Ludexv2026.11.01-65114139Kutná Hora: The City of SilverOfficial rulebook ↗

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Buildings and St. Barbara

Kutná Hora guild buildings and production, the Miners' guild and mining technology, public buildings and the patrician pool, every building effect, and the 11 St. Barbara Cathedral tiles.

Guild buildings

There are 24 guild buildings, 4 for each of the 6 guilds. You can buy rights to and build only the guilds on your board.

GuildCommodityPrice stand
Metallurgists MetallurgistsSilverOre
Miners MinersOreOre
Builders BuildersWoodPopulation
Scribes ScribesPermitsOre
Grocers GrocersFoodPopulation
Innkeepers InnkeepersBeerPopulation

Production

Building a guild building raises your production of its commodity by the production number on the tile: move that guild’s production counter on your board. Most guild buildings also move their commodity’s move the commodity indicator arm one notch right, so the price falls for everyone. Production can go past 10: leave the counter on 10 and track the rest with a spare counter.

Building tile parts

Every building tile shows, top left, its dots for final scoring; top centre its wood wood cost; top right the plot cost for squares beside it; then its effects.

Miners guild

A Miners’ guild building raises your ore production and advances the ore deck by the same amount — it never moves an arm. Your board has two ore tracks so you can keep ore from buildings and ore from mines apart; both count the same at Income.

Mining technology

mining technology tile as a free mine Miners’ guild buildings such as the Pump and the Smithy show this symbol. Draw the top mining technology tile and play it at once as a free mine: any square a new mine could use, no wood, marked with a free miner from the reserve beside your pool (use a pool miner only if the reserve is empty). Taking it raises the mining technology level, so every later Mine action draws more tiles.

Public buildings

The 12 buildings with a patrician on them — 3 each of green, silver, yellow and red — are public: anyone may buy their rights and build them, but nobody owns them.

Patrician pool

Every public building shows patrician to the pool a patrician: take a token of that colour from the bank and put it on the rainbow space in the middle of the town hall board. In the pool it does nothing yet; anyone can seat it on the council during an Income action. Only 3 tokens of each colour exist; with none left in the bank, ignore that part.

Building effects

SymbolEffect
productionRaise your production of that commodity by the number
move the commodity indicatorMove that commodity’s arm one notch right
mining technology tile as a free minePlay the top mining technology tile as a free mine with a free miner
advance the ore deckAdvance the ore deck by the number
advance the population deckAdvance the population deck by the number
pointsScore the points now
reputationGain that much reputation
pelican tokenTake that many pelican tokens, purple side up
taxRaise the tax by the number
patrician to the poolMove that patrician from the bank to the pool
remove a houseRemove the leftmost house of any row of your board; ignore its effect
flip the current St. Barbara tileFlip the current St. Barbara tile: nobody gets its benefit; add its tax

St. Barbara Cathedral

The 11 tiles of the cathedral stand outside the town. The lowest-numbered face-up tile is the current one. Two things flip it:

With all 11 tiles flipped, the flip symbol does nothing. St. Barbara actions still flip a pelican and give 2 reputation; if a guild building flips tile 11, no one gets its 5 points and no tax is added. (FAQ, FAQ). One St. Barbara action uses only one pelican token (FAQ).

The eleven tiles

PictureBenefit and flip tax
St. Barbara tile 1Tile 1 — St. Barbara action: Gain 2 reputation; tax if a guild building flips it: 0.
St. Barbara tile 2Tile 2 — St. Barbara action: Gain 1 reputation; Rights action with the tile free; tax if a guild building flips it: 1.
St. Barbara tile 3Tile 3 — St. Barbara action: Lose 1 reputation; remove the leftmost house of one guild (no house effect) and raise that production by 2; tax if a guild building flips it: 1. FAQ
St. Barbara tile 4Tile 4 — St. Barbara action: Gain 1 reputation; free Plot action, on any free square; tax if a guild building flips it: 1. FAQ
St. Barbara tile 5Tile 5 — St. Barbara action: Lose 2 reputation; 2 Income actions (2 chances to seat a patrician); tax if a guild building flips it: 2. FAQ
St. Barbara tile 6Tile 6 — St. Barbara action: Score 2; seat a patrician straight from the bank; tax if a guild building flips it: 3.
St. Barbara tile 7Tile 7 — St. Barbara action: 1 reputation per public building beside each of your buildings; tax if a guild building flips it: 2.
St. Barbara tile 8Tile 8 — St. Barbara action: Score 1; Building action with no wood to pay; tax if a guild building flips it: 1. FAQ FAQ
St. Barbara tile 9Tile 9 — St. Barbara action: 2 Mine actions, no wood, free miners from outside your pool; tax if a guild building flips it: 1.
St. Barbara tile 10Tile 10 — St. Barbara action: Score one of your buildings: gain 1 point for each matching dot against an adjacent building or board edge; tax if a guild building flips it: 1. FAQ
St. Barbara tile 11Tile 11 — St. Barbara action: Score 5; from now on every St. Barbara action gives 2 reputation; tax if a guild building flips it: none. FAQ FAQ

You may skip the middle part of a tile and keep the rest — for example take tile 6’s 2 points without seating a patrician. Tile 3’s reputation loss is not optional, but removing the house is.

Rules

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