Cards & Components
Every card, tile and token of Lorenzo il Magnifico and its expansions: 96 Development cards, 20 Leaders, 21 Excommunication tiles, the boards and pieces, plus Houses of Renaissance, The Pazzi Conspiracy and the promos.
Every distinct face, grouped by type, with a link to the rule that uses it. Development cards,
Leaders and Special Tokens are pictured from the
Tabletop Simulator mod
(English cards); boards, pieces and tiles from the publisher’s rulebook and promo sheets. Card
values follow the printed cards; “Now” is the immediate effect, a number after Harvest or
Production is the minimum action value needed, and “End” is scored at game end. An action at 5
activates every card with a value of 5 or less in that area. FAQ FAQ
Boards
Boards and pieces
| Picture | Component |
|---|
 | Board — towers, Vatican, Council Palace, Market, Harvest and Production, tracks (rule) FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
 | Personal Board — Territory and Building rows, Character and Venture lines, goods (rule) |
 | Personal Bonus Tiles, basic side — the same bonuses for everyone (rule) |
 | Personal Bonus Tiles, advanced side — four different tiles, drafted in the full game (rule) FAQ |
 | Family Members — 3 coloured and 1 uncoloured per player (rule) FAQ FAQ FAQ FAQ FAQ |
 | Marker Discs — Victory, Military, Faith and Turn Order (rule) FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
 | Excommunication cubes — 3 per player (rule) FAQ FAQ FAQ FAQ FAQ |
 | Dice — black, white and orange (rule) |
 | Coins — values 1 and 5 (rule) |
 | Covering Tiles — close spaces at 2 and 3 players (rule) |
 | Development cards — 96, see below (rule) FAQ FAQ |
Card backs
| Picture | Component |
|---|
 | Territory back (green), numbered I, II or III by period (rule) |
 | Character back (blue) (rule) |
 | Building back (yellow) (rule) |
 | Venture back (purple) (rule) |
Cards
Territories
Territories, period I
| Picture | Card |
|---|
 | #1 Commercial Hub — Harvest 1: 1 . (rule) |
 | #2 Woods — Now 1 . Harvest 2: 1 . (rule) |
 | #3 Village — Harvest 3: 1 , 1 . (rule) |
 | #4 Gravel Pit — Now 2 . Harvest 4: 2 . (rule) |
 | #5 Forest — Now 1 . Harvest 5: 3 . (rule) |
 | #6 Monastery — Now 2 , 1 . Harvest 6: 1 , 1 . (rule) |
 | #7 Citadel — Harvest 5: 2 , 1 . (rule) |
 | #8 City — Now 3 . Harvest 6: 1 . (rule) |
Territories, period II
| Picture | Card |
|---|
 | #9 Gold Mine — Now 1 . Harvest 1: 2 . (rule) |
 | #10 Mountain Town — Now 1 . Harvest 3: 1 , 2 . (rule) |
 | #11 Mining Town — Now 2 , 1 . Harvest 4: 1 , 2 . (rule) |
 | #12 Rock Pit — Now 1 . Harvest 3: 3 . (rule) |
 | #13 Estate — Now 2 , 1 . Harvest 4: 1 , 2 . (rule) |
 | #14 Hermitage — Now 1 . Harvest 2: 1 . (rule) |
 | #15 Manor House — Harvest 5: 2 , 2 . (rule) |
 | #16 Dukedom — Now 4 . Harvest 6: 1 , 1 , 2 . (rule) |
Territories, period III
| Picture | Card |
|---|
 | #17 Trading Town — Now 1 , 1 . Harvest 1: 3 . (rule) |
 | #18 Farm — Now 1 , 1 . Harvest 3: 2 , 2 . (rule) |
 | #19 Colony — Now 2 . Harvest 5: 4 , 1 . (rule) |
 | #20 Marble Pit — Now 3 . Harvest 2: 1 , 2 . (rule) |
 | #21 Province — Now 1 , 1 . Harvest 6: 4 , 1 . (rule) |
 | #22 Sanctuary — Now 1 . Harvest 1: 1 , 1 . (rule) |
 | #23 Castle — Now 2 , 2 . Harvest 4: 3 , 1 . (rule) |
 | #24 Fortified Town — Now 2 , 1 . Harvest 2: 1 , 2 . (rule) |
Buildings
Pay every resource shown on a Building; two costs separated by “or” appear only on Ventures. In Production, each eligible Building runs once, optional exchanges may be skipped, and an exchange uses resources you had before the action began.
