Cards & Components
Every Lisboa component face: all 37 Clergy tiles and 70 Decrees with their effects, the Political card rewards, penalties and benefits, the four ships, Royal Favors, Public Buildings, Plans, City and Scoring tiles, and every wooden piece.
Every distinct face, what it does and where the rules explain it. Discarded and replaced Political cards and Ships leave the game (FAQ). Board, piece and tile-type pictures are from the rulebook and player aid; the face of every Clergy tile, Decree, Political card, ship, Public Building and Plan is Eagle-Gryphon’s art from the public Tabletop Simulator module. The effect text is paraphrased from the player aid.
Boards
Wooden pieces and boards
| Picture | Component |
|---|---|
![]() | Gameboard: Royal Court and offices, Church track, downtown, market, Treasury and score tracks. Teach the Game A multicoloured rubble icon gives one available cube; take site rewards before paying, and may decline them (FAQ, FAQ, FAQ). FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
![]() | 4 player boards: portfolio, warehouses, rubble, houses, Clergy and favor spaces. The player board The portfolio holds at most 3 top cards and 3 bottom cards; discard first when full, even if the new reward would increase the limit (FAQ, FAQ). |
![]() | 4 Courtiers (big meeples): mark a visit in the Royal Court |
![]() | 32 State Officials, 8 per colour. You may recruit up to two, into different offices; with none left on your board you cannot recruit, and you may visit a Noble even if you have no Official in that office (FAQ, FAQ, FAQ). Recruit State Officials |
![]() | 32 wooden houses, 8 per colour: your stores. In solo, Lacerda cannot build if no wooden house remains (FAQ); his stores still produce one good each (FAQ). Choosing a wooden house FAQ FAQ |
![]() | 8 discs, 2 per colour: wigs and Influence FAQ FAQ |
![]() | 4 Price markers, one per good. Prices stop at 1; production at that minimum cannot lower them further (FAQ). The market |
![]() | Treasury marker (big white cube). The Royal Treasury FAQ |
![]() | Starting Player marker — it stays with the original starting player so all players get an equal number of turns (FAQ) |
![]() | 2 bags: Clergy tiles and Rubble FAQ |
Cards
Decree cards
| Picture | Component |
|---|---|
![]() | 70 Decree cards, each numbered, with the symbol of what it scores |
![]() | The Decree back: deck face down beside the board, 8 on display; refill the display only at the end of the active player’s turn, after all their picks (FAQ). In solo, Lacerda takes two Decrees when following a Marquis visit (FAQ). At period end, discard only the Political cards left in the display, not the Decrees (FAQ) |
![]() | Example: 1 wig per open blue-architect Public Building (one of #4–5) |
70 numbered Decrees; each scores at the end of the game only for its owner (Take a Decree). For a “most” Decree, a tie also scores, but nobody scores if nobody has any of the item (FAQ). Decrees about row E carry the 2-player symbol and are replaced in a 2-player game (FAQ).
Public Buildings
| Decree | Scores |
|---|---|
1 | 1 wig per open Public Building on the west side |
2 | 1 wig per open Public Building on the east side |
3 | 1 wig per open Public Building on the north side |
4 | 1 wig per open green-architect Public Building |
5 | 1 wig per open blue-architect Public Building |
6 | 2 wigs per open green-architect building on the north side |
7 | 2 wigs per open green-architect building on the east side |
8 | 2 wigs per open green-architect building on the west side |
9 | 2 wigs per open blue-architect building on the north side |
10 | 2 wigs per open blue-architect building on the east side |
11 | 2 wigs per open blue-architect building on the west side |
Stores
Rulings that apply to every row below: Do street Decrees count stores on both sides of the street?; Do “most” Decrees score if nobody has any of the item?.
