Ludexv2026.11.01-65114139Food Chain MagnateOfficial rulebook ↗

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How to Play

The goal, setup in brief, employee cards, the seven phases of a round, and how you build your company structure and choose turn order.

Overview

You run a fast food chain. You hire employees, train them, market burgers, pizza and drinks to the houses of the city, and sell to the customers who come to your restaurants. The game ends after the bank runs out of cash for the second time, and the player with the most cash wins (Game End and Scoring).

Cash is always public. Everyone starts with $0 and only a CEO.

Setup

The full checklist, with the numbers for your player count, is on the Setup page. In short:

Players2345
Map3 × 3 tiles3 × 4 tiles4 × 4 tiles4 × 5 tiles
Starting bank$100$150$200$250
Each 1x employee1123
Billboards removed#12, #15, #16#15, #16#16none

Bank reserve cards

Your reserve card decides how much cash the bank gets the first time it breaks, and how many work slots every CEO has afterwards (Breaking the bank).

CardCash addedCEO slots after the first break
Reserve card +$100$1002
Reserve card +$200$2003
Reserve card +$300$3004

A high card makes the game longer, a low one shorter — and you don’t know what the others chose.

Introductory game

For your first game the rulebook recommends:

For a second game, keep these changes but add the milestones.

Employee cards

Employee cards from Marketing Trainee to Brand Director, with the rulebook's lettered parts

All employees and their training paths are in Cards & Components. The menu shows the training paths too.

A round

Each round has seven phases:

  1. Restructuring: choose who works this round.
  2. Order of Business: choose turn order.
  3. Working 9–5: each player takes one turn and uses their employees.
  4. Dinnertime: houses with demand go out to eat; restaurants are paid.
  5. Payday: fire employees and pay salaries.
  6. Marketing: campaigns add demand to houses.
  7. Cleanup: throw away unsold food, take your employees back.

Restructuring

All players do this at the same time:

  1. From your hand, put the employees you want to work this round in a face-down stack below your CEO.
  2. Put the rest in a face-down stack above your CEO: they are on the beach.

Then everyone reveals and lays out their company structure. In the first round you have nobody to play: your CEO works alone.

On the beach, employees do nothing, but you still pay their salary and you may train them. They don’t count as “played” for milestones.

Company structure

A legal company structure: CEO slots, a manager's work slots, and the beach

If the employees you revealed don’t fit, all of them go to the beach and you play the round with just your CEO.

Work Planning variant: to make planning easier, place your cards face down in the exact slots they will take instead of in a stack.

Most actions are optional. These are mandatory once the employee is in your structure: placing drive-ins (Local and Regional Manager), changing your price (Pricing, Discount and Luxuries Manager), cash bonuses (Waitress, CFO) and salary discounts (Recruiting Manager, HR Director). As a rule, Dinnertime and Payday actions are mandatory, Working 9–5 actions optional.

Played employees are public once revealed. Claim any “First … played” milestone as soon as you reveal.

Order of Business

  1. Take the turn order markers off the track, keeping their order.
  2. The player with the most open work slots in their structure chooses any free position on the track first, then the next most, and so on.
  3. Ties: whoever was earlier in turn order chooses first. In round 1 everyone is tied.

With fewer than 5 players you may only choose positions up to the player count. The First Airplane Campaign milestone counts 2 extra open slots.

Then Working 9–5 starts with the first player in turn order.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close