| Picture | Card |
|---|
 | #25 Mint — Cost 1 wood, 3 stone. Now 5 . Production 5: 1 per Building you have (for example, 4 Buildings pay 4 coins). (rule) |
 | #26 Tax Office — Cost 3 wood, 1 stone. Now 5 . Production 5: 1 per Territory you have (count your full Territory row). (rule) |
 | #27 Triumphal Arch — Cost 2 coins, 2 stone. Now 6 . Production 6: 1 per Venture you have (4 Ventures score 4 points). (rule) |
 | #28 Theater — Cost 2 coins, 2 wood. Now 6 . Production 6: 1 per Character you have (4 Characters score 4 points). (rule) |
 | #29 Carpenter’s Shop — Cost 1 coin, 2 wood. Now 3 . Production 4: 1 → 3 , or 2 → 5 . (rule) |
 | #30 Stonemason’s Shop — Cost 1 coin, 2 stone. Now 2 . Production 3: 1 → 3 , or 2 → 5 . (rule) |
 | #31 Chapel — Cost 2 wood. Now 1 . Production 2: 1 → 1 . (rule) FAQ |
 | #32 Residence — Cost 2 stone. Now 1 . Production 1: 1 → 1 . (rule) |
Buildings, period II
| Picture | Card |
|---|
 | #33 Marketplace — Cost 2 wood, 1 stone. Now 3 . Production 3: 3 → 2 and 2 . (rule) |
 | #34 Treasury — Cost 3 wood. Now 4 . Production 3: 1 → 3 , or 2 → 5 . (rule) |
 | #35 Painters’ Guild — Cost 4 wood. Now 5 . Production 4: 1 → 3 , or 3 → 7 . (rule) |
 | #36 Sculptors’ Guild — Cost 4 stone. Now 6 . Production 5: 1 → 3 , or 3 → 7 . (rule) |
 | #37 Stonemasons’ Guild — Cost 1 wood, 2 stone. Now 4 . Production 4: 1 , 1 and 1 → 6 . (rule) |
 | #38 Baptistery — Cost 3 stone. Now 2 , 1 . Production 2: 1 → 2 and 2 . (rule) |
 | #39 Barracks — Cost 1 wood, 1 stone. Now 3 . Production 1: 1 → 3 . (rule) |
 | #40 Stronghold — Cost 2 coins, 2 wood, 2 stone. Now 8 . Production 6: 2 , 2 . (rule) |
Buildings, period III
| Picture | Card |
|---|
 | #41 Bank — Cost 3 coins, 1 wood, 3 stone. Now 7 . Production 2: 5 . (rule) |
 | #42 Fair — Cost 4 coins, 3 wood. Now 8 . Production 4: 4 → 3 and 3 . (rule) |
 | #43 Garden — Cost 2 servants, 4 wood, 2 stone. Now 10 . Production 1: 3 . (rule) |
 | #44 Fortress — Cost 2 coins, 2 wood, 4 stone. Now 9 . Production 5: 2 , 1 . (rule) |
 | #45 Palace — Cost 3 coins, 3 wood, 1 stone. Now 9 . Production 6: 1 → 2 and 4 . (rule) |
 | #46 Church — Cost 1 wood, 4 stone. Now 5 , 1 . Production 1: 1 or 1 → 2 . (rule) |
 | #47 Military Academy — Cost 1 servant, 2 wood, 2 stone. Now 7 . Production 3: 1 → 3 and 1 . (rule) |
 | #48 Cathedral — Cost 4 wood, 4 stone. Now 7 , 3 . Production 2: 1 . (rule) |
Characters
Characters, period I
| Picture | Card |
|---|
 | #49 Warlord — Cost 2 coins. Now 3 . Permanent: +2 when taking Territories. (rule) FAQ |
 | #50 Stonemason — Cost 4 coins. Permanent: +2 when taking Buildings, 1 wood or 1 stone off. (rule) |
 | #51 Dame — Cost 4 coins. Permanent: +2 when taking Characters, 1 coin off. (rule) |
 | #52 Knight — Cost 2 coins. Now 1 . Permanent: +2 when taking Ventures. (rule) |
 | #53 Farmer — Cost 3 coins. Permanent: +2 to every Harvest. (rule) FAQ FAQ |
 | #54 Artisan — Cost 3 coins. Permanent: +2 to every Production. (rule) |
 | #55 Preacher — Cost 2 coins. Now 4 . Permanent: no more third- and fourth-floor bonuses. (rule) |
 | #56 Abbess — Cost 3 coins. Now 1 and take a card of any type at value 4. (rule) |
Characters, period II
| Picture | Card |
|---|
 | #57 Captain — Cost 4 coins. Now 2 and take a Territory at value 6. (rule) |
 | #58 Architect — Cost 4 coins. Take a Building at value 6, 1 wood or 1 stone off. (rule) |
 | #59 Patron — Cost 3 coins. Take a Character at value 6, 2 coins off. (rule) |
