Cards & Components
Every Kutná Hora card, tile and token face: the 6 action cards, all 24 guild and 12 public buildings, St. Barbara tiles, all 27 mine tiles, the setup cards, the 10 events, promos and tokens.
Pictures come from the rulebook. Faces it doesn’t show (most building tiles, the mine tiles, the
setup and event cards, the action cards) are cut from the card sheets of a public
Tabletop Simulator mod; every
value the rulebook also prints matches.
Boards
| Picture | What it is |
|---|
 | Kutná Hora board — the town above, the mines below, the score track round the edge. Two sides: more squares for 3–4 players, fewer for 2. A Plot action claims one square. With no buildings, any free square costs 5; afterward plots must touch a building until those adjacent spaces fill, then any free square costs 5. Setup FAQ FAQ FAQ FAQ |
 | Town hall board — the building market (columns cost 1 groschen, 1, 2 and 3 permits), the patrician pool and the council. Rights FAQ FAQ FAQ FAQ FAQ FAQ |
 | Rounds track — five-round side (4 players) and six-round side (2–3); tax track and per-round penalties. Tax stops at 25; if you skip taxes, reputation loss follows the round track rather than the tax amount. The patrician icon triggers council scoring at the end of each of the last three rounds. Taxes FAQ FAQ FAQ |
 | Player board — house rows for your 3 guilds, production tracks, miner pool and reserve, plot markers, reputation track. House rows match their guild, but removing a house never scores the printed reward; reputation end values score only at game end. House effects. If you still have one miner in your pool, you may pay one permit to refill it to two before a Mine action; the two Miners’ ore tracks are the same commodity and both count for Income. FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
 | Card stands — population and ore decks with their indicator arms. Arms only move right; if one reaches its last step and is asked to move again, a prior move was wrong. The rules do not settle whether you may peek at the next card, so agree whether to keep it hidden. Prices FAQ FAQ FAQ |
 | Prospecting board — mine tile stack, discard pile and mining technology stack. Mine FAQ FAQ FAQ FAQ |
 | Reference sheets (4) — actions, effects, scoring and every building’s dots. |
Cards
Action cards

Choose either action shown; you may skip any part of its effect, though the rules do not say whether you may choose to do nothing at all. FAQ
Decks
| Picture | What it is |
|---|
 | Population cards (21, numbered 0–19 plus the turn-over card) — wood, food and beer prices. A dash past a red X is unreachable; multiple hammers revealed during one advance each resolve. The deck does not turn over twice, and the rules do not say whether its next card may be viewed. Prices FAQ FAQ FAQ FAQ FAQ |
 | Ore cards (16, numbered 0–14 plus the turn-over card) — ore, silver and permit prices. A dash past a red X is unreachable; multiple hammers revealed during one advance each resolve. The deck does not turn over twice, and the rules do not say whether its next card may be viewed. FAQ FAQ FAQ FAQ FAQ |
Guild setup cards
Nine cards; each lists the guild sets for 2, 3 and 4 players. Card 1 is the first-game card.
Setup
| Picture | Card |
|---|
 | Card 1 — the first-game card. |
 | Card 2. |
 | Card 3. |
 | Card 4. |
 | Card 5. |
 | Card 7. |
 | Card 8. |
 | Card 9. |
| — | Card 6 — no picture yet; check against the physical component. |
Event cards
Ten cards, decks A and B by their backs, plus two promos. Their printed deck advances happen at round end, before taxes and patrician scoring; other effects follow the timing printed on each card. Event cards FAQ.
