Ludexv2026.11.01-65114139Lorenzo il MagnificoOfficial rulebook ↗

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Full Game: Leaders

Lorenzo il Magnifico's advanced rules: drafting the advanced Personal Bonus Tiles, the Leader draft, requirements, playing, discarding and activating Leaders, and all 20 base-game Leaders.

The advanced rules

The basic game is for learning. From your second game add two things:

  1. Advanced Personal Bonus Tiles. Lay the tiles out advanced side up. In reverse turn order, each player picks one. Each tile has its own mix of Harvest and Production bonuses.
  2. Leader cards. Shuffle the 20 Leaders and deal 4 to each player. Keep one, pass the rest to the player on your right, and repeat until everyone holds 4.

The advanced sides of the Personal Bonus Tiles

[HoR] With Houses of Renaissance the Family tile auction comes between these two steps (setup changes).

Leader cards

Each Leader shows requirements at the top and an ability at the bottom.

Leader card: Sandro Botticelli, playable with 10 wood

Leader actions

During the Actions phase, on your turn, you may take any number of Leader actions without placing a Family Member, before or after your placement:

ActionHow
Discard a LeaderDiscard a Leader from your hand for 1 Council Privilege Council Privilege. It leaves the game.
Play a LeaderIf you meet its requirements, put it face up next to your Personal Board.
Use a once-per-round abilityTurn the played Leader face down and resolve the ability.

Permanent abilities simply apply whenever they fit — and you must use them. At the end of the round turn every face-down Leader face up again.

The 20 Leaders

PictureLeader, requirements and ability
Francesco Sforza Francesco Sforza5 Ventures; 1x: Harvest at value 1; only servants can raise it. FAQ
—Ludovico Ariosto — 5 Characters. Permanent: place Family Members on occupied action spaces.
—Filippo Brunelleschi — 5 Buildings. Permanent: never pay the 3 coins for an occupied tower.
—Sigismondo Malatesta — 7 Military Point, 3 Faith Point. Permanent: your uncoloured Family Member gets +3.
—Girolamo Savonarola — 18 coin. 1x: gain 1 Faith Point.
—Michelangelo Buonarroti — 10 stone. 1x: receive 3 coin.
—Giovanni dalle Bande Nere — 12 Military Point. 1x: receive 1 wood, 1 stone, 1 coin.
—Leonardo da Vinci — 4 Characters, 2 Territories. 1x: Production at value 0; only servants can raise it.
Sandro Botticelli Sandro Botticelli10 wood; 1x: gain 2 Military Point and 1 Victory Point.
—Ludovico il Moro — 2 cards of each type. Permanent: coloured Family Members are worth 5 whatever the dice.
—Lucrezia Borgia — 6 cards of one type. Permanent: coloured Family Members get +2.
—Federico da Montefeltro — 5 Territories. 1x: one coloured Family Member is worth 6 this round.
—Lorenzo de’ Medici — 35 Victory Point. Permanent: copy the ability of a Leader another player has played; the choice is final.
—Sisto IV — 6 wood, 6 stone, 6 coin, 6 servant. Permanent: +5 Victory Point whenever you support the Church.
—Cesare Borgia — 3 Buildings, 12 coin, 2 Faith Point. Permanent: ignore the Military requirement for Territories.
—Santa Rita — 8 Faith Point. Permanent: wood, stone, coins and servants from a card’s immediate effect come twice.
—Cosimo de’ Medici — 2 Characters, 4 Buildings. 1x: receive 3 servant and 1 Victory Point.
—Bartolomeo Colleoni — 2 Ventures, 4 Territories. 1x: gain 4 Victory Point.
—Ludovico III Gonzaga — 15 servant. 1x: receive 1 Council Privilege.
—Pico della Mirandola — 4 Ventures, 2 Buildings. Permanent: 3 coins off any card with a coin cost (not off the 3-coin tower fee).

Leader rulings

[HoR] Houses of Renaissance adds 20 more Leaders, some with an action ability — a private action space (new Leaders). [Pazzi] The Pazzi Conspiracy adds 4 (its Leaders).

Rules

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