 | #60 Hero — Cost 4 coins. Now 1 and take a Venture at value 6. (rule) |
 | #61 Peasant — Cost 4 coins. Permanent: +3 to every Harvest. (rule) |
 | #62 Scholar — Cost 4 coins. Permanent: +3 to every Production. (rule) FAQ |
 | #63 Papal Messenger — Cost 5 coins. Now 3 . (rule) |
 | #64 Royal Messenger — Cost 5 coins. Now 3 different . (rule) |
Characters, period III
| Picture | Card |
|---|
 | #65 Noble — Cost 6 coins. Now 2 per Territory you have (3 Territories score 6 points). (rule) |
 | #66 Governor — Cost 6 coins. Now 2 per Building you have (3 Buildings score 6 points). (rule) |
 | #67 Paramour — Cost 7 coins. Now 2 per Character, counting this card too (3 Characters score 6 points). (rule) |
 | #68 Herald — Cost 6 coins. Now 2 per Venture you have (3 Ventures score 6 points). (rule) |
 | #69 Cardinal — Cost 4 coins. Now 2 and a Harvest at value 4. (rule) |
 | #70 Bishop — Cost 5 coins. Now 1 and a Production at value 4. (rule) |
 | #71 General — Cost 5 coins. Now 1 per 2 you have, rounded down (5 Military Points give 2 points). (rule) FAQ |
 | #72 Ambassador — Cost 6 coins. Now 1 and take a card of any type at value 7. (rule) |
Ventures
Ventures, period I
| Picture | Card |
|---|
 | #73 Hiring Recruits — Cost 4 coins. Now 5 . End 4 . (rule) |
 | #74 Repairing the Church — Cost 1 coin, 1 wood, 1 stone. Now 1 . End 5 . (rule) |
 | #75 Building the Walls — Cost 3 stone. Now 2 , 1 . End 3 . (rule) |
 | #76 Raising a Statue — Cost 2 wood, 2 stone. Now 2 different . End 4 . (rule) |
 | #77 Military Campaign — Cost 2 (need 3). Now 3 . End 5 . (rule) |
 | #78 Hosting Panhandlers — Cost 3 wood. Now 4 . End 4 . (rule) |
 | #79 Fighting Heresies — Cost 3 (need 5). Now 2 . End 5 . (rule) |
 | #80 Support to the Bishop — Cost 2 (need 4) or 1 wood, 1 stone, 2 coins. Now 3 . End 1 . (rule) |
Ventures, period II
| Picture | Card |
|---|
 | #81 Hiring Soldiers — Cost 6 coins. Now 6 . End 5 . (rule) |
 | #82 Repairing the Abbey — Cost 2 coins, 2 wood, 2 stone. Now 2 . End 6 . (rule) |
 | #83 Building the Bastions — Cost 4 stone. Now 3 , 1 . End 2 . (rule) |
 | #84 Support to the King — Cost 3 (need 6). Now 5 , 1 . End 3 . (rule) |
 | #85 Improving the Canals — Cost 2 servants, 3 coins. Now a Harvest at value 4. End 5 . (rule) |
 | #86 Hosting Foreigners — Cost 4 wood. Now 5 . End 4 . (rule) |
 | #87 Crusade — Cost 4 (need 8). Now 5 , 1 . End 5 . (rule) |
 | #88 Support to the Cardinal — Cost 4 (need 7) or 2 wood, 2 stone, 3 coins. Now 3 . End 4 . (rule) |
Ventures, period III
| Picture | Card |
|---|
 | #89 Hiring Mercenaries — Cost 8 coins. Now 7 . End 6 . (rule) |
 | #90 Repairing the Cathedral — Cost 3 coins, 3 wood, 3 stone. Now 1 and take a card of any type at value 7. End 5 . (rule) |
 | #91 Building the Towers — Cost 6 stone. Now 4 , 1 . End 4 . (rule) |
 | #92 Promoting Sacred Art — Cost 6 wood. Now 3 . End 3 . (rule) |
 | #93 Military Conquest — Cost 6 (need 12). Now 3 , 3 , 3 . End 7 . (rule) |
 | #94 Improving the Roads — Cost 3 servants, 4 coins. Now a Production at value 3. End 5 . (rule) |
 | #95 Sacred War — Cost 8 (need 15). Now 4 . End 8 . (rule) |
 | #96 Support to the Pope — Cost 5 (need 10) or 3 wood, 3 stone, 4 coins. Now 2 . End 10 . (rule) |
Leaders
Check a Leader’s requirements when you play it, after finishing the action in progress. A one-time ability is used once; a permanent ability stays active while the Leader remains in play.