| Decree | Scores |
|---|---|
12 | 2 wigs per store you own in row A |
13 | 2 wigs per store you own in row B |
14 | 2 wigs per store you own in row C |
15 | 2 wigs per store you own in row D |
16 | 2 wigs per store you own in row E FAQ |
17 | 2 wigs per store you own on the gold street |
18 | 2 wigs per store you own on the cloth street |
19 | 2 wigs per store you own on the tools street |
20 | 2 wigs per store you own on the books street |
21 | 6 wigs once if you have at least one store of each of the 4 types |
22 | 1 wig per store you own |
23 | 5 wigs for the most stores |
24 | 5 wigs for the most stores on the gold street |
25 | 5 wigs for the most stores on the cloth street |
26 | 5 wigs for the most stores on the tools street |
27 | 5 wigs for the most stores on the books street |
28 | 5 wigs for the most stores in row A |
29 | 5 wigs for the most stores in row B |
30 | 5 wigs for the most stores in row C |
31 | 5 wigs for the most stores in row D |
32 | 5 wigs for the most stores in row E FAQ |
33 | 1 wig per store of any player in row A |
34 | 1 wig per store of any player in row B |
35 | 1 wig per store of any player in row C |
36 | 1 wig per store of any player in row D |
37 | 1 wig per store of any player in row E FAQ |
38 | 1 wig per store of any player on the gold street |
39 | 1 wig per store of any player on the cloth street |
40 | 1 wig per store of any player on the tools street |
41 | 1 wig per store of any player on the books street |
Street Decrees count only stores facing that street, on either side of it (FAQ).
Rubble and goods
Rulings that apply to every row below: Do “most” Decrees score if nobody has any of the item?; Do goods waiting on my ship’s dock count as mine for goods Decrees?.
| Decree | Scores |
|---|---|
42 | 1 wig per blue Rubble cube you have |
43 | 1 wig per red Rubble cube you have |
44 | 1 wig per brown Rubble cube you have |
45 | 5 wigs for the most Rubble cubes |
46 | 5 wigs for the most cloth |
47 | 5 wigs for the most books |
48 | 5 wigs for the most gold |
49 | 5 wigs for the most tools |
50 | 5 wigs (once) for at least one good of each kind FAQ |
51 | 1 wig per cloth you have |
52 | 1 wig per book you have |
53 | 1 wig per gold you have |
54 | 1 wig per tools you have |
Goods count only in your warehouses — not goods waiting on a ship’s dock (FAQ).
Plans, Decrees, Influence, money and ships
Rulings that apply to every row below: Do “most” Decrees score if nobody has any of the item?.
| Decree | Scores |
|---|---|
55 | 2 wigs per blue Plan you completed |
56 | 2 wigs per green Plan you completed |
57 | 1 wig per completed Plan |
58 | 5 wigs for the most completed Plans |
59 | 5 wigs for the most completed blue Plans |
60 | 5 wigs for the most completed green Plans |
61 | 1 wig per 2 Officials shown on your completed Plans (round down) |
62 | 5 wigs for the most Officials on completed Plans |
63 | 5 wigs for the most Decrees (this one included) |
64 | 1 wig per Decree you have (this one included) |
65 | 1 wig per 2 Influence (round down) you have |
66 | 5 wigs for the most Influence |
67 | 1 wig per 2 Influence (round down) printed on top of your portfolio |
68 | 1 wig per card in your portfolio |
69 | 5 wigs for the most réis, counting the réis on the Influence track |
70 | 2 wigs per ship in your portfolio |
Political cards
80 different faces in four decks (the rulebook counts 82 cards). A Noble card’s top shows its Noble, year, and Influence gained by playing it into the Royal Court; its bottom reward or penalty applies when tucked into your portfolio. Visit a Noble by playing that Noble’s card, and tucking a card gives no Influence (FAQ, FAQ). A Treasury card pays for its sponsored action and gives the benefit shown at the bottom when tucked. If you tuck any card, you must then sell or trade goods; without goods, only a card that gives you one lets you do that (FAQ, FAQ). In solo, only rubble sets and the Political card decks can end a period (FAQ). How to play them: Political cards.