| Picture | Card |
|---|
 | Backs — deck A and deck B. |
 | Sedlec Abbey (deck A) — tax 2; at the end of the round each guild stack’s top tile goes to the bottom. |
 | Silver Fever (deck A) — population deck +2; at the end of the round everyone refills their miner pool for free. |
 | Land Rush (deck A) — tax 4; population deck +2; no taxes this round, not even plot tax. |
 | Siege of Kutná Hora (deck A) — tax 2; at the end of the round the top tile of each of the three starting public building stacks is removed. FAQ |
 | Ius Regale Montanorum (deck A) — ore deck +2; at the end of the round the next 5 mine tiles are discarded. |
 | Cathedral Construction (deck A) — ore deck +2; at the end of the round everyone gains 1 pelican. |
 | Michal of Vrchoviště (deck B) — tax 3; at the end of the round the top tile of each stack in the leftmost column is discarded. FAQ FAQ |
 | 180,000 Groschen (deck B) — ore deck +3; before taxes the current St. Barbara tile flips and its tax is added. |
 | A Visit from the King (deck B) — population deck +3; taxes, plot tax included, are doubled this round. FAQ |
 | Abbot Heidenreich (deck B) — tax 3; at the end of the round the three leftmost building stacks move to the right end of their rows. |
 | Land Rights Compact (promo). Promo |
 | Chartered Town (promo). Promo |
Tiles
Guild buildings
Four per guild. The tile with the marked corner (the last face in each table) starts on the
town hall board. Each face’s dots score city dots; the big number is its
wood cost, the small one its plot cost.
| Picture | Face |
|---|
 | Smelter — grey dot; wood 7, plot 4; silver production +4, silver arm right. |
 | Hammer Works — grey dot; wood 4, plot 4; silver production +3, silver arm right. |
 | Furnace — grey and red dots; wood 7, plot 6; silver production +3, silver arm right. |
 | Ore Washworks (marked) — yellow and grey dots; wood 8, plot 4; silver production +7, silver arm one notch right. |
Miners
| Picture | Face |
|---|
 | Pump — yellow dot; wood 3, plot 4; free mining technology mine; ore production +3, ore deck +3. FAQ |
 | Airshaft — yellow dot; wood 2, plot 3; free mining technology mine; ore production +2, ore deck +2. FAQ |
 | Horse Mill — yellow and grey dots; wood 3, plot 4; free mining technology mine; ore production +1, ore deck +1, population +1. FAQ |
 | Smithy (marked) — yellow and red dots; wood 4, plot 5; free mining technology mine; ore production +3, ore deck +3. FAQ |
Builders
| Picture | Face |
|---|
 | Mason’s — blue dot; wood 5, plot 6; wood production +5, wood arm right. |
 | Limekiln — red dot; wood 3, plot 4; wood production +4, wood arm right. |
 | Sawmill — yellow and red dots; wood 4, plot 4; wood production +3, wood arm right, population +1. |
 | Cathedral’s Workshop (marked) — red and blue dots; wood 5, plot 4; wood production +7, wood arm right, population +1. |
Scribes
| Picture | Face |
|---|
 | Assay Office — orange dot; wood 5, plot 5; permit production +3, permit arm right. FAQ |
 | Ore Market — grey and blue dots; wood 8, plot 7; permit production +3, permit arm right, population +1. FAQ |
 | Mining Office — yellow and blue dots; wood 7, plot 8; permit production +3, permit arm right, population +1. FAQ |
 | Courthouse (marked) — blue and orange dots; wood 10, plot 10; permit production +6, permit arm right, population +1. |
Grocers
| Picture | Face |
|---|
 | Bakery — blue dot; wood 6, plot 6; food production +4, food arm right, population +2, flips the current St. Barbara tile. |
 | Bread Market — red dot; wood 6, plot 5; food production +4, food arm right, population +2, flips the current St. Barbara tile. |