Abilities are summarised on the Leaders page. FAQ FAQ FAQ FAQ FAQ FAQ
| Picture | Leader |
|---|
 | Francesco Sforza — Needs 5 Ventures. 1x: Harvest at value 1; only servants can raise it. (rule) FAQ |
 | Ludovico Ariosto — Needs 5 Characters. Permanent: place Family Members on occupied action spaces. (rule) FAQ |
 | Filippo Brunelleschi — Needs 5 Buildings. Permanent: never pay the 3 coins for an occupied tower. (rule) FAQ |
 | Sigismondo Malatesta — Needs 7 , 3 . Permanent: your uncoloured Family Member gets +3. (rule) |
 | Girolamo Savonarola — Needs 18 . 1x: gain 1 . (rule) |
 | Michelangelo Buonarroti — Needs 10 . 1x: receive 3 . (rule) |
 | Giovanni dalle Bande Nere — Needs 12 . 1x: receive 1 , 1 , 1 . (rule) |
 | Leonardo da Vinci — Needs 4 Characters, 2 Territories. 1x: Production at value 0; only servants can raise it. (rule) FAQ |
 | Sandro Botticelli — Needs 10 . 1x: gain 2 and 1 . (rule) |
 | Ludovico il Moro — Needs 2 cards of each type. Permanent: coloured Family Members are worth 5 whatever the dice. (rule) FAQ |
 | Lucrezia Borgia — Needs 6 cards of one type. Permanent: coloured Family Members get +2. (rule) |
 | Federico da Montefeltro — Needs 5 Territories. 1x: one coloured Family Member is worth 6 this round. (rule) |
 | Lorenzo de’ Medici — Needs 35 . Permanent: copy the ability of a Leader another player has played; the choice is final. (rule) |
 | Sisto IV — Needs 6 , 6 , 6 , 6 . Permanent: +5 whenever you support the Church. (rule) |
 | Cesare Borgia — Needs 3 Buildings, 12 , 2 . Permanent: ignore the Military requirement for Territories. (rule) FAQ |
 | Santa Rita — Needs 8 . Permanent: wood, stone, coins and servants from a card’s immediate effect come twice. (rule) FAQ FAQ |
 | Cosimo de’ Medici — Needs 2 Characters, 4 Buildings. 1x: receive 3 and 1 . (rule) |
 | Bartolomeo Colleoni — Needs 2 Ventures, 4 Territories. 1x: gain 4 . (rule) |
 | Ludovico III Gonzaga — Needs 15 . 1x: receive 1 . (rule) |
 | Pico della Mirandola — Needs 4 Ventures, 2 Buildings. Permanent: 3 coins off any card with a coin cost (not off the 3-coin tower fee). (rule) FAQ |
Houses of Renaissance
| Picture | Component |
|---|
 | Fifth player pieces — board, bonus tile, 4 pink Family Members, discs, cubes (rule) FAQ |
 | Special Tower tile (rule) FAQ FAQ FAQ FAQ |
 | Adaptation tile (one of two; the values differ for 2–4 and 5 players) (rule) |
 | Adaptation tile (the other one) (rule) |
 | New Council tile — Special Token as a sixth privilege (rule) |
 | Auction tiles — 5, six offering lines each (rule) FAQ |
 | Special Faith tiles — steps 5, 10 and 15 (Della Rovere); the 15 tile gives 10 points (rule) FAQ |
 | Brown Family Member — value 3 (Colonna) (rule) FAQ |
 | Special Token, back (rule) FAQ FAQ FAQ FAQ FAQ FAQ |
Special Tokens
30 tokens, 24 different faces. Discard one before or after your action for its bonus; servants can raise the value of the action tokens.