Blue deck (1755–1757)
| Back | Use |
|---|---|
![]() | Dealt as your starting hand of 5 |
| Picture | Political card |
|---|---|
0a | Treasury: 1755. Sponsored action: Build a Store. Tucked reward: |
0b | Treasury: 1755. Sponsored action: Build a Store. Tucked reward: |
0c | Treasury: 1755. Sponsored action: Build a Store. Tucked reward: |
0d | Treasury: 1756. Sponsored action: Open a Public Building. Tucked reward: 1 real off every payment in réis. FAQ |
1 | Noble: |
2 | Noble: |
3 | Noble: |
4 | Noble: |
5 | Noble: |
6 | Noble: |
7 | Noble: |
8 | Noble: |
9 | Noble: |
10 | Noble: |
11 | Noble: |
12 | Noble: |
13 | Noble: |
14 | Noble: |
15 | Noble: |
16 | Noble: |
Red deck (1758–1762)
| Back | Use |
|---|---|
![]() | The first Event display: 4 piles of 5 by type |
Rulings that apply to every row below: Do a Treasury card’s centre goods or action apply when I tuck it into my portfolio?.
| Picture | Political card |
|---|---|
17 | Noble: |
18 | Noble: |
19 | Noble: |
20 | Treasury: 1759. Sponsored action: Decree to start the rebuilding of Lisboa — sponsored: Build a Store or Open a Public Building. Tucked reward: |
21 | Treasury: 1759. Sponsored action: Pernambuco and Paraíba Company established — sponsored: Take 2 |
22 | Noble: |
23 | Noble: |
24 | Treasury: 1759. Sponsored action: Pombaline education reforms begin — sponsored: Take 2 |
25 | Noble: |
26 | Noble: |
27 | Noble: |
28 | Noble: |
29 | Noble: |
30 | Treasury: 1761. Sponsored action: Hides and furs free of tax — sponsored: Take 2 |
31 | Noble: |
32 | Treasury: 1761. Sponsored action: Royal Treasury established — sponsored: Take 2 |
33 | Noble: |
34 | Noble: |
35 | Noble: |
36 | Noble: |
Purple deck (1763–1768)
| Back | Use |
|---|---|
![]() | The hand refill at the end of period 1 |
Rulings that apply to every row below: Do a Treasury card’s centre goods or action apply when I tuck it into my portfolio?.
| Picture | Political card |
|---|---|
37 | Noble: |
38 | Noble: |
39 | Treasury: 1764. Sponsored action: Promotion of industrial progress — sponsored: Build a Store. Tucked reward: |
40 | Treasury: 1764. Sponsored action: Inauguration of the Promenade — sponsored: Open a Public Building. Tucked reward: 2 réis off every payment in réis. |
41 | Noble: |
42 | Noble: |
43 | Noble: |
44 | Treasury: 1765. Sponsored action: A public market square established — sponsored: Build a Store. Tucked reward: |
45 | Noble: |
46 | Noble: |
47 | Noble: |
48 | Noble: |
49 | Noble: |
50 | Noble: |
51 | Noble: |
52 | Noble: |
53 | Noble: |
54 | Treasury: 1768. Sponsored action: The Royal Press established — sponsored: Open a Public Building. Tucked reward: 2 réis off every payment in réis. |
55 | Treasury: 1769. Sponsored action: Playing cards factory built — sponsored: Build a Store, Take a Decree or Open a Public Building. Tucked reward: 2 réis off every payment in réis. FAQ |
56 | Noble: |
Brown deck (1769–1777)
| Back | Use |
|---|---|
![]() | The second Event display |
Rulings that apply to every row below: Do a Treasury card’s centre goods or action apply when I tuck it into my portfolio?.