 | Butcher’s — orange dot; wood 8, plot 8; food production +5, food arm right, population +1, flips the current St. Barbara tile. |
 | Fish Market (marked) — red and blue dots; wood 9, plot 7; food production +6, food arm right, population +1, flips the current St. Barbara tile. |
Innkeepers
| Picture | Face |
|---|
 | Tavern — yellow and orange dots; wood 5, plot 4; beer production +2, beer arm right, population +1, flips the current St. Barbara tile. |
 | Bathhouse — blue and orange dots; wood 7, plot 8; beer production +2, beer arm right, population +1, flips the current St. Barbara tile. |
 | Brewery — grey and orange dots; wood 9, plot 8; beer production +3, beer arm right, population +1, flips the current St. Barbara tile. |
 | Wine Warehouse (marked) — red and orange dots; wood 10, plot 9; beer production +5, beer arm right, population +2, flips the current St. Barbara tile. |
Public buildings
Three per patrician colour; each sends its patrician to the pool. FAQ
Green patrician
| Picture | Face |
|---|
 | St. John’s Chapel — red and two yellow dots; wood 9, plot 9; 3 points, 1 pelican, green patrician to the pool; population +1, tax +1. |
 | St. Mary Magdalene’s Chapel — grey and two red dots; wood 9, plot 9; 3 points, 1 pelican, green patrician to the pool; population +1, tax +1. |
 | St. George’s Chapel — red and two blue dots; wood 9, plot 9; same effects as St. John’s Chapel. |
Silver patrician
| Picture | Face |
|---|
 | Church of Our Lady — blue and two grey dots; wood 12, plot 12; 2 points, 3 reputation, silver patrician to the pool; population +2, tax +3. |
 | High Church of the Virgin Mary — orange and two blue dots; wood 12, plot 12; same effects as the Church of Our Lady. |
 | Church of St. Bartholomew — blue and two orange dots; wood 12, plot 12; 2 points, 3 reputation, silver patrician to the pool; population +2, tax +3. |
Yellow patrician
| Picture | Face |
|---|
 | Hospital — yellow and two red dots; wood 8, plot 8; 1 pelican, 2 reputation, yellow patrician to the pool; population +2, tax +1. |
 | Coal Market — yellow and two grey dots; wood 8, plot 8; 1 pelican, 2 reputation, yellow patrician to the pool; population +2, tax +1. |
 | Mint — grey and two blue dots; wood 8, plot 8; same effects as the Coal Market. |
Red patrician
These three arrive mid-game (red-patrician buildings).
| Picture | Face |
|---|
 | Town Hall — three orange dots; wood 10, plot 10; 2 pelicans, remove a house, red patrician to the pool; population +2, tax +2. FAQ FAQ |
 | Smallcastle — orange and two red dots; wood 10, plot 10; same effects as the Town Hall. FAQ FAQ |
 | School — three blue dots; wood 10, plot 10; same effects as the Town Hall. FAQ FAQ |
St. Barbara tiles
All 11 faces, with their effects and taxes, are on Buildings and St. Barbara.
| Picture | What it is |
|---|
 | St. Barbara’s Cathedral — 11 tiles, used bottom row first. FAQ FAQ FAQ |
Mines
| Picture | What it is |
|---|
 | Rock tiles (4) — block a mine square; their stars count for the row. Setup FAQ FAQ |
 | Mine tile backs — tiers I, II and III, stacked I on top. |
Mine tiles
27 tiles: 6 of tier I, 9 of tier II, 12 of tier III. Entrance mine costs 2 wood; every other square costs the highest printed cost beside or above it, not their sum. Mine-row placement is compared by stars, not miner figures; ties for first share first-place points and the next player is third. Every player earns Income from mined ore. Each face shows its stars, what it gives when
you evaluate it and, at the bottom, the wood cost for the squares
beside and below it. Stars count for the mine rows.