| Picture | Token |
|---|
 | 1 (2 tokens) (rule) |
 | 1 and 1 (rule) |
 | 1 and 1 (rule) |
 | 1 and 1 (rule) |
 | 2 (rule) |
 | 3 (rule) |
 | 1 or 1 (rule) |
 | 2 (rule) |
 | 3 (rule) |
 | 1 or 1 (rule) |
 | 2 (2 tokens) (rule) |
 | 3 (rule) |
 | 1 or 1 (rule) |
 | 2 (2 tokens) (rule) |
 | 3 (rule) |
 | 2 (rule) |
 | 2 (rule) |
 | 1 or 1 (2 tokens) (rule) |
 | Harvest at value 3 with one of your Territories; no Personal Bonus Tile (2 tokens) (rule) |
 | Production at value 3 with one of your Buildings; no Personal Bonus Tile (2 tokens) (rule) |
 | Take a Territory at value 0 (rule) |
 | Take a Character at value 0 (rule) |
 | Take a Building at value 0 (rule) |
 | Take a Venture at value 0 (rule) |
Family tiles
Draft Personal Bonus Tiles first, then Family tiles, then Leaders. FAQ
| Picture | Component |
|---|
 | Da Montefeltro — wood and stone you spend on Buildings go onto this tile. When you get a Council Privilege you may take everything on the tile instead. (rule) FAQ |
 | Aragonesi — each Territory you take triggers a Harvest at that card’s activation value minus 1; servants and Characters cannot raise it. (rule) |
 | Malatesta — Ventures with a Military cost only need the Military Points; you do not spend them. (rule) |
 | Este — on your turn, swap 1 Military Point for 2 coins as often as you like. (rule) |
 | Medici — each Character you take also gives a Special Token; you may hold 8 Characters, scoring 28 for 7 and 36 for 8. (rule) |
 | Sforza — before the auction, 2 Leaders are laid face up by this tile. Its winner takes both, plays one free of requirements and keeps the other. (rule) |
 | Gonzaga — at the end of each Actions phase, pay 7 servants to take a card left on the four base towers, free of cost and of Military requirements. (rule) FAQ |
 | Orsini — each full set of one card of every type rewards you: 1st set draw 2 leftover Leaders; 2nd play a Leader free of requirements; 3rd 10 points; 4th 15 points. (rule) |
 | Colonna — you start with the brown Family Member worth 3, a fifth pawn that is neither coloured nor uncoloured for the placement rules. (rule) |
 | Della Rovere — the 3 Special Faith tiles go on their Faith steps; reach one to take it and its bonus. Each excommunication costs you 5 points. (rule) FAQ |
Special Territories
| Picture | Card |
|---|
 | #97 Trade Mission — Harvest 2: 1 . (rule) |
 | #98 River Port — Now 1 , then place one of your tokens on it. Harvest 2: that token’s bonus. (rule) |
 | #99 Unexplored Forest — Harvest ”?”: 1 per Venture you have, up to the action value; ”?” means this Territory activates at whatever value your Harvest has. (rule) FAQ |
 | #100 Ancient Ruins — Harvest ”?”: 1 per Character you have, up to the action value; ”?” means this Territory activates at whatever value your Harvest has. (rule) FAQ |
 | #101 Mystic Place — Harvest 5: 2 . (rule) |
 | #102 Pillaged Citadel — Now 1 , 1 , 1 , 1 . Harvest 3: 2 . (rule) |
 | #103 Siena — Harvest 7: 5 . (rule) |
 | #104 Reclaimed Swamp — Now lose 3 . Harvest 1: 1 , 1 , 1 , 1 . (rule) |
 | #105 Parma — Now 2 . Harvest 6: 1 , 2 , 2 . (rule) |
 | #106 Urbino — Now 2 , 2 , 2 . Harvest 5: 3 . (rule) |
