Ludexv2026.11.01-65114139Lorenzo il MagnificoOfficial rulebook ↗

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Learn Lorenzo il Magnifico

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Lorenzo il Magnifico

Lorenzo il Magnifico box cover

Florence, the Renaissance. You lead a noble family and send its members around the city to win lands, sponsor buildings, influence people and back great ventures — while keeping the Church on your side.

The game lasts 6 rounds in 3 periods. The player with the most Victory Point Victory Points wins. Points come from your cards at the end, from the Church when you support it, and from what your Buildings produce.

2–4 players (5 with Houses of Renaissance), about 60–120 minutes. Ready? Open the setup checklist — it adapts to your player count.

Your family and the dice

You have 4 Family Members: three coloured ones and one uncoloured one.

At the start of each round the first player rolls the black, white and orange dice. Each coloured Family Member is worth the die of its colour; the uncoloured one is worth 0. Every servant servant you spend adds 1.

Each action space needs a minimum value — higher for better rewards. Family Members and dice.

Where to go

On your turn, place one Family Member and do that action:

  • Towers — take a Development card: Territory card Territory, Building card Building, Character card Character or Venture card Venture. A second pawn in a tower costs 3 coins.
  • Harvest action Harvest — your Territories produce goods.
  • Production action Production — your Buildings produce or exchange.
  • Market — coins, servants, Military Points or Council Privilege privileges.
  • Council Palace — a privilege, a coin and the first turn next round.

Taking an action.

The Church

At the end of rounds 2, 4 and 6 comes a Vatican Report. You need 3, 4 and then 5 Faith Point Faith Points.

  • Enough Faith: spend it all to support the Church and score the points under your disc.
  • Too little — or you refuse: you are excommunicated and suffer that period’s tile for the rest of the game.

The Vatican Report.

Final scoring

After round 6, add to the points on the track:

  • Territory card Territories: 3–6 cards score 1 / 4 / 10 / 20.
  • Character card Characters: 1–6 cards score 1 / 3 / 6 / 10 / 15 / 21.
  • Venture card Ventures: the points printed on them.
  • Military Point Military track: 5 for the most, 2 for second.
  • 1 point for every 5 goods left.

Most points wins. Final scoring.

Rules

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