Ludexv2026.11.01-65114139Lorenzo il MagnificoOfficial rulebook ↗

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Vatican Report and Excommunication

Lorenzo il Magnifico's Faith track and Vatican Reports in rounds 2, 4 and 6: the 3/4/5 Faith thresholds, supporting the Church for Victory Points, excommunication, and all 21 Excommunication tiles.

The Faith track

Your Faith Point Faith Points sit on a track from 0 to 15 below the Vatican. Each step shows the Victory Points the Church pays when you support it from there:

Faith step0123456789101112131415
Victory Point paid012345791113151719222530

Faith beyond 15 is lost.

The Vatican Report

Phase C happens only in rounds 2, 4 and 6 — the last round of each period. Each period needs a minimum Faith, marked on the track:

PeriodReport after roundFaith needed
I23
II44
III65

In turn order, each player checks their disc:

Excommunication hurts for the rest of the game but lets you keep building Faith toward a bigger reward later.

The last report

At the end of round 6 a player below 5 Faith is excommunicated as usual — and then still scores the Victory Points of their Faith step and moves the disc to 0. Each period is judged on its own, so being excommunicated earlier never stops you supporting the Church later.

Full game: the Leader Sisto IV adds 5 Victory Points each time you support the Church. [HoR] Martin Lutero (Houses of Renaissance) cannot be excommunicated.

Excommunication tiles

One tile per period is drawn at setup and shown under the dome from the start, so everyone knows the price of failing. Penalties marked “1 fewer” hit every source — action spaces, cards, Personal Bonus Tile, Council Privileges — and count each card or source separately.

Period I

TilePenalty
Excommunication I: MilitaryEach time you gain Military Point Military Points, gain 1 fewer.
Excommunication I: coinsEach time you receive coin coins, receive 1 fewer.
Excommunication I: servantsEach time you receive servant servants, receive 1 fewer. FAQ
Excommunication I: wood or stoneEach time you receive wood wood or stone stone, receive 1 fewer — one of them, not both. FAQ FAQ
Excommunication I: HarvestEvery Harvest action Harvest is worth 3 less (6 less in the large space).
Excommunication I: ProductionEvery Production action Production is worth 3 less (6 less in the large space).
Excommunication I: coloured diceEach coloured Family Member is worth 1 less when placed.

Period II

TilePenalty
Excommunication II: TerritoriesEvery action to take a Territory card Territory is worth 4 less.
Excommunication II: BuildingsEvery action to take a Building card Building is worth 4 less.
Excommunication II: CharactersEvery action to take a Character card Character is worth 4 less.
Excommunication II: VenturesEvery action to take a Venture card Venture is worth 4 less.
Excommunication II: MarketYou may not place in the Market.
Excommunication II: servantsServants raise a value by 1 only for every 2 you spend.
Excommunication II: first turnYou skip your first turn each round and place your last Family Member after everyone else.

Period III

TilePenalty at the end of the game
Excommunication III: CharactersYour Characters score nothing.
Excommunication III: VenturesYour Ventures score nothing.
Excommunication III: TerritoriesYour Territories score nothing.
Excommunication III: pointsBefore scoring, lose 1 Victory Point for every 5 you have (26 points cost 5).
Excommunication III: MilitaryLose 1 Victory Point for every Military Point Military Point you have.
Excommunication III: Building costsLose 1 Victory Point for every wood and stone printed in your Buildings’ costs.
Excommunication III: leftover resourcesLose 1 Victory Point for every wood, stone, coin and servant left on your board.

Timing questions

[HoR] Houses of Renaissance adds one tile per period (new tiles); the New Excommunications promo adds three more.

Rules

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