 | #107 Assisi — Now 2 . Harvest ”?”: 1 per Building you have, up to the action value; ”?” means this Territory activates at whatever value your Harvest has. (rule) FAQ |
 | #108 Brescia — Now 3 . Harvest 7: 2 , 2 , 2 . (rule) |
Special Buildings
| Picture | Card |
|---|
 | #109 Emporium — Cost 1 wood, 1 stone. Now 2 . Production 1: 1 → 1 . (rule) |
 | #110 Archive — Cost 2 coins, 2 wood. Now 4 . Production 5: 1 , or pay 3 to play a Leader ignoring its requirements. (rule) |
 | #111 Aqueduct — Cost 1 coin, 2 stone. Now 2 . Production ”?”: 1 → 1 and 1 , as many times as the action value. (rule) |
 | #112 Library — Cost 2 wood. Now 2 . Production ”?”: 1 → 1 and 1 , as many times as the action value. (rule) |
 | #113 City Hall — Cost 1 servant, 2 wood, 2 stone. Now 5 . Production 3: run one of your Buildings ignoring its value. (rule) |
 | #114 Abbey — Cost 2 servants, 1 coin, 1 wood. Now 4 , 1 . Production 5: run one of your Territories ignoring its value. (rule) |
 | #115 Gambling House — Cost 3 wood, 2 stone. Now 6 , 1 . Production 4: 1 → 5 . (rule) |
 | #116 Bishop’s Palace — Cost 5 wood. Now 7 . Production 7: 1 and 1 → 3 . (rule) |
 | #117 Council of Four — Cost 2 coins, 1 wood, 4 stone. Now 7 . Production 6: 2 per Leader you played. (rule) |
 | #118 University — Cost 1 servant, 4 wood, 2 stone. Now 2 . Production 6: 7 . (rule) |
 | #119 Courthouse — Cost 3 coins, 4 wood, 3 stone. Now 15 . Production 1: you must lose 3 . (rule) |
 | #120 Basilica — Cost 2 servants, 3 wood, 3 stone. Now 8 . Production 5: 3 . (rule) |
Special Characters
| Picture | Card |
|---|
 | #121 Abbot — Cost 2 coins. Now 1 and draw a Leader. (rule) |
 | #122 Actress — Cost 2 coins. Now draw 2 Leaders. (rule) |
 | #123 Baron — Cost 3 coins. Now 1 , then place one of your tokens on it. Permanent: +1 to Harvests and Productions. (rule) |
 | #124 Beggar — Cost 3 coins. Now 1 , then place one of your tokens on it. Permanent: each Leader you play gives a . (rule) |
 | #125 Diplomat — Cost 7 coins. Now play a Leader ignoring its requirements. (rule) |
 | #126 Consul — Cost 5 coins. Now 1 . Permanent: no 3-coin fee in the Special Tower. (rule) |
 | #127 Penitent — Cost 6 coins and 1 . Now 2 . Permanent: each Leader you play may ignore one requirement. (rule) |
 | #128 Merchant — Cost 5 coins. Now 2 , then place one on it. Permanent: each Market placement also gives that token’s bonus. (rule) |
 | #129 Taxman — Cost 6 coins. Now 3 per Leader you played. (rule) |
 | #130 Lawyer — Cost 5 coins. Now take a discarded Character free (never a Special one). (rule) |
 | #131 Missionary — Cost 7 coins. Now 1 per you have. (rule) |
 | #132 Jester — Cost 7 coins. Now take a discarded Venture free (never a Special one). (rule) |
Special Ventures
| Picture | Card |
|---|
 | #133 Developing the Trade — Cost 2 coins, 2 stone. Now 2 . End 2 per unused token, at most 12. (rule) |
 | #134 Pillaging — Cost 2 or 1 servant and 1 coin. Now 2 , 2 . End 2 per matched wood-and-stone pair, up to 12 points; for example, 4 wood and 3 stone score 6 points. (rule) FAQ |
 | #135 Population Growth — Cost 2 wood, 1 stone. Now 3 . End 1 per servant, at most 12. (rule) |
 | #136 Army Deployment — Cost 1 coin, 3 wood. Now become first on the Military track; if another player leads, move to their space and tie for first. End 5 . (rule) FAQ |
