Ludexv2026.11.01-65114139Food Chain MagnateOfficial rulebook ↗

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Working 9–5

Your turn: hire, train, drive-ins, marketing campaigns, food and drinks, houses and gardens, and new restaurants — in that order.

Your turn

In turn order, each player takes one turn and uses the employees in their structure. Finish your whole turn before the next player starts. Do the steps in this order:

  1. Hire employees
  2. Train employees
  3. Open drive-ins
  4. Launch campaigns
  5. Prep food and drinks
  6. Place houses and gardens
  7. Place or move restaurants

Where employees sit in your structure doesn’t change this order. Claim a milestone the moment an action meets it; one action may claim several.

Hire employees

Your CEO gives 1 hire each round. Each played recruiter adds more:

EmployeeHires
CEO CEO1
Recruiting Girl Recruiting Girl1
Recruiting Manager Recruiting Manager Salary ($5 each Payday)2, each a hire or a $5 salary discount
HR Director HR Director Salary ($5 each Payday) 1x — unique employee4, each a hire or a $5 salary discount

For each hire, take one entry-level employee Entry-level: can be hired from the supply and put it on the beach. Hiring is optional, but every Recruiting Manager or HR Director action you don’t use becomes a mandatory $5 salary discount at Payday.

Train employees

Each played Trainer, Coach and Guru gives Train actions. For each one:

  1. Choose a training option on an employee who is on the beach (the list on their card).
  2. Return that employee to the supply and take one of the new type.
  3. Put the new employee on the beach.
EmployeeTrain actions
Trainer Trainer1
Coach Coach Salary ($5 each Payday)2; may train the same person two steps
Guru Guru Salary ($5 each Payday) 1x — unique employee3; may train the same person three steps

Open drive-ins

If you played a Local Manager or a Regional Manager, you must put a drive-in sign on each of your open restaurants. Until Cleanup, each of them has an entrance at all four corners: it may reach new roads, and distance is counted from whichever corner is closest.

Launch campaigns

Each played marketeer may launch one campaign for a food or drink of your choice.

MarketeerCampaignsRangeMax duration
Marketing Trainee Marketing TraineeBillboard2 by road2 rounds
Campaign Manager Campaign Manager Salary ($5 each Payday)Mailbox or billboard3 by road3 rounds
Brand Manager Brand Manager Salary ($5 each Payday)Airplane, mailbox or billboardunlimited4 rounds
Brand Director Brand Director Salary ($5 each Payday) 1x — unique employeeRadio, airplane, mailbox or billboardunlimited5 rounds
  1. Choose a campaign: any free campaign of a type your marketeer allows. Its number decides when it markets: radios 1–3, airplanes 4–6, mailboxes 7–10, billboards 11–16 (lowest first).
  2. Place it within the marketeer’s range from one of your open restaurants’ entrances:
    • Billboards, mailboxes and radios go on empty squares next to a road. A marketeer who travels by road must place it next to the road they used.
    • Airplanes go outside the map, along its edge. The 1-, 3- or 5-square side lines up with exactly that many squares of the edge; it can’t stick out past a corner. Airplanes may overlap.
  3. Choose the item and duration: put item counters of the advertised kind on it — one per round it will run, up to the marketeer’s maximum.
  4. Busy marker: move the marketeer above your CEO, beside the beach, and put the matching numbered busy token on the card.

The marketeer stays busy until the campaign ends. A busy marketeer isn’t played, isn’t on the beach and can’t be trained, but you still pay their salary, and you can’t fire them unless you’re broke.

Eternal campaigns

With the First Billboard Campaign milestone, every campaign you launch from then on — the billboard that earned it included — is eternal: slot an eternal flag into it and put a single counter on it. That counter is never removed, the campaign never ends, and its marketeer stays busy for the rest of the game (with no salary).

Prep food and drinks

Take the food and drinks your employees make from the supply and put them in front of you: your stock, shared by all your restaurants and public. Gaining is optional.

EmployeeGains
Kitchen Trainee Kitchen Trainee1 Burger or 1 Pizza
Burger Cook Burger Cook Salary ($5 each Payday)3 Burger
Burger Chef Burger Chef Salary ($5 each Payday) 1x — unique employee8 Burger
Pizza Cook Pizza Cook Salary ($5 each Payday)3 Pizza
Pizza Chef Pizza Chef Salary ($5 each Payday) 1x — unique employee8 Pizza
Errand Boy Errand Boy1 drink of any kind — no supplier needed
Cart Operator Cart Operator Salary ($5 each Payday)2 drinks from each supplier on a road route, range 2
Truck Driver Truck Driver Salary ($5 each Payday)3 drinks from each supplier on a road route, range 3
Zeppelin Pilot Zeppelin Pilot Salary ($5 each Payday) 1x — unique employee2 drinks from each supplier on every tile it enters, range 4 by air

The drinks are Soda soda, Lemonade lemonade and Beer beer, each from its own kind of supplier.

Collecting drinks

Place houses and gardens

Each played New Business Developer New Business Developer Salary ($5 each Payday) does one of these, anywhere on the map:

A garden belongs to one house. A house with a garden holds up to 5 demand counters instead of 3, and pays double for everything it buys (Dinnertime). Houses with gardens and single gardens are limited.

Place or move restaurants

You have 3 restaurants. If all three are on the map, you can’t place another (but a Regional Manager can still move one).

EmployeeDoes
Local Manager Local Manager Salary ($5 each Payday)Place a new restaurant within road range 3 of one of your open restaurants’ entrances, with its entrance on a road the manager reached. It gets a Coming Soon sign and opens at the end of the round.
Regional Manager Regional Manager Salary ($5 each Payday) 1x — unique employeePlace a new restaurant anywhere, open at once with a drive-in; or move one of your open restaurants anywhere (it stays open and keeps its drive-in). You may also turn it in place.

A new restaurant covers only empty squares, with its entrance next to a road.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close