final scoring after round 6: Territories, Characters, Ventures, Military strength, leftover resources, the last Faith reward and the tie-breaker, with a worked example.
When the game ends
The game ends after the End of the Round phase of round 6, right after the last Vatican Report. Points scored during the game are already on the track; now add the end-game sources, marked on the cards and boards with an arrow-and-bar symbol.
Final scoring
| Source | Victory Points |
|---|---|
| 3 / 4 / 5 / 6 cards → 1 / 4 / 10 / 20; fewer than 3 score nothing | |
| 1 / 2 / 3 / 4 / 5 / 6 cards → 1 / 3 / 6 / 10 / 15 / 21 | |
| The sum of the points printed on your Ventures | |
| Highest on the Military track 5, second 2 | |
| 1 for every 5 resources of any mix, rounded down |
Both card tables are printed on your Personal Board: the Territory values above the lower row, the Character values beside your Character line.
Military ties
- Players tied for the most Military Points all score 5, and nobody scores the 2.
- Players tied for second all score 2.
- In a 2-player game the second player still scores 2, unless both are tied for first.
- The track stops at 25; points beyond it are lost.
Leftover resources
Count every wood, stone, coin and servant on your Personal Board together and divide by 5.
Excommunications at the end
Period III Excommunication tiles change the final scoring: one cancels a card type’s points, others cost points for Military Points, Building costs, leftover resources or every 5 points you have. See Period III tiles.
[HoR] Special Tokens are worth nothing at the end: cash them before scoring. Some Special Development cards and Family tiles add their own end-game points (Houses of Renaissance).
Winner and ties
The player with the most Victory Points wins. On a tie, the player further ahead in turn order wins — the order the Council Palace sets at the end of round 6.
A worked example
At the end of round 6 Green has 41 points on the track, 5 Territories, 4 Characters, Ventures printed with 1, 8 and 2 points, the most Military Points, and 11 resources.
| Source | Points |
|---|---|
| 5 Territories | 10 |
| 4 Characters | 10 |
| Ventures 1 + 8 + 2 | 11 |
| First on the Military track | 5 |
| 11 resources | 2 |
| Added at the end | 38 |
| Final score | 79 |
Points during the game
The end-game table is only part of the picture. Points also come during play:
| When | Points |
|---|---|
| Card immediate effects | Many Buildings and some Characters give |
| Production | Buildings that turn goods into |
| Harvest | A few Territories (Marble Pit, Colony, Province) |
| Vatican Reports | Supporting the Church pays the Faith step’s points |
| Leaders | Once-per-round abilities such as Bartolomeo Colleoni’s 4 points |