Tier I
| Picture | Face |
|---|
 | I-1 — 1 star; ore production +1, ore deck +1; cost 1. |
 | I-2 — no stars; ore production +2, ore deck +2; population +1; cost 4. |
 | I-3 — no stars; ore production +2, ore deck +2; cost 3. |
 | I-4 — no stars; ore production +2, ore deck +2; cost 1. |
 | I-5 — 1 star; ore production +1, ore deck +1; population +1; cost 2. |
 | I-6 — 1 star; ore production +1, ore deck +1; population +1; cost 4. |
Tier II
| Picture | Face |
|---|
 | II-1 — 3 stars; population +1; cost 1. |
 | II-2 — 2 stars; ore production +1, ore deck +1; cost 2. |
 | II-3 — 2 stars; population +1; 1 point; cost 4. |
 | II-4 — no stars; ore production +2, ore deck +2; 1 point; cost 2. |
 | II-5 — 1 star; ore production +2, ore deck +2; cost 4. |
 | II-6 — 1 star; population +1; 1 point; cost 5. |
 | II-7 — 3 stars; population +1; cost 5. |
 | II-8 — no stars; ore production +3, ore deck +3; cost 1. |
 | II-9 — no stars; ore production +1, ore deck +1; 2 points; cost 3. |
Tier III
| Picture | Face |
|---|
 | III-1 — 1 star; population +2; cost 6. |
 | III-2 — 2 stars; cost 2. |
 | III-3 — no stars; ore production +2, ore deck +2; cost 2. |
 | III-4 — 3 stars; cost 3. |
 | III-5 — no stars; population +1; 2 points; cost 1. |
 | III-6 — no stars; ore production +1, ore deck +1; 1 point; cost 4. |
 | III-7 — no stars; population +1; 3 points; cost 3. |
 | III-8 — no stars; ore production +2, ore deck +2; 2 points; cost 5. |
 | III-9 — 1 star; ore production +1, ore deck +1; 1 point; cost 1. |
 | III-10 — 1 star; population +1; 2 points; cost 4. |
 | III-11 — no stars; ore production +3, ore deck +3; cost 5. |
 | III-12 — 2 stars; population +1; cost 5. |
Mining technology tiles
Four tiles, stacked on the prospecting board with tile 1 on top; each one taken raises how many
mine tiles you draw. Mining technology
Rulings that apply to every row below: When I gain a mining technology tile, may I also buy a permit to refill my pool?.
| Picture | Face |
|---|
 | Back — the mining technology symbol. |
 | 1 star; cost 1. Gaining a technology tile does not also buy a permit refill. |
 | 1 star; cost 2. |
 | 1 star; cost 3. |
 | 1 star; cost 3. |
Mine setup cards
15 cards; draw one at random. The top grid places the 4 rock tiles with 2 players, the bottom one
with 3 or 4. Setup
| Picture | Card |
|---|
 | Back and a face, as the rulebook shows them. |
 | Card 1. |
 | Card 2. |
 | Card 3. |
 | Card 4. |
 | Card 5. |
 | Card 6. |
 | Card 7. |
 | Card 8. |
 | Card 9. |
 | Card 10. |
 | Card 11. |
 | Card 12. |
 | Card 13. |
 | Card 14. |
 | Card 15. |
Tokens & pieces
Tokens
| Picture | What it is |
|---|
 | Metallurgists guild tile — silver. |
 | Miners guild tile — ore. |
 | Builders guild tile — wood. |
 | Scribes guild tile — permits. |
 | Grocers guild tile — food. |
 | Innkeepers guild tile — beer. |
 | Patrician tokens — 3 used of each colour: green, silver, yellow, red. Patrician scoring FAQ FAQ |
 | Pelican tokens (18) — purple side unused, silver side used. St. Barbara FAQ FAQ |
 | Coins (53) — groschen; unlimited in play. Use a substitute if the bank empties. Coins do not score at game end; final Income divided by 10 (rounded down) scores instead, with coins used only to break ties. FAQ FAQ FAQ |
 | Starting player marker — the 1308 town seal; passes left each round. |
 | Player pieces — per colour: 12 houses, 9 miners, 3 plot markers, 6 production counters, 1 reputation and 1 score counter. FAQ |
Icons
To be added.