Ludexv2026.11.01-65114139Food Chain MagnateOfficial rulebook ↗

Visitors

Loading…

Dinnertime

Which restaurant each house eats at, competition on price and distance, your item price, garden and milestone bonuses, Waitresses and CFO, and breaking the bank.

Who eats where

Nobody makes decisions in this phase. Go through the houses one at a time, lowest number first. A house with no demand counters stays home. Otherwise it eats at an open restaurant that meets both conditions:

A chain short by even one item doesn’t get the house. If no restaurant qualifies, the house stays home and keeps its demand. If exactly one qualifies, the house eats there, whatever the price or distance.

In the first two rounds there is no demand yet: the earliest campaigns add demand after Dinnertime of round 2. Skip Dinnertime when no house has demand, but still pay the Waitress and CFO bonuses.

Competition

If several restaurants qualify:

  1. Item price: each chain’s item price this round.
  2. Distance: the shortest road distance from the house to each restaurant’s entrance (distance).
  3. Effective price = item price + distance (each step of distance counts as $1). The lowest wins.
  4. Ties: the chain with more Waitresses played this round wins; then the one earlier in turn order.

So a house will travel one tile further to save $1 an item, two tiles to save $2.

Getting paid

When a house eats at your restaurant, discard its demand counters and the matching items from your stock. For each item sold, take your item price from the bank, then:

Distance never changes what you are paid.

Item price

Every item you sell has the same price. Start at $10 and apply every played modifier — they are all mandatory:

ModifierPrice
Pricing Manager each Pricing Manager played−$1
Discount Manager each Discount Manager played Salary ($5 each Payday)−$3
Luxuries Manager Luxuries Manager played Salary ($5 each Payday) 1x — unique employee+$10
First to Lower Prices milestone−$1, every round

Employees on the beach change nothing.

End of Dinnertime

After all houses, in this order:

  1. Waitresses: Waitress $3 for each Waitress played ($5 with the First Waitress Played milestone), even if you sold nothing.
  2. CFO: CFO with a CFO played, add 50% of everything you earned this Dinnertime, Waitress cash included, rounded up.

Claim First to Lower Prices at the start of Dinnertime if a Pricing or Discount Manager is in your structure, and a First to Have $20 / $100 milestone as soon as your cash reaches it.

Breaking the bank

The bank breaks when it reaches $0 during Dinnertime.

The first time:

  1. Reveal everyone’s bank reserve cards.
  2. Refill the bank with the total cash shown on them.
  3. The CEO slot number shown most often on them is every CEO’s slot count for the rest of the game. With 2 or 4, everyone tucks the matching reserve card under their CEO.
  4. Anyone still owed cash takes the rest, and Dinnertime goes on.

The second time: the bank isn’t refilled. Everyone keeps earning to the end of this Dinnertime, taking cash from the box or writing IOUs — then the game ends (Game End and Scoring).

In an introductory game, the game ends the first time the bank breaks.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close