| Picture | Political card |
|---|---|
57 | Noble: |
58 | Noble: |
59 | Noble: |
60 | Noble: |
61 | Noble: |
62 | Noble: |
63 | Treasury: 1771. Sponsored action: Salt monopoly and tobacco rights — sponsored: Take 2 |
64 | Treasury: 1771. Sponsored action: Praça da Figueira market opens — sponsored: Open a Public Building. Tucked reward: 3 réis off every payment in réis. |
65 | Noble: |
66 | Treasury: 1772. Sponsored action: A crown cutlery factory built — sponsored: Take 2 |
67 | Noble: |
68 | Noble: |
69 | Treasury: 1773. Sponsored action: Reform of the Inquisition — sponsored: Move up to 4 Officials to the offices. Tucked reward: Public Buildings need 2 Officials less. FAQ |
70 | Noble: |
71 | Noble: |
72 | Treasury: 1775. Sponsored action: Textile printing factory built — sponsored: Build a Store. Tucked reward: |
73 | Noble: |
74 | Noble: |
75 | Noble: |
76 | Noble: |
Noble card rewards and penalties
The bottom of a Noble card shows one reward, taken when you tuck it — or at the end of period 1 when you discard it (End of the period). If you cannot take every part, you get none; different Nobles may give the same reward in that discard step (FAQ, FAQ).
| Bottom of a Noble card | Effect |
|---|---|
| Move that many Officials to the offices, each in a different office | |
| Take a Royal Favor you don’t have | |
| Gain 3 Influence (Clergy tile 7 adds its +2) | |
| Take a Decree (a Rubble Set marker may add a second; this applies to card rewards too) (FAQ) | |
| Move the Cardinal 1 space and take an adjacent Clergy tile | |
| Take the top Plan of either architect | |
| Take the goods shown | |
| Take a cube from the Rubble pile | |
| You may build a ship, paying the usual goods | |
| Produce goods; the price drops once for each type produced (FAQ) | |
| Penalty: Official | Bring one of your Officials home from an office or plaza (none: skip) |
| Penalty: 1 real | Pay 1 real, in cash or Influence (none: skip) |
Treasury cards
The middle event is only used when you sponsor the card in the Court; tucked in your portfolio, it pays the Treasury value and uses only its bottom benefit (FAQ).
| Part | Effect |
|---|---|
| Top: | Tucked: take the Treasury value in réis, then the marker goes down 1 (FAQ) |
| Bottom: rubble discount | That rubble colour costs less in land prices |
| Bottom: rubble crossed out | That rubble colour doesn’t count in land prices |
| Bottom: réis discount | That much off every payment in réis; stack discounts and apply them to each payment (FAQ, FAQ) |
| Bottom: a good +2 | Each good of that kind you sell earns 2 réis more; sales bonuses from cards and tiles add together (FAQ) |
| Bottom: Officials | Public Buildings need 2 Officials less |
| Middle: any Noble action | Sponsored: Build a Store, Take a Decree or Open a Public Building |
| Middle: build or open | Sponsored: Build a Store or Open a Public Building; for a Build a Store event, pay the Treasury amount and land price separately (FAQ) |
| Middle: Officials | Sponsored: move up to 4 Officials to different offices (with 4, two share one) |
| Middle: goods, Plans or Decrees | Sponsored: take what is shown |
Ship cards

12 cards, 3 copies of 4 ships (Build a Ship). You need different goods, gold is not wild, and replacing a ship of the same size costs the full price; a ship at sea may be upgraded but its cargo stays unavailable until it docks (FAQ, FAQ, FAQ).
| Ship | What it does |
|---|---|
![]() | Blue, hull 1, period 1, on top of the red ships: 3 Influence when built, no bonus on sales; Lacerda takes his top Ship free (FAQ, FAQ) |
![]() | Red, hull 2, period 1: 2 Influence when built, +1 real per good sold to it FAQ |
![]() | Purple, hull 3, period 2, on top of the brown ships: 1 Influence when built, +2 réis per good sold to it; Lacerda takes his top Ship free (FAQ, FAQ) FAQ |
![]() | Brown, hull 4, period 2: 0 Influence when built, +3 réis per good sold to it FAQ |
Every ship scores its hull size in wigs at the end. Its price modifier applies to every good sold to it (FAQ); you can own one per top portfolio slot, up to three (FAQ).