 | #137 Building Catapults — Cost 2 coins, 1 wood, 3 stone (the card pictured shows 2 coins; first printings show 1, a misprint). Now 2 . End 1 per 2 . (rule) FAQ |
 | #138 Defending the Papacy — Cost 5 (need 7) or 2 wood, 1 stone, 1 servant. Now 5 , 1 . End 5 . (rule) |
 | #139 Promoting the Sciences — Cost 5 or 2 wood, 1 coin and 1 Faith. Now 3 . End 3 . (rule) |
 | #140 Building the Mills — Cost 5 coins. Now run two different Territories ignoring their values; choose two distinct cards and resolve each once. End 6 . (rule) FAQ |
 | #141 New Alliances — Cost 10 coins or 5 . Now 2 . End 15 . (rule) |
 | #142 Developing the Craft — Cost 8 wood, 8 stone. Now 3 . End 12 . (rule) |
 | #143 Influencing the Conclave — Cost 6 (need 12) or 6 coins. Now 4 . End 10 . (rule) |
 | #144 Colonizing — Cost 7 (need 14) or 5 servants. Now run two of your Buildings ignoring their values. End 12 . (rule) |
Houses of Renaissance Leaders
| Picture | Leader |
|---|
 | Alfonso V d’Aragona — Needs 6 , 0 . Permanent: each Territory you take gives 1 . (rule) |
 | Palla Strozzi — Needs 4 Territories, 5 . 1x: Harvest at value 3, one Territory only. (rule) |
 | Alfonso I d’Este — Needs 10 , at most 1 . Permanent: each Character you take gives 2 . (rule) |
 | Ladislao VII Jagellone — Needs 10 , at most 1 Building. When played: play a Leader ignoring all its requirements. (rule) |
 | Ercole I d’Este — Needs 4 , at most 1 and 1 . Permanent: each Building you take gives 2 . (rule) |
 | Massimiliano I d’Asburgo — Needs 4 Territories, 4 Buildings. Action (6+): 3 Special Tokens and 5 . (rule) |
 | Ferdinando d’Aragona — Needs 8 , 8 , at most 1 wood or stone. Permanent: each Venture you take gives 1 and 1 . (rule) |
 | Guglielmo de’ Pazzi — Needs 4 Characters, 8 . Action (4+): 3 and 2 . (rule) |
 | Martin Lutero — Needs 1 card of each type, 7 . Permanent: you cannot be excommunicated. (rule) |
 | Piero della Francesca — Needs 4 Special Tokens, 10 . Action (3+): 3 Special Tokens. (rule) |
 | Tomas de Torquemada — Needs 3 Buildings, 5 . 1x: discard a Character for 3 . (rule) |
 | Erasmo da Rotterdam — Needs 4 Ventures, 3 Characters. Action (5+): 3 , 3 , 3 . (rule) |
 | Pietro Bembo — Needs 3 Characters, 3 . Action (3+): 3 and 3 . (rule) |
 | Marsilio Ficino — Needs 4 , 5 , at most 1 Venture. 1x: draw 2 Special Tokens, keep 1. (rule) FAQ |
 | Paracelso — Needs 3 Territories, 3 . Permanent: pay servants instead of wood, stone or coins. (rule) |
 | Beatrice d’Este — Needs 5 cards with at most 1 Character, at most 1 . 1x: discard a Special Token for 5 or 5 . (rule) |
 | Leon Battista Alberti — Needs 3 Ventures, 10 . 1x: Production at value 3, one Building only. (rule) |
 | Giulio II — Needs 9 cards of at most 3 types. 1x: pay 1 wood, 1 stone, 1 coin for 3 . (rule) |
 | Lucia da Narni — Needs 6 cards with at most 1 Territory, at most 2 Special Tokens. 1x: 1 and 2 . (rule) |
 | Bramante — Needs 4 Ventures, 4 , 4 , 4 . Action (1+): Harvest or Production at the placed Family Member’s value. (rule) FAQ |
Houses of Renaissance Excommunication tiles
The Pazzi Conspiracy
Costs and the full effects are on The Pazzi Conspiracy page.
