Harvest, Production, Market, Council
Lorenzo il Magnifico's other action areas: Harvest and Production with the Personal Bonus Tile and the −3 space, activating Buildings, the four Market spaces, the Council Palace, Council Privileges and turn order.
Harvest and Production

Both areas have two action spaces:
- The small space on the left holds one Family Member.
- The large space on the right holds any number, but the action there is worth 3 less. It is covered in a 2-player game.
The Family Member must be worth at least 1, and the action you end up with must be worth at least 1. You may not put two of your coloured Family Members in the two spaces of the same area, but a coloured one and your uncoloured one may share it.
| Area | Activates | Card value rule |
|---|---|---|
| Your Personal Bonus Tile’s Harvest row and the permanent effect of every Territory | Only cards with an activation value equal to or lower than your action | |
| Your Personal Bonus Tile’s Production row and the permanent effect of every Building | Same |
Your action value is the Family Member’s value plus servants plus card bonuses, minus 3 in the large space. The Personal Bonus Tile works at value 1, so you always get it.
| Picture | Harvest card example |
|---|---|
![]() | Harvest value 5 gives 3 |
![]() | Harvest value 5 gives 2 |
![]() | Harvest value 2 gives 1 |
![]() | Harvest value 6 gives 1 |
Activating Buildings
When you Produce, every Building whose value you reach runs once.
- Exchanges (
) are optional, and each runs once; with two arrows, pick one. - Everything you spend must already be in your supply before the Production starts. Goods from one Building, or from your Personal Bonus Tile, cannot feed another Building in the same action.
- Tip: put the goods you plan to spend on the cards before you start, so you do not lose track.
The Market

Four spaces, each for one Family Member worth at least 1. Unlike the towers, one player may use several Market spaces in the same round.
| Space | You get | Players |
|---|---|---|
| 1 | 5 | All |
| 2 | 5 | All |
| 3 | 3 | 4 only (covered at 2–3) |
| 4 | 2 different | 4 only (covered at 2–3) |
[HoR] The Merchant and some Special Tokens add a bonus when you use the Market (Houses of Renaissance).
The Council Palace

One long space that takes any number of Family Members worth at least 1, of any colours, even several of yours. Place them left to right in the order they arrive.
- Get 1
Council Privilege and 1
at once. - At the end of the round the order here sets the next turn order: first in, first next round.
Council Privileges
A
Council Privilege is one bonus of your choice:
| Choice | Gives |
|---|---|
| A | 1 |
| B | 2 |
| C | 2 |
| D | 2 |
| E | 1 |
When one effect gives several Council Privileges, each must be a different choice.
[HoR] The new Council tile adds a Special Token as a sixth choice (Houses of Renaissance).
Placement summary
| Area | Minimum value | Who can share | Penalty |
|---|---|---|---|
| Tower floor | 1 / 3 / 5 / 7 | One card per floor; one colour per tower | 3 coins if occupied |
| Harvest, Production — small space | 1 | Nobody | — |
| Harvest, Production — large space | 1 (action still at least 1) | Everyone | −3 to the action |
| Market space | 1 | Nobody | — |
| Council Palace | 1 | Everyone, any number | — |



