Ludexv2026.11.01-65114139Lorenzo il MagnificoOfficial rulebook ↗

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Final Scoring

Lorenzo il Magnifico's final scoring after round 6: Territories, Characters, Ventures, Military strength, leftover resources, the last Faith reward and the tie-breaker, with a worked example.

When the game ends

The game ends after the End of the Round phase of round 6, right after the last Vatican Report. Points scored during the game are already on the track; now add the end-game sources, marked on the cards and boards with an arrow-and-bar symbol.

Final scoring

SourceVictory Points
Territory card Conquered Territories3 / 4 / 5 / 6 cards → 1 / 4 / 10 / 20; fewer than 3 score nothing
Character card Influenced Characters1 / 2 / 3 / 4 / 5 / 6 cards → 1 / 3 / 6 / 10 / 15 / 21
Venture card Encouraged VenturesThe sum of the points printed on your Ventures
Military Point Military strengthHighest on the Military track 5, second 2
wood stone coin servant Collected resources1 for every 5 resources of any mix, rounded down

Both card tables are printed on your Personal Board: the Territory values above the lower row, the Character values beside your Character line.

Military ties

Leftover resources

Count every wood, stone, coin and servant on your Personal Board together and divide by 5.

Excommunications at the end

Period III Excommunication tiles change the final scoring: one cancels a card type’s points, others cost points for Military Points, Building costs, leftover resources or every 5 points you have. See Period III tiles.

[HoR] Special Tokens are worth nothing at the end: cash them before scoring. Some Special Development cards and Family tiles add their own end-game points (Houses of Renaissance).

Winner and ties

The player with the most Victory Points wins. On a tie, the player further ahead in turn order wins — the order the Council Palace sets at the end of round 6.

A worked example

At the end of round 6 Green has 41 points on the track, 5 Territories, 4 Characters, Ventures printed with 1, 8 and 2 points, the most Military Points, and 11 resources.

SourcePoints
5 Territories10
4 Characters10
Ventures 1 + 8 + 211
First on the Military track5
11 resources2
Added at the end38
Final score79

Points during the game

The end-game table is only part of the picture. Points also come during play:

WhenPoints
Card immediate effectsMany Buildings and some Characters give Victory Point at once
ProductionBuildings that turn goods into Victory Point
HarvestA few Territories (Marble Pit, Colony, Province)
Vatican ReportsSupporting the Church pays the Faith step’s points
LeadersOnce-per-round abilities such as Bartolomeo Colleoni’s 4 points
Rules

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