| Picture | Card |
|---|
 | #145 Conquered Province — Now 5 . Harvest 3+: you must lose 1 . (rule) |
 | #146 Looted City — Now 3 , 3 . Harvest 4+: you must lose 2 . (rule) |
 | #147 Rural Village — Now 1 , 1 . Harvest 5+: choose either 3 or 3 . (rule) |
 | #148 Templars’ Castle — Now 1 , 1 . Harvest 4+: choose either 2 or 1 . (rule) |
 | #149 Pistoia — Now 2 , 2 . Harvest 4+: choose either 3 or 3 . (rule) |
 | #150 Roma — Now 2 , 2 . Harvest 5+: 1 and 3 . (rule) |
 | #151 Artisan Apprentice — Character. Now 1 stone; ignore the −3 of the large Production space. (rule) |
 | #152 Laborer — Character. Now 1 wood; ignore the −3 of the large Harvest space. (rule) |
 | #153 Scientist — Character. Production 3 with another player’s Buildings; +1 to your Productions. (rule) FAQ |
 | #154 Breeder — Character. Harvest 2 with another player’s Territories; +1 to your Harvests. (rule) FAQ |
 | #155 Vandal — Character. Now 3 ; opponents each discard a Territory or Building. (rule) |
 | #156 Judge — Character. Now 2 ; opponents each discard a Character or Venture. (rule) |
 | #157 Tavern — Building. Now 3 . Production 2: 1 → 1 . (rule) |
 | #158 Thieves’ Guild — Building. Now 2 . Production 6: take coins or points from opponents. (rule) |
 | #159 Cemetery — Building. Now 5 . Production 5: discard a Character for 7 . (rule) |
 | #160 Siege Tower — Building. Now 2 . Production 4: take servants or points from opponents. (rule) |
 | #161 Merchants’ Guild — Building. Now 5 . Production 2: an empty Market space’s reward or 1 . (rule) |
 | #162 Assassins’ Guild — Building. Now 8 . Production 4: discard a played Leader for 6 . (rule) |
 | #163 Raid — Venture. 1 resource from each opponent. End 4 . (rule) |
 | #164 Patronage — Venture. Draw 2 Leaders; end 2 per Leader played. (rule) |
 | #165 Invasion — Venture. Each opponent chooses 2 resources to give you. End 6 . (rule) FAQ |
 | #166 Building a Fleet — Venture. Now 3 ; end 2 per Building. (rule) |
 | #167 Occupying a Territory — Venture. 3 resources from each opponent. End 8 . (rule) |
 | #168 Scientific Research — Venture. Take a card of any type at value 7. End 7 . (rule) |
Pazzi Leaders
| Picture | Leader |
|---|
 | Raffaello Sanzio — Needs 3 Characters, 6 , 4 . 1x: swap 1 for 3 , or 1 for 3 . (rule) |
 | Carlo VIII — Needs 6 , 5 , 5 . Permanent: each servant you spend adds 2 instead of 1. (rule) FAQ |
 | Niccolò Macchiavelli — Needs 3 Territories, 20 , 1 played Leader. Permanent: +1 every time you gain Victory Points. (rule) |
 | Jacopo Salviati — Needs 3 Buildings, 8 . Permanent: each Council Privilege brings a second, different one. (rule) |
Pazzi Family tiles and tokens
| Picture | Component |
|---|
 | Della Scala — a Council Privilege may be any bonus except Faith, plus 1 . At any time, swap 1 for 1 coin, 1 servant and 1 Military Point, as often as you like. (rule) FAQ |
 | Visconti — before the auction 2 Leaders go face up by the tile; the winner takes them and the 5 Visconti tokens, inactive side up. Each Leader you play flips a token of your choice and pays its bonus plus the bonus of every token already flipped. Past 5 Leaders, flip them all. (rule) |
 | Visconti tokens — 5, each with its own bonus (rule) |
New Leaders
| Picture | Leader |
|---|
 | Vitellozzo Vitelli (printed “Vitellozzo Vanvitelli”) — Needs 15 Military Points. 1x: activate one Building as a Production at value 6. The promo rules sheet gives him the Territory ability instead; this follows the card. (rule) |
 | Beato Angelico — Needs 10 Faith Points. 1x: activate one Territory as a Harvest at value 6. The promo rules sheet gives him the Building ability instead; this follows the card. (rule) |
New Excommunications
| Picture | Tile |
|---|
 | New Excommunication, period I (rule) |
 | New Excommunication, period II (rule) |
 | New Excommunication, period III (rule) |
Tiles
Excommunication tiles
Penalties are on the Vatican Report page.
| Picture | Tile |
|---|
 | Period I, tile 1 — see period I |
 | Period I, tile 2 — see period I |
 | Period I, tile 3 — see period I |
 | Period I, tile 4 — see period I |
 | Period I, tile 5 — see period I |
 | Period I, tile 6 — see period I |
 | Period I, tile 7 — see period I |
 | Period II, tile 1 — see period II |
 | Period II, tile 2 — see period II |
 | Period II, tile 3 — see period II |
 | Period II, tile 4 — see period II |
 | Period II, tile 5 — see period II |
 | Period II, tile 6 — see period II |
 | Period II, tile 7 — see period II |
 | Period III, tile 1 — see period III |
 | Period III, tile 2 — see period III |
 | Period III, tile 3 — see period III |
 | Period III, tile 4 — see period III |
 | Period III, tile 5 — see period III |
 | Period III, tile 6 — see period III |
 | Period III, tile 7 — see period III |
Tokens & pieces
To be added.
Icons
To be added.