Tiles
Clergy tiles

37 tiles, one effect each; keep at most 4. You can discard them only at Church scoring; the scoring happens at the end of the active player’s turn, after all follows, and discarded tiles leave the game instead of returning to the bag (FAQ, FAQ, FAQ). The dots on the front show the wigs on the back, scored when you discard the tile at Church scoring. A tile may still be discarded if your portfolio has no Noble cards on top (FAQ). You get them by meeting the Cardinal.
Rulings that apply to every row below: Do the money and sales benefits of several cards and tiles add up?.
| Tile | Effect while on your board |
|---|---|
1 | +2 wigs each time you open a Public Building |
2 | +1 wig each time you build a store; a Tile 2 gained as that store’s reward counts for the store you are building (FAQ) |
3 | +1 wig each time you play a card into your portfolio |
4 | You may pay réis instead of Influence, 1 real per Influence; apply réis discounts to that payment too (FAQ) |
5 | End of game: each completed Plan counts 1 more Official |
6 | End of period and end of game: +1 wig per rubble set |
7 | +2 on every Influence gain |
8 | Each of your ships gives 2 more Influence |
9 | When you receive rubble, you may discard one of those cubes for 2 wigs; Tile 17 also pays 1 real for each cube before this choice (FAQ) |
10 | Visits and Follows cost 1 Influence less |
11 | +3 réis when you play a Marquis card into the Royal Court, after finishing the visit, so it cannot pay that visit’s cost (FAQ) |
12 | +2 réis when you play a King card into the Royal Court, after finishing the visit, so it cannot pay that visit’s cost (FAQ) |
13 | +2 réis when you play a Manuel da Maia card into the Royal Court, after finishing the visit, so it cannot pay that visit’s cost (FAQ) |
14 | End of game: counts as a completed blue Plan with 2 Officials for scoring, including the Officials majority (FAQ) |
15 | End of game: counts as a completed green Plan with 2 Officials for scoring, including the Officials majority (FAQ) |
16 | Public Buildings need 1 Official less |
17 | Gain 1 real for each Rubble cube you take; with Tile 9, resolve this for all cubes, then you may discard one for 2 wigs (FAQ) |
18 | Your ships score 2 more wigs when they sail and at the end |
19 | Following a visit costs no Influence |
20 | Once, gain exactly 7 Influence; it does not include Influence from your portfolio (FAQ) |
21 | +1 wig for each Decree you receive |
22 | Each |
23 | Each |
24 | Each |
25 | Each |
26 | Each good you sell earns 1 real more; this stacks with other card and tile sales bonuses |
27 | Visiting or following the Marquis costs 2 Influence less |
28 | Visiting or following the King costs 2 Influence less |
29 | Visiting or following Manuel da Maia costs 2 Influence less |
30 | Sponsoring an event costs nothing |
31 | +2 réis whenever you tuck a Treasury card into your portfolio |
32 | Each Official you hire costs 2 réis less |
33 | 1 real off every payment in réis |
34 | Whenever you move the Cardinal, you may move him up to 2 more spaces, but if you already have 4 Clergy tiles you cannot take a tile and lose that reward (FAQ) |
35 | Once, at once: take up to 2 Royal Favors you don’t have |
36 | Ships cost no goods (new or upgrade) |
37 | When you produce, gain one extra good of a type you produced, after the right-house bonus; all bonuses still fit within warehouse space (FAQ) |
Tiles 14 and 15 also count as 2 Officials in the Officials majority (players report the plan they show has 2 Officials). Tile 37 adds to the right house group’s bonus.
| Picture | Component |
|---|---|
![]() | 12 Royal Favor tiles, 4 for each Noble (Manuel, Marquis, King). Each lets you follow a visit to that Noble once; 2 wigs each if kept to the end (FAQ) |
![]() | 22 City tiles for the square downtown spaces, with an entrance notch. Space rewards are optional and are taken before land price is paid; a follower cannot use the same-colour City tile again in that turn, except that one large and one small tools tile can both be used (FAQ, FAQ, FAQ). Build a Store |
![]() | 5 small City tiles for the half-size spaces of the tools column; a tools-space tile can still be used by a follower if the active player took the other size (FAQ) |
![]() | 4 Scoring tiles: 5, 4, 3 and 3 wigs, one under each downtown column. The tools majority’s 6/4/2 values are printed on the board, not these tiles (FAQ). Earning wigs for a store |
Public Buildings
16 tiles with a green-architect side and a blue-architect side; both sides show the same businesses. A north-side site must match one of the building’s colours; when a new building opens, matching stores score for it once, while stores already scored for earlier buildings do not score again. A site reward may be declined, and a site reward Plan does not replace the Plan needed to open a Public Building (FAQ, FAQ, FAQ, FAQ). Open a Public Building
| Picture | Building |
|---|---|
![]() | All 16, as the rulebook shows them. |
![]() | Praça do Comércio — |
![]() | Passeio Público — |
![]() | Equestre de D. José — |
![]() | Palácio da Ajuda — |
![]() | Hospital de S. José — |
![]() | Praça da Figueira — |
![]() | Miradouro da Rocha — |
![]() | Basílica da Estrela — |
![]() | Prisão do Limoeiro — |
![]() | Igreja de S. Nicolau — |
![]() | Torre do Bugio — |
![]() | Palácio do Marquês em Oeiras — |
![]() | Teatro de S. Carlos — |
![]() | Mãe d’Água — |
![]() | Jardim Botânico da Ajuda — |
![]() | Sé de Lisboa — |
Plans
20 Plans, 10 per architect: two copies each of the 2-, 4- and 5-Official Plans and four of the 3-Official Plan, two of which have a blue back — the 4 Starting Plans. The number of Official busts is what you need to complete it. In solo, Lacerda ignores Plans and Officials when opening a Public Building (FAQ). You may hire all required Officials as freelancers, but must use your own Officials already in offices or plazas first (FAQ). Acquire a Plan
| Picture | Plan |
|---|---|
![]() | Plans, as the rulebook shows them. |
![]() | Green architect, 2 Officials |
![]() | Green architect, 3 Officials (also the face of the Starting Plans) |
![]() | Green architect, 4 Officials |
![]() | Green architect, 5 Officials |
![]() | Blue architect, 2 Officials |
![]() | Blue architect, 3 Officials (also the face of the Starting Plans) |
![]() | Blue architect, 4 Officials |
![]() | Blue architect, 5 Officials |
![]() | Back of the 16 regular Plans |
![]() | Blue back of the 4 Starting Plans |
Tokens & pieces
Goods, money and rubble
| Picture | Component |
|---|---|
![]() | 68 goods: 17 each of |
![]() | 55 coins: 30 × 1 real, 20 × 5 réis, 5 × 10 réis. Unlimited: use a substitute |
![]() | 63 Rubble cubes: |
![]() | 20 Rubble Set markers, 5 per colour: +1 portfolio and warehouse each, then an extra Decree on the Marquis. Take a Decree FAQ FAQ FAQ |
Add-ons and solo
The Kickstarter add-ons — [Add-ons] 12 starting task cards (each listed on that page), 24 round store tokens, 14 square Public Building tokens, the Decree board and the 2-player overlay — are pictured on the Variants page. The solo game adds only Lacerda’s Helper, an Official of a spare colour (Solo); after the last task deck is exhausted, move it to the discard pile (FAQ).
[Queen] The Queen Variant promo adds two cards (Queen Variant):
| Card | Component |
|---|---|
![]() | The Queen — covers the Marquis’ portrait from card 57 on; no more Decrees |
![]() | Noble Actions — her Noble action: Build a Store or Open a Public Building |
Icons